Skip to content

Posts from One for all and all for one 5

No ratings yet — be the first to rate!
Announcement
User Avatar
9 years ago
Auto-translated
One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Yosha
9 years ago
Auto-translated
Game of the 2nd round.
Thank you for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
132 days
Game Date
12/31/2016
Reported
12/31/2016 6:53 PM
Rating Impact Archived
MaxGor 1319 1338 +19 ↑
Timbuktu 1432 1413 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/1/2017 9:15 AM

In reply to MaxGor
User Avatar
9 years ago
Auto-translated
MaxGor
Game from the 2nd round.
Thanks for the game.
I bet on birds in the first round and lost them to dendrites on turn 121; it didn't go well after that. Thanks for the game.
In reply to alkaposha
User Avatar
9 years ago
Auto-translated
alkaposha
Played a 2sm4d(3) game, round 2. He played red, so we had to fight for towns at the end. I finished with +2100 and a Fortress. He decided to go with Stronghold... He only used 1 restart from the red side, as the map generated wasn't too bad. I decided not to restart, and he continued... (It's hard to restart when you see 4 cons on the map and 2 tested for at least 2 angels), so the map seemed good enough for me. I took 2 Basilisk dwellings in week 1, and on day 7, I managed to take a Bull dwelling, so in week 1, there were no Wyverns (I had problems with wood), but about 20 Basilisks and 6 Bulls... In week 2, I took 4 cons out of 5 on my spawn, which is 9 angels in total, plus all the other stuff... In week 3, I started hunting the opponent, then found him, and GG... I'll add some screenshots. Thanks for the game and good luck.
P.S. After opening the map, I saw that his map was equal to mine, if not better... the same amount of cons, a Bear dwelling, a Hive, a Crag, only not much money on the spawn...
I played 2sm4d (3), game 2. He played red, so I had to fight for towns at the end. I finished with +2100 and a Fortress. He decided to go with Stronghold... He used only 1 restart from the red side, as the map generated wasn't too bad. I decided not to restart, and he continued... (It's hard to restart when you see 4 cons on the map and 2 tested for at least 2 angels), so the map seemed good enough for me. I took 2 Basilisk dwellings in week 1, and on day 7, I managed to take a Bull dwelling, so in week 1, there were no Wyverns (I had problems with wood), but about 20 Basilisks and 6 Bulls... In week 2, I took 4 cons out of 5 on my spawn, which is 9 angels in total, plus all the other stuff... In week 3, I started hunting the opponent, then found him, and GG... I'll add some screenshots. Thanks for the game and good luck.
The translation is, of course, bad, but it's understandable.
Thanks for the game!
In reply to Timbuktu
User Avatar
9 years ago
Auto-translated
Thank you for playing.

Round 2 of the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Map Template
8xm12a
Game Length
144 days
Game Date
1/1/2017
Reported
1/1/2017 6:20 PM
Rating Impact Archived
Blitz 1563 1571 +8 ↑
wariator 1376 1368 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/1/2017 6:21 PM

In reply to Blitz
User Avatar
9 years ago
Auto-translated
Blitz
Thank you for the game.

Game of the 2nd round.
Thank you for the game!
In reply to Sanin
User Avatar
9 years ago
Auto-translated
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
h3dm1
Game Length
144 days
Game Date
11/26/2016
Reported
1/3/2017 2:45 PM
Rating Impact Archived
u2noob 1604 1627 +23 ↑
Jubi-Juby 1814 1791 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/7/2017 9:55 PM

In reply to Timbuktu
User Avatar
9 years ago
Auto-translated
Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Стракер / Straker Main Hero Стракер / Straker
Map Template
6lm10a
Game Length
146 days
Game Date
1/3/2017
Reported
1/3/2017 3:11 PM
Rating Impact Archived
u2noob 1628 1647 +19 ↑
Jubi-Juby 1753 1734 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2017 2:42 PM

In reply to u2noob
User Avatar
9 years ago
Auto-translated
u2noob
Thanks for the game.
Thank you for the game!
In reply to Timbuktu
9 years ago
Auto-translated
A very tough start, as I found 4 artifacts in a row in 4 treasure chests. In the second game, I successfully lured the enemy's level 2 unit and then gained momentum with the help of a home-field treasure. In the late game, I made a mistake once, but my opponent was too focused on the frontline and had no chance. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
142 days
Game Date
1/5/2017
Reported
1/5/2017 12:06 PM
Rating Impact Archived
Palach HP 1669 1679 +10 ↑
Mizrael 1543 1533 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2017 4:28 PM

In reply to Timbuktu
User Avatar
9 years ago
Auto-translated
Thank you for playing.

Game of the 1st round.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Чарна / Charna Main Hero Чарна / Charna
Map Template
Spider
Game Length
212 days
Game Date
1/7/2017
Reported
1/7/2017 12:29 PM
Rating Impact Archived
Blitz 1552 1559 +7 ↑
St_Klaus 1337 1330 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/7/2017 4:08 PM

In reply to Blitz
User Avatar
9 years ago
Auto-translated
Blitz
Thank you for the game.
Game from the 1st round.
Thank you for the game.
In reply to Timbuktu
User Avatar
9 years ago
Auto-translated
We played the game for 2 rounds (Vova suggested templates).
The opponent started playing because of 2 Necros, but got a difficult start with only one road to a 6k treasure.

I had everything better: 2 roads from spawn and roads to the computers. I didn't tempo much, which gave its own bonuses — I scouted deep in the spawn 2 Griffin Conservatories and in the very corner of the spawn an external dwelling of angels. I couldn't get Angels on the first week, as the money didn't line up.
On the second week, Mullich came, with him I took two Griffin Conservatories — the mini and the double with Griffin Sanctuary, and on 127 I got the external dwelling of angels and built them in the town.
On the third week, I entered a super treasure, but it wasn't rich. I left — and shouldn't have, one extra move into the fog and there was a Dragon Utopia triple with a Colossus =)
But I turned around, as the blue player was coming to engage. My leveled Katya with an Orb of 50% air damage and Lightning Bolt gave the blue heroes a hard time; in the end, after yet another battle, she won, remaining on 1 Golem. A desync occurred, but the opponent decided not to continue.
It was a really difficult situation, in which the bet on 2 Necros did not pay off due to the road layout and poor treasures.
Thanks for the game.
Battle Report Accepted
Красный / Red
skd
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
142 days
Game Date
1/7/2017
Reported
1/7/2017 7:12 PM
Rating Impact Archived
skd 1554 1573 +19 ↑
wowa 1679 1660 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/7/2017 7:55 PM

In reply to skd
User Avatar
9 years ago
Auto-translated
skd
we played a 2-round game immediately (Vova suggested templates).
the opponent started to struggle because of 2 necromancers, but got a difficult start with only one road in the 6k area leading into a treasure zone.

Everything was better for me: 2 roads from spawn and there were roads to the AI. I didn't tempo much, which gave its own bonuses; I scouted 2 cons in the depths of spawn and an external dwelling of the birds in the very corner of spawn. I failed to put angels on the first [round], as the money didn't add up.
On the second, Müllich arrived, from whom I took two cons — a mini and a double with GS, and at 127 I grabbed the angel external dwelling along with their building in the city.
On the third, I entered a super treasure zone, but it wasn't wealthy. I left, which was a mistake — one extra move into the dark and there was a triple Dragon Utopia with a cap =)
But things turned around since the blues were making contact. My leveled-up Katyukha with an orb for 50% air and lightning damage gave the blue heroes hell; in the end, after which battle she won, remaining with 1 golem. A desync occurred, but the opponent decided not to continue.
It was indeed a difficult layout where betting on 2 necromancers didn't pay off due to the road junctions and poor treasure zones.
Thanks for the game.
after the game I checked — all roads led either to dead ends that gave nothing strategically, or to the opponent! The only chance to somehow get a grip on the map was the tempo building of the tower in the Inferno village in zone 14, where the only road from home led — DD from the 1st rebuild — and a jump into a treasure zone behind the mountains, where I immediately took all of 4th in the box... however, seeing the funny roads, I bet on the tower anyway; I practically didn't trade resources before contact, and Taz took wisdom at 6
though it's not certain that Taz would have been capable of a jump, since for most of the game I ran around with knowledge 1! :( however, the necromancers leveled up quite a bit — in the middle of the 1st week both had expert necro without any chests, but it didn't help
гг, thanks for the game! :)
In reply to u2noob
User Avatar
9 years ago
Auto-translated
u2noob
Thanks for the game.
Thank you for the game.
In reply to Timbuktu
9 years ago
Auto-translated
A second-round game.
At the start, I got the Moon, an external dwelling of air elementals, plenty of gold, and an external market. In the first week, I burned two boxes for 15k exp — gave one to Pasis and suddenly got a great main hero. Along with the birds, I started collecting ducks and by the end of the second week, I had a striking stack of 50 wyverns. With them, I picked up a +5 all sword and КЗ, then rushed toward the opponent via the road revealed at the end of the first week. On the way, in the Dragon Utopia, I got a cap and a +3 necklace. By day 127, I was already spending the night in the opponent's main territory. On day 131, I found Kreg, who had just taken the Dragon Utopia — he had 25 ducks, 30 liches, and almost no mana for the final spell. After an implosion in the first round, the opponent surrendered.
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Пасис / Pasis Main Hero Пасис / Pasis
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Diamond
Game Length
131 days
Game Date
1/8/2017
Reported
1/8/2017 4:16 PM
Rating Impact Archived
identity 1467 1486 +19 ↑
yarik1987 1570 1551 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2017 4:45 PM

Statistics

Welcome our newest member: recijeb