we played a 2-round game immediately (Vova suggested templates).
the opponent started to struggle because of 2 necromancers, but got a difficult start with only one road in the 6k area leading into a treasure zone.
Everything was better for me: 2 roads from spawn and there were roads to the AI. I didn't tempo much, which gave its own bonuses; I scouted 2 cons in the depths of spawn and an external dwelling of the birds in the very corner of spawn. I failed to put angels on the first [round], as the money didn't add up.
On the second, Müllich arrived, from whom I took two cons — a mini and a double with GS, and at 127 I grabbed the angel external dwelling along with their building in the city.
On the third, I entered a super treasure zone, but it wasn't wealthy. I left, which was a mistake — one extra move into the dark and there was a triple Dragon Utopia with a cap =)
But things turned around since the blues were making contact. My leveled-up Katyukha with an orb for 50% air and lightning damage gave the blue heroes hell; in the end, after which battle she won, remaining with 1 golem. A desync occurred, but the opponent decided not to continue.
It was indeed a difficult layout where betting on 2 necromancers didn't pay off due to the road junctions and poor treasure zones.
Thanks for the game.
though it's not certain that Taz would have been capable of a jump, since for most of the game I ran around with knowledge 1! :( however, the necromancers leveled up quite a bit — in the middle of the 1st week both had expert necro without any chests, but it didn't help
гг, thanks for the game! :)
(с) Roger Zelazny