Level up the challenge, and you'll get unicorns and griffins.
Posts from Which faction do you like the most in Heroes of Might and Magic IV?
Which race do you like best in Heroes IV?
and here's the skill... I forgot the exact name, it's the 4th in their magic, an additional one. At the first two levels in the army, leprechauns, fairies, and wolves appear, then at levels 3-4, elves, tigers, and satyrs, and at the last level, elementals. That's why they're useful! In the army, it's better to give the free space to a second hero or a swarm from the portal (a powerful ranged attacker that grows quickly). If the army were replenished with unicorns and griffons, it would be a different story, and the forest dwellers would become stronger. As it is, they're not very good...
Summoning! And if you don't learn to use it correctly (and every skill in general), to its full potential, it will be a weakness. This is not a useless thing at all, but a very useful one!
Although summoning isn't that bad. I like to put water elementals instead of fairies; they have spells for all occasions... I want to suggest a discussion: which hero should be chosen to accompany the druid – another druid or a general...?
It's strange why a general... I usually choose either a lord or a melee fighter. Nobility is purely for boosting. If I don't need it, then a melee fighter (and later, if possible, I level up their scouting). And for the main druid, I max out Order (the spellcaster is my favorite)
As for me, I tried playing with 2 druids: I only built one as a mage, but once I leveled Nature Magic to level 3 on the other, I slowly started pumping Tactics, and there are several reasons for this.
1. The Warden title gives a 10% defense bonus.
2. Why specifically a second druid hero? So as not to distract the main mage from summoning creatures and to cast such useful spells as Hive of Wasps, single or global Luck, First Strike, or Anti-Magic. If you summon a Water Elemental, you can drown the enemy in Quicksand together with the second mage, which is especially good against Life since only their angel flies while all others are quite slow; also, Life has no attacking spells and their archers are weaker than the elves', so you can shoot down the opponent from afar...
P.S. Please don't beat me up. :smile10:
I like all the factions except for Haven. On the one hand, they are mages and easy to play, but on the other hand, they are fools and can't fight (I don't really like them), although I know a lot of useful tricks. And the hero is also a FOOL.:eek:
P.S. Just don't beat me up.:smile10:
P.S. Let's play as Haven, let's play for us, and for Siberia and for... :smile54:
I like all the factions except for Haven. On the one hand, they are mages and easy to play, but on the other hand, they are fools and can't fight (I don't really like them), although I know a lot of useful tricks. And the hero is also a FOOL.
P.S. Don't beat me up for this.
Haha, are you hinting at me? :) I won't, I'm generally inclined to be sensitive to other people's opinions. Unless, of course, it's expressed in a certain way ;)
Also, the skeletal dragons are decent; they're worth fearing. =)
Death got a big bonus – at level 5 of necromancy, they raise vampires; that's unfair, but otherwise, they're not worse, but not better either.
P.S. It's good to criticize everything; there's always something to nitpick and complain about... it lifts the mood:D

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Death got a big bonus – at level 5 of necromancy, they raise vampires, and that’s unfair.
But why is it unfair? Nature also summons a tier 3 creature when the summoning skill is maxed out... I don't see any unfairness.
Why isn't it fair? Nature also summons a 3rd-level creature when the summoning skill is maxed out... I don't see any unfairness.