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What kind of warriors do you hire when playing as the Faction of Force?
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19 years ago
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Yeah, I get it! I'm saying that organized tactics can really only be used against Haven.
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19 years ago
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Some say that Barbarians (also known for their strength) are weak without magic. In what situation would Barbarians be strong, while the enemy army is still weak?
In reply to OptiMAL
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19 years ago
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Barbarians are strong in many ways. Firstly, they have high magic resistance. Secondly, they have very powerful archers – cyclops. Thirdly, they have very durable units. Additionally, the harpies' retaliatory strike or the nomads' first strike should be mentioned. At the beginning of the game, these are the main strengths of the Barbarians.
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19 years ago
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I remember playing with a friend (he's a good player), and I beat him using the Barbarians =)
So, if Barbarians are in skilled hands, they are a FORCE to be reckoned with! =)
In reply to AlexeyPank
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19 years ago
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AlexeyPank;95991
Barbarians are strong in many ways. Firstly, their magic resistance. Secondly, they have very strong archers – cyclops. Thirdly, they have very durable units.
Plus, you need to add the retaliatory attack of harpies or the first strike of nomads. At the beginning of the game, this is the main strength of the Barbarians.
Plus, AlexeyPank, you are right. Everything is very accurately noted.:smile20:

Added after 58 seconds
OptiMAL, maybe I'm wrong!
In reply to LeSHiJ-MaX
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19 years ago
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Barbarians are only strong with Cyclops. Otherwise, they are quite weak. Unfortunately...
In reply to AlexeyPank
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19 years ago
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AlexeyPank;95991
Barbarians are strong in many ways. First, their magic resistance. Second, they have very strong archers – cyclops. Third, they have very durable units.
Plus, you need to add the retaliatory attack of harpies or the first strike of nomads. In the early game, this is the main strength of the barbarians.
But this requires building. For harpies, you need a Citadel; for nomads, you need a Caravan. This is expensive. In the beginning, barbarians can shine, but if you let the enemy mage level up, the barbarians will have a hard time. So, the question is: is it worth investing in building, or should you try to win in the early game?
In reply to OptiMAL
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19 years ago
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but Barbarians don't care about the immunity of black dragons =)))

but it's hard for them against Haven.
In reply to OptiMAL
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19 years ago
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Here, everything depends on the map. Building up on a map where the opponent has the opportunity to quickly develop their magic is suicidal. And attacking immediately is not always the best option. At the beginning of the game, you can take advantage of having centaur archers, either sending berserkers to attack weak units or saving them for difficult battles. As soon as possible, you need to build either harpies or nomads – with them, the game becomes much easier. If you have harpies, you can break through significant neutral units; nomads are good against powerful units. At the same time, you need to clearly decide on the hero's development. If the opponent is a mage, magic resistance is extremely necessary. Against warriors, the tactical branch is more suitable.
In reply to OptiMAL
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19 years ago
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If you focus on attack and defense, Barbarians are unmatched... I've won so many times with them against my girlfriend))) and she's played as so many different factions)))
In reply to Predvestnik
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19 years ago
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Predvestnik;96035
If you focus on attack and defense, Barbarians are unmatched... I've won so many times with Barbarians against my girlfriend))) and she's played as so many different factions)))
No comment :smile52:
Barbarians are powerful!!! On small maps, they won't let Nature, Haven, or Necropolis develop...
In reply to Alex_R
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19 years ago
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Alex_R;96067
No comment :smile52:
Barbarians are powerful!!! On small maps, they won't let Nature, Haven, or Necropolis develop...
Well, it's not a fact. Nature can also build up to the second level and upgrade magic to the second level, and it won't be easy for the Barbarian...
And Haven at the beginning... well, if diplomacy or negotiation is developed even a little, then there are already chances, and it won't be so easy with the gold golems, and if the hobbits get accuracy, they can be very effective.
In reply to Zybr
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19 years ago
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ZYbr;96069
Well, it's not a given. Nature can also build up to level 2 and upgrade magic to level 2, and it won't be easy for the Barbarian...
And Haven at the beginning... well, if diplomacy or development is at least a little developed, then there are already chances, and it won't be so easy with the gold golems, and even hobbits can be very effective if they get accuracy.
The arguments start again... what if this, what if that?
I'm talking in general... of course, in skilled hands, even air can burn...
P.S. Are you going to argue that the strength of Barbarian units is inferior to any other?
In reply to OptiMAL
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19 years ago
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If the opponent is a mage, magic resistance is extremely important. Against warriors, a tactical build is more effective.

Otherwise, who will win...? Usually, it's the mage, although a more balanced approach would be to counter a tactical build.

I think that the Barbarians are strong only in numbers. And in terms of unit stats, they are not weak compared to other races. The main strength of the Barbarians is their growth rate and resistance. This allows them to balance well against powerful mages.
In reply to Alex_R
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19 years ago
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Alex_R;96084
P.S. Are you going to dispute that the strength of Barbarian units is inferior to any others?
No, it's not inferior, but they certainly can't be called the strongest either; only the monster is tough and strong, while all the others are definitely not a dream come true—berserkