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Posts from Which faction do you like the most in Heroes of Might and Magic IV?

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Which race do you like best in Heroes IV?
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LeSHiJ-MaX;95558
Level up the challenge, and you'll get unicorns and griffins.
How is that possible?
:D
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Guys, I apologize, I made a mistake.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Although summoning isn't that bad, I like to use water elementals instead of sprites; they have spells for all sorts of situations. I'd like to suggest a discussion: which hero should be chosen to accompany the Druid – another Druid or a General? Two Druids can not only summon but also enhance the army and summoned creatures quite well (overall luck, snake strike, dragon strength + 2 increased summoning), which one Druid wouldn't have time for. However, the bonus from the General's tactics is lost (I personally level up an archer as a General). So, I'm thinking about it and don't know what to choose.
Нет, я же Гитлер.
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and here's the skill... I forgot the exact name, it's the 4th in their magic, an additional one. At the first two levels in the army, leprechauns, fairies, and wolves appear, then at levels 3-4, elves, tigers, and satyrs, and at the last level, elementals. That's why they're useful! In the army, it's better to give the free space to a second hero or a swarm from the portal (a powerful ranged attacker that grows quickly). If the army were replenished with unicorns and griffons, it would be a different story, and the forest dwellers would become stronger. As it is, they're not very good...

Summoning! And if you don't learn to use it correctly (and every skill in general), to its full potential, it will be a weakness. This is not a useless thing at all, but a very useful one!
Although summoning isn't that bad. I like to put water elementals instead of fairies; they have spells for all occasions... I want to suggest a discussion: which hero should be chosen to accompany the druid – another druid or a general...?

It's strange why a general... I usually choose either a lord or a melee fighter. Nobility is purely for boosting. If I don't need it, then a melee fighter (and later, if possible, I level up their scouting). And for the main druid, I max out Order (the spellcaster is my favorite)
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I also pump Order for the druid; +20% to summoning is no joke, and the spell set turns out just super...
As for me, I tried playing with 2 druids: I only built one as a mage, but once I leveled Nature Magic to level 3 on the other, I slowly started pumping Tactics, and there are several reasons for this.
1. The Warden title gives a 10% defense bonus.
2. Why specifically a second druid hero? So as not to distract the main mage from summoning creatures and to cast such useful spells as Hive of Wasps, single or global Luck, First Strike, or Anti-Magic. If you summon a Water Elemental, you can drown the enemy in Quicksand together with the second mage, which is especially good against Life since only their angel flies while all others are quite slow; also, Life has no attacking spells and their archers are weaker than the elves', so you can shoot down the opponent from afar...
Нет, я же Гитлер.
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Having two mages in your army is always a good thing. For any race (at least for Nature, and definitely for Haven). And it's easier to develop the magic of your own faction than that of another castle. However, some variety wouldn't hurt either. So, if you have two druids (which sometimes happens in my games), one should be a Spellcaster, and the other, a different type of mage. :)
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I like all the factions except for Haven. On the one hand, they are mages and easy to play, but on the other hand, they are clueless and can't fight well (I don't really like playing with them), although I know a lot of useful tricks. And the hero is also a CLUELESS one. :eek:
P.S. Please don't beat me up. :smile10:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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LeSHiJ-MaX;95999
I like all the factions except for Haven. On the one hand, they are mages and easy to play, but on the other hand, they are fools and can't fight (I don't really like them), although I know a lot of useful tricks. And the hero is also a FOOL.:eek:
P.S. Just don't beat me up.:smile10:
I also don't care much for Haven. But I respect the light factions: Sylvan, Life, Haven... But of these, I only consider Life to be decent.:D
:D
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I like Haven and Barbarian the most, although I don't play as them very often.

Be strong. Believe
In reply to Arandor
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I like NATURE... but I can also play as Necropolis or Haven...
P.S. Let's play as Haven, let's play for us, and for Siberia and for... :smile54:
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So... has the cycle been updated again?
I like all the factions except for Haven. On the one hand, they are mages and easy to play, but on the other hand, they are fools and can't fight (I don't really like them), although I know a lot of useful tricks. And the hero is also a FOOL.
P.S. Don't beat me up for this.

Haha, are you hinting at me? :) I won't, I'm generally inclined to be sensitive to other people's opinions. Unless, of course, it's expressed in a certain way ;)
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Death is great because of its magic, especially with vampires!!! And the Death Grip spell and general curses are just amazing!!!!!!!!!!
In reply to Scorpion
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Only vampires are good at death magic, and Hand of Death is a big plus, and probably Vampire Touch, but everything else...
Also, the skeletal dragons are decent; they're worth fearing. =)
Death got a big bonus – at level 5 of necromancy, they raise vampires; that's unfair, but otherwise, they're not worse, but not better either.
P.S. It's good to criticize everything; there's always something to nitpick and complain about... it lifts the mood:D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Death got a big bonus – at level 5 of necromancy, they raise vampires, and that’s unfair.

But why is it unfair? Nature also summons a tier 3 creature when the summoning skill is maxed out... I don't see any unfairness.
In reply to Пандора
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Pandora;96305
Why isn't it fair? Nature also summons a 3rd-level creature when the summoning skill is maxed out... I don't see any unfairness.
Well, Necropolis is a slightly overpowered faction, regarding necromancy... Pandora, vampires will be more useful than earth, fire, and air elementals. Water elementals aren't always available.
:D

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