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it had a different name
it didn't perform its function
Trigger(OBJECT_TOUCH_TRIGGER, 'script_name', 'name_of_your_touch_handler');
I'm not sure if this will work for an outpost, but the general approach is this.
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it had a different name
it didn't perform its function
1) How do I make it so that in the Dungeon, it's not just solid black, but so that the tiles are visible? Otherwise, it's unclear how I traveled. Only objects are visible.
How do I rename a building and disable its core function?
How do I make it so that a message appears on the map immediately at the beginning of the game? And in general, how do I make it so that a message appears when you arrive at a specific location?
How do I make it so that, for example, when you approach a monster, it says something to you and joins your party, but without a notification about it?
How do I make it so that an enemy hero appears on the map not immediately, but after a certain number of days?
My editor crashes after I click on "edit script".
Added the most important tool for a script writer to his post.
How do they work?
You open your map. You create a file called "MapScript.lua" and get started.
It doesn't work with the Dungeon. The ground is still dark.
Did the sky become brighter?
And did you set the lower level to x3 before placing the objects (in the Tiles tab)?
How do I edit a dungeon?
When I go in there, it's dark, it's hard on the eyes, and I can't see what tiles I'm working with. I can only see the objects.
Is there a way to adjust this?