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I took a look in the editor, and there are way too many random artifacts, resources, and monsters.
1) So, you can potentially find a King of the Undead Cloak or an Angel Alliance, but you might not even find an Admiral's Hat (which is a 2-piece artifact). If artifacts are completely random, I'm sure there aren't any interesting quests in the Seer's huts.
2) The same goes for the guards; let's say level 7 is random. There could be black dragons or even phoenixes, which will move first and wipe out half the army, or there could be Hydras. If you're talking about the difficulty of the map, these random elements are very important.
I've already mentioned Longest Journey; it had the same problem.
3) Many elements are made without any logical balance. For example, there's an event in a castle that gives you 111 level 1 creatures, 222 level 2 creatures... 777 level 7 creatures.
Or, the Dragon (which is a victory condition) has an army of 9999 in each stack, and it's located at the Border Guard, which only you can open. The whole point is to build up an army and skip turns; it still won't be able to come out, and its army won't change.
4) Personally, I really don't like maps that are completely filled with resources. Usually, after a few months of playing, you have more than enough of each resource. I don't want to waste an extra turn to collect 3 stones or 2 gems because they're in every cell on the map