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Posts from The most challenging maps for you.

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Yes, the map is well-designed, and the author paid attention to all the details. They also didn't neglect the purple player. It's a very interesting map that will take a lot of time to complete, and the opponent is well-developed. Well, I don't know Polish myself, but there are some spelling errors in places.
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I took a look in the editor, and there are way too many random artifacts, resources, and monsters. 1) So, you can potentially find a King of the Undead Cloak or an Angel Alliance, but you might not even find an Admiral's Hat (which is a 2-piece artifact). If artifacts are completely random, I'm sure there aren't any interesting quests in the Seer's huts. 2) The same goes for the guards; let's say level 7 is random. There could be black dragons or even phoenixes, which will move first and wipe out half the army, or there could be Hydras. If you're talking about the difficulty of the map, these random elements are very important. I've already mentioned Longest Journey; it had the same problem. 3) Many elements are made without any logical balance. For example, there's an event in a castle that gives you 111 level 1 creatures, 222 level 2 creatures... 777 level 7 creatures. Or, the Dragon (which is a victory condition) has an army of 9999 in each stack, and it's located at the Border Guard, which only you can open. The whole point is to build up an army and skip turns; it still won't be able to come out, and its army won't change. 4) Personally, I really don't like maps that are completely filled with resources. Usually, after a few months of playing, you have more than enough of each resource. I don't want to waste an extra turn to collect 3 stones or 2 gems because they're in every cell on the map
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After two attempts, I collected the King of the Necropolis artifact and leveled up my Necromancer. I established myself in the right part of the map, gathered Liches, and started clearing out neutral creatures and weak blue heroes. The main hero went down and didn't come out. After that, I stayed in the castle, but I didn't have enough strength to break through the garrison. I also didn't understand where to go next. In the Dungeon, everything is clear, I know where to go. But on the surface, it's not. The main thing is to act quickly on the map and gather something useful.
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Xiedu map. I've perfected it after 5 attempts. The main problem is luring enemy heroes into the water. My walkthrough: With a Necromancer, we kill the Nudes, then (as planned), with one hero, we capture the castle – going from left to right, we build stables and capture it – level 3 – the lower (dwarven) gold mine, the right (fanatics) – gorgons – 50 thieves – then the second castle (as quickly as possible) – we leave archers there and eliminate the pegasi – in the first castle, the 1.4.1 pink one attacks (we take all the archers, 5 champions, 30 crossbowmen, otherwise it will just stand there and stall) – we take the third castle – we swap the hat for 12 champions – the second pink one attacks (from the Rampart) – we take all the archers, champions, and 1 griffin (otherwise it will stall) – we speed up, wait for its turn, the champions destroy the catapult, the archers attack the wyverns, the champions return to the castle, shield – with one hero, we run to the Rampart, along the way, we take the gold mine – the pink one is in the water – down to the 4th castle (the 2nd hero is leveled up in production, wisdom, and logistics) – with the 2nd hero, we take water walking – gargoyles – we eliminate the hero with the dwarves (1 next to it) – amulet – the 1st hero takes all the troops from the 2nd – runs to the tree – the 2nd hero goes by water to the Necropolis – 1 dragonfly and a magic arrow!! We take a couple of black knights and a black tent!! – the 1st hero goes to the 3rd hero (Pandora with water walking), we give 1 gargoyle, dwarves, about 220, and about 200 birds – the 3rd hero stands still!! Day 54, the pink one is wandering below – we run to the Rampart and dig 4 squares (not all at once) – day 57, the tea-colored speedy one runs after us to the Rampart (the pink one takes castles 2, 1, and 3) – we are in the fountain of luck, bottom right – the tea-colored one is swimming (ice elementals – champions) – we return and dig 4 squares in the Rampart – the tea-colored one eliminates the pink one (40 angels and 120 champions) – one turn before the elimination, the 3rd hero, green tent, and death – the red one goes to the Rampart and into the water without returning)) – the 1st hero digs 5th castle, 2 squares + the ship trap is ready – the tea-colored one runs to us – we took the 6th castle (above the Rampart) – we go to the Rampart – he goes to us – and into the fountain – he goes into the water! So, that's why I'm writing – the purple one is the weakest, he's afraid of the tea-colored one and doesn't want to share the water with him. I lure him down to the mines, where he settles, and I go back. Or, using the editor, I summon a ship with 360 champions with minimal losses and bury him at the lighthouse, but that's not fair. The 2nd hero, after visiting the green tent, defeats the red Necropolis (at his home) with slowness (+troop bonuses), then the central Necropolis on an open field. Troops have accumulated for the guardian with 300 angels, there is also slowness there, you need to run ahead of him. Does anyone who has played know how to get rid of them all? I've perfected everything, almost without losses, but the purple one is undesirable; I still don't want to give him an extra castle. This is the most difficult map; the map author didn't directly answer the question on maps4heroes.
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Tom7677
This map is the most difficult; the map author didn't directly answer the question on maps4heroes.

