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1) How do I make it so that in the Dungeon, it's not just solid black, but so that the tiles are visible? Otherwise, it's unclear how I traveled. Only objects are visible.
How do I rename a building and disable its core function?
You can edit the text values of an object in the Shared option.
How do I make it so that a message appears on the map immediately at the beginning of the game? And in general, how do I make it so that a message appears when you arrive at a specific location?
ShowFlyingSign - a floating message.
REGION_ENTER_AND_STOP_TRIGGER and REGION_ENTER_WITHOUT_STOP_TRIGGER - a hero enters a specific location on the map.
How do I make it so that, for example, when you approach a monster, it says something to you and joins your party, but without a notification about it?
How do I make it so that an enemy hero appears on the map not immediately, but after a certain number of days?
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More details can be found in the forum topics, in the maps created by other users.
And here are a few useful files for the map editor:
1. The necessary documentation for scripts.
2. libhomm3 scripts - simple, standard scripts similar to those in Heroes 3 (with my improvements to the base regarding morale and luck in one battle).
3. A script editor that you MUST use.
P.S. And one more thing: before you start experimenting with scripts and changing objects, create an empty test map and work there. Be prepared for long hours of testing
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение