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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Yosha
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9 years ago
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without mass magic, I wouldn't even waste mana, as there's essentially no benefit.
In reply to KobRa_RR
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9 years ago
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KobRa_RR
Without mass magic, I wouldn't even waste mana, as there's essentially no benefit.

I really wanted to survive.
I relied on luck, aiming the arrow at 90. It worked 3 or 4 times.
In reply to Yosha
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9 years ago
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A necromancer arrived on day 1, birds in the fort; I was lucky that the market was at the respawn. Scouted a couple of cons, built a tower on the 2nd week, grabbed a box for all 5, took Dragon Utopia from КЗ. An opponent appeared; in the final battle, I fought with 6 mana against 33, but it didn't make any difference anymore.

1 round game

thx for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
142 days
Game Date
12/25/2016
Reported
12/25/2016 9:01 PM
Rating Impact Archived
Dark30 1309 1328 +19 ↑
Freeman 1432 1413 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 9:08 PM

In reply to Dark30
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9 years ago
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Dark30
A necromancer arrived on day 1, birds in the fort, lucky that the market was at the respawn, scouted a couple of cons, built a tower on the 2nd week, grabbed the box for all 5, took Dragon Utopia from КЗ, an opponent appeared, in the final battle I fought with 6 mana against 33, but it didn't make any difference anymore.

1 round game

thx for the game.
Thanks for the game, going to get this curse removed.
In reply to Yosha
9 years ago
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Second round.

For the teams, the game no longer decided anything, but we decided to play. Even though I wanted to play seriously, it didn't work out; in the first week I only built birds, only to immediately throw them away like a noob against gremlins with a gr. stack. The bears only came through at the Citadel, but Deesa caught Earth and found boots at the end of the week. Also, a noob scouted the treasure zone very well through a shifted guard, with utopias and Griffin Conservatories. Also in the first week I found a Tower village and built a guild there; on the first rebuild, a level 4 spell gave Town Portal, and also on the first rebuild, Fly and Dimension Door appeared. From the middle of the third week, I had the situation completely under control; I just didn't want to attack Charna, her stats hinted at the presence of Armor of the Damned and a red orb, though that turned out not to be the case later. But even with those, by the end it was already hopeless.
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Чарна / Charna Start Hero Чарна / Charna
Чарна / Charna Main Hero Чарна / Charna
Map Template
Spider
Game Length
216 days
Game Date
12/28/2016
Reported
12/28/2016 3:26 PM
Rating Impact Archived
Dima Surmay 1754 1766 +12 ↑
Sanin 1671 1659 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2016 6:54 PM

In reply to Dima Surmay
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9 years ago
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Dima Surmay
Second circle.

The game for teams didn't matter anymore, but we decided to play. Although I wanted to play seriously, it didn't work out; in the first week, I only built birds and immediately lost them to a fool on gremlins with a guard stack. Bears only worked out in the citadel, but Dess caught earth and found boots at the end of the week. Also, the fool scouted the treasure zone very well through shifted guards, including Dragon Utopia and conservators. Still in the first week, I found a Tower village and built up the guild there; from the first level 4 rebuild, Town Portal dropped, and also from the first rebuild, Fly and Dimension Door dropped. From the middle of the third week, I fully controlled the situation, only I didn't want to attack Charna—her stats suggested the presence of AOTD and a red orb, although it turned out that wasn't the case later. But even with those, by the end, there were no other options.
Thanks for the game!

I started playing because of the conservator and necro-fur on the respawn. There were two roads, but one led to a village and the other was bugged and went through a treasure zone, so I explored the map slowly. In the first Dragon Utopia on the third week, I got full control, but due to low stats, I couldn't attack Dess (who had 21 sp). Then I looked for stats, but by the time I found them, it was already too late. Thanks for the game.
In reply to Sanin
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9 years ago
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Game 1 of Round 1

Thank you for playing.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10
Game Length
146 days
Game Date
12/28/2016
Reported
12/28/2016 9:19 PM
Rating Impact Archived
ShadowManiac 1493 1512 +19 ↑
Huanito 1602 1583 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2016 9:27 PM

In reply to Sanin
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9 years ago
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2nd game of round 1

I captured almost all the towns and found Kyrre hiding in one of the last villages.

Thank you for an interesting game!

I captured almost all the towns and reached Kyrre hiding in the one of last village.

Thank you for an interesting game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
223 days
Game Date
12/28/2016
Reported
12/28/2016 9:24 PM
Rating Impact Archived
ShadowManiac 1514 1531 +17 ↑
Huanito 1581 1564 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2016 9:34 PM

In reply to ShadowManiac
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9 years ago
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ShadowManiac
Round 1, Game 1

Thanks for the game.

Thank you for the game.
In reply to ShadowManiac
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9 years ago
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ShadowManiac
Game 2 of round 1

I captured almost all the towns and reached Kyrre hiding in the one of last village.

Thank you for an interesting game!

I captured almost all the towns and reached Kyrre hiding in the one of last village.

Thank you for an interesting game!

Thank you for the game.
In reply to Sanin
9 years ago
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1 round.
Very good opening. In week 1, I took the native computer's dwelling and the Wyvern dwelling. In week 2 - access to the treasure zone, hives, a lot of money buildings, the Hydra dwelling, Hydra homes in the Castle. At the start of week 3 - two Dragon Utopias, the Griffin Conservatory, access through the center to the red player, Hydras in 2 Castles. The opponent is running away from me, I take the capital, then turn around to clear more treasure zones and look for control. On turn 146, the opponent surrenders. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
146 days
Game Date
12/29/2016
Reported
12/29/2016 10:55 PM
Rating Impact Archived
BlooDy)DriVeR 1483 1501 +18 ↑
ShadowManiac 1566 1548 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2016 11:25 AM

In reply to BlooDy)DriVeR
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9 years ago
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BlooDy)DriVeR
Round 1.
Very good start. In week 1, I took the native computer and the wyvern dwelling. In week 2 - exit to the treasure zone, beehives, lots of money buildings, hydra dwelling, hydra nest in the castle. At the start of week 3 - two Dragon Utopias, Griffin Conservatory, exit through the center to the red player, hydras in 2 castles. The opponent runs away from me, I take the capital, then turn to clear more treasure zones and search for control. On turn 146, the opponent surrenders. Thanks for the game!

I was out of money for the entire game. Decided not to drag it out since I was cut off in a snow-covered treasure zone which turned out to be empty.

Thanks for the game!
In reply to Yosha
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9 years ago
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Played a 2sm4d(3) game, round 2. He played red, so I had to fight for towns at the end. I finished with +2100 and a Fortress, while he decided to go with a Stronghold. I only used 1 restart from the red side, as the map generated wasn't too bad. I decided not to restart, and he continued. (It's hard to restart when you see 4 cons on the map and 2 tested for at least 2 angels), so the map seemed good enough for me. I took 2 Basilisk dwellings in week 1, and on day 7, I managed to take a Bull dwelling. So, in week 1, there were no Wyverns (I had problems with wood), but about 20 Basilisks and 6 Bulls. In week 2, I took 4 cons out of 5 on my side, which means 9 angels in total, plus all the other stuff. In week 3, I started hunting the opponent, then found him, and GG. I'll add some screenshots. Thanks for the game, and good luck. P.S. After opening the map, I saw that his map was equal to mine, if not even better. The same amount of cons, a Bear dwelling, a Hive, and a Crag, only not much money on the respawn. played 2sm4d(3) game 2nd round he played red color so had to fight for towns at the end i finished with +2100 and fortress he decided to go with stronghold... used only 1 restart from red side as map generated not too bad i decided not to take restart and he continued... (hard to take re when you see 4 cons on the map and 2 tested for minimum 2 angels) so the map for me seems bee good enough took 2 basilisc dwells week 1 and at day 7 managed to take dwell of bulls so week 1 no vyverns (had problems with wood) but about 20 basiliscs and 6 bulls... week 2 taking 4 conses of 5 on my resp and that is 9 angels in total plus all other stuff... week 3 start hunting on opponent then finding him and GG... will add some screens. Thanks for game and good luck
p.s. after opening map seen that his map equal as mine if even not better... same amount of cons dwell of bears hive crag only not much money on respawn...
играл 2sm4d (3) игра 2-ой он играл красный цвет, так должен был бороться за города в конце я закончил с +2100 и крепости, он решил пойти с цитаделью ... используется только 1 рестарта с красной стороны, как карта генерируется не слишком плохо я решил не перезагружать и он продолжил ... (трудно принять повторно, когда вы видите 4 минуса на карте и 2 испытанной минимум на 2 ангелов), так что карта для меня, кажется, пчелы достаточно хорошо принял 2 basilisc обитает неделя 1 и в день 7 удалось не взять обитать быков так 1-й неделе нет vyverns (были проблемы с дерева), но около 20 basiliscs и 6 быков ... 2 недели принимать 4 conses из 5 на моем соответственно и что 9 ангелы в общей сложности плюс все другие вещи. .. неделя 3 начало охоты на противника, то найти его и GG ... добавит некоторые экраны. Спасибо за игру и удачи
perevod konesno govno no vsio poniatno i tak
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Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Gee
Красный / Red
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Map Template
2sm4d(3)
Game Length
134 days
Game Date
12/31/2016
Reported
12/31/2016 8:10 AM
Rating Impact Archived
alkaposha 1530 1538 +8 ↑
Gee 1357 1349 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/1/2017 10:56 AM

In reply to Yosha
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9 years ago
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I had some debts to pay to NG – I should close them!) I sold color and castle at maximum price) The game turned out like the previous one with Dima: early encounter, he devours my artifacts on SP and Knight, takes three of my cons 2+2+4, and crushes me like a tank until the end! But I already anticipated this :) And therefore, I created a good partisan strategy with rabbits - runners, and gave all the castles to the enemy, which undermined the opponent's morale, and he started making mistakes - he left an army on a location without a tribute. And that's all Dess needed. Then he miscalculated, I think that Aive wouldn't go all the way. But he did, and I lost the rest of my army, including the angel, which was a little sad, but not entirely, because I had a scroll of DD from the computer and 5 GM was already on the way :) Then I built a tower, gathered some new angels :) got TP, and attacked. Thanks for the game! And once again, sorry for the delays (I wrote about each one in ICQ). Game of the first round (I think).
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Spider
Game Length
146 days
Game Date
12/19/2016
Reported
12/31/2016 4:31 PM
Rating Impact Archived
KobRa_RR 1871 1876 +5 ↑
Aiwe 1603 1598 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/29/2017 9:06 AM

In reply to Yosha
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9 years ago
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Sold the Dungeon at its maximum price. Description later!
Thank you for playing!
First round of the game (I think).
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Spider
Game Length
144 days
Game Date
12/23/2016
Reported
12/31/2016 4:37 PM
Rating Impact Archived
KobRa_RR 1865 1881 +16 ↑
LuckyF 1888 1872 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/12/2017 3:30 PM

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