As far as I know, the author isn't active on maps4, unless he's using a different nickname.
Season seems to be answering on his Chinese website.

Since you're playing Xiedu, have you perhaps played such masterpieces as Lord of the Rings, Way Home, Harry Potter, Heroes of Jin Yong?

Added 1 minute ago
P.S. The end of the review on the portal made me smile; there's some truth to it.)

P.S. I'm currently playing through 2 maps, and then I want to play Xiedu. As soon as there's an answer, I'll start right away.
In reply to Pomazok1329
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Test your skills
http://my-files.ru/xbt9f4
A pitiful group of dwarves guards a gold mine; you, of course, decide to take it for yourself! During the battle, you realize that the forces are unequal, but the prospect of 1000 gold per day is too tempting, and you kill them all, despite the losses...

P.S.: Angel wings, so you don't get stuck and have to replay the entire map because of it. Especially since it's a Chinese map.
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Tom7677
Test your skills
http://my-files.ru/xbt9f4
A pitiful group of dwarves guards a gold mine, and you, of course, decide to take it for yourself! During the battle, you realize that the forces are not equal, but still, the easy 1000 gold per day is too tempting, and you kill everyone, despite the losses...

PS: Angel Wings, so you don't get stuck and have to replay the entire map because of it. Especially a Chinese one.

Then just add the Angel Alliance to your faction, so you can use Prayer in every battle. =)

Regarding the save file:
1. It makes sense to skip a turn so that you have 4 mana instead of 3, and you can cast Stone Skin.
2. What prevents you from buying archers and cavalry with your second hero, for example? Anyway, later in the story, they take the Castle from you (I don't remember exactly, I played Xiedu 2 years ago).
3. Why have peasants in your army? They are just 25 extra units = 25 extra damage, but it's not worth slowing down your hero (a speed of 3 is very slow on the map).
4. You have 4 Swordsmen and 4 defeated. You can have 1 and 7, to reduce retaliation. You take one out, and the 7 attacks, right?
In reply to Pomazok1329
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Seriously, is it not clear that I don't fly around the map? I've replayed the best maps, with the exception of the ones mentioned above. Regarding the save, xiedu increases speed and something else... You need to play it yourself and understand that you can't be slow, not even on the nth attempt. The timer is brutal! Who said that the troops have to be like mine? Add and divide as you want, and you can remove the peasants. I'll tell you, I won with a different setup. I didn't come up with this battle; it was Season! And it's with the help of peasants that the battle is won! There is only one way to win here! Think about it.

Added 16 hours 37 minutes ago




You can leave the champ and two horses, but there won't be a ballista.
In reply to Tom7677
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Even better!
In reply to Marmot
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Marmot
Excuse me, but I heard that "Return to Avenge" is considered the most difficult among the standard maps, is that correct?
I was looking for the name of a map and reread the topic in the process. I've forgotten so much that it felt like I was reading it for the first time.
So, here's my take:
From memory, I would say that "Lake of Pestilence" is the most difficult among the standard maps. At least, that's how I remember it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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What do you think about the standard map "Just a Visit"? I wrote about it in detail here: /topic/at/941487/. To me, it wasn't difficult due to micromanagement during battles, but rather because of its tactical challenges. Maybe you can suggest something?
In reply to solmir2003
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solmir2003
What do you think about the standard map "Just a Visit"? I wrote in detail here /topic/at/941487/; it seemed to me that it wasn't difficult due to micromanagement of battles, but rather because of tactics. Maybe you can suggest something?

Post it; searching for and downloading standard maps isn't very appealing:smile42:

Added after 5 hours 52 minutes
I started playing a map called Les prémices de l'Apocalypse...it is somewhat similar to Xiedu, and it is one of the few maps that has interested me.
However, green comes to us during month 2, and there are no options – either defend the base or break through forward.
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solmir2003
What do you think about the standard map "Just a Visit"? I wrote about it in detail here /topic/at/941487/; it seemed to me that it wasn't difficult due to micromanagement of battles, but rather because of its tactics. Maybe you can suggest something?
The map itself isn't very difficult... But playing it is more interesting)). By the way, happy upcoming holidays to everyone! :smile14:
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А вот и Les premices de l'Apocalypse
In reply to Pomazok1329
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Pomazok1329
Here is Les premices de l'Apocalypse
Is it a classic map? Or something like To Kill for Power? I mean, is it a standard map for Heroes (each hero has a castle, there is no time limit - fight until everyone dies) or is it more in the style of an RPG?

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