Skip to content

Posts from online tournament for Heroes 3.

No ratings yet — be the first to rate!
User Avatar
#1
Auto-translated
Hello everyone!
I decided to organize an offline "Heroes Duel" tournament (SoD).
In short, the idea is as follows: players choose a faction and receive a certain number of points. With these points, they can buy units, primary and secondary skills, and also unlock the purchase of higher-level units. Once the hero is formed, the organizer sends the participants a list of their opponent's hero, based on which they develop a battle strategy. The battle itself, I repeat, will be conducted offline based on the instructions provided by the duelists. The duel consists of two matches. 3 points are awarded for a victory, and 1 point is awarded to each participant for a draw.

Link to the rules and an example battle

https://vk.com/hommwog?w=wall-936488_62457%2Fall

https://www.youtube.com/watch?v=tmhujv7segQ
User Avatar
#2
Auto-translated
How about playing chess via the Russian postal service?
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
-------------------------------------------------------------
На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
Твиттер СНГ
User Avatar
#3
Auto-translated
=)
In reality, everything is very simple – for a battle to take place, a participant only needs to send two messages: a character sheet and a battle strategy. That's all there is to it. Then, the organizer conducts the battle based on the actions specified by the players.
In reply to Zilgadis
User Avatar
#4
Auto-translated
Zilgadis
=)
in reality, everything is quite simple – for a battle to take place, a participant only needs to send two messages: a character sheet and a battle strategy. that's basically it. Then, the organizer conducts the battle based on the actions specified by the players.

To create a battle plan, you need to consider the arrangement, the strength of the troops, morale, luck, the hero's level, and the opponent's magic, not just your own. The plan changes or is adjusted after each of the opponent's turns (it is impossible to indicate this in advance). Otherwise, the entire tournament boils down to a simple attempt to guess. In it, the strongest will not win, but the one who is simply luckier in various moments. It seems to me that many things have not been fully thought out yet...

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте

Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc

По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка

In reply to Armageddets
User Avatar
#5
Auto-translated
Armageddets
To create a battle plan, you need to consider the positioning, strength of the troops, morale, luck, hero level, and magic of the opponent, not just your own. The plan changes or is adjusted after each opponent's turn (it is impossible to indicate this in advance). Otherwise, the entire tournament will be reduced to a simple attempt to guess. In it, the strongest will not win, but the one who is simply luckier in various moments. It seems to me that many things have not been fully thought out yet...

In any case, no matter how you dance around the balance, you can only test it through experience. So, radical changes and balancing can be carried out after playing the first round. I think all the shortcomings will immediately surface, and it will be clear in which direction further work is needed.
And yes, I would be glad to see you at the tournament, if, despite all the awkwardness of what has been said, you want to participate in this event =).
In reply to Zilgadis
User Avatar
#6
Auto-translated
Zilgadis
In any case, no matter how much you try to balance things, you can only test it through experience. So, major changes and balancing can be done after playing the first round. I think all the shortcomings will immediately become apparent, and it will be clear in which direction further work is needed.
And yes, I would be glad to see you at the tournament, if, despite all the awkwardness of what I said, you still want to participate in this event.
I think you should invite DaU to help with balancing.
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
-------------------------------------------------------------
На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
Твиттер СНГ
User Avatar
#8
Auto-translated
The guy is gathering a group of people, and you're here talking about balance, criticism, and whether this whole idea is even feasible.

Dude, this is the best group for these kinds of tournaments. They'll help fine-tune the balance to perfection, they know where to make adjustments, and, thank goodness, they know what they're doing.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
User Avatar
#9
Auto-translated
:D yeah, but the group isn't mine, and no one asked me to join it =)
I've already been told about all the potential issues and possible flaws. If you constantly tweak, redo, and change things, it will be like the fable about the fox, the cheese, and the bear cubs, where the fox wasn't happy with the "balance" of the cheese distribution and ended up eating it all. We need to try it out in the end, and then, if there's an unfortunate experience (if there is one), we can learn from it and take action.

So, for the 101st time, please don't say that the tournament won't work, but participate if you want, and if you don't want to, just ignore this topic.