1) How do I make it so that in the Dungeon, it's not just solid black, but so that the tiles are visible? Otherwise, it's unclear how I traveled. Only objects are visible.
How do I rename a building and disable its core function?
You can edit the text values of an object in the Shared option.
How do I make it so that a message appears on the map immediately at the beginning of the game? And in general, how do I make it so that a message appears when you arrive at a specific location?
ShowFlyingSign - a floating message.
REGION_ENTER_AND_STOP_TRIGGER and REGION_ENTER_WITHOUT_STOP_TRIGGER - a hero enters a specific location on the map.
How do I make it so that, for example, when you approach a monster, it says something to you and joins your party, but without a notification about it?
How do I make it so that an enemy hero appears on the map not immediately, but after a certain number of days?
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More details can be found in the forum topics, in the maps created by other users.
And here are a few useful files for the map editor:
1. The necessary documentation for scripts.
2. libhomm3 scripts - simple, standard scripts similar to those in Heroes 3 (with my improvements to the base regarding morale and luck in one battle).
3. A script editor that you MUST use.
P.S. And one more thing: before you start experimenting with scripts and changing objects, create an empty test map and work there. Be prepared for long hours of testing
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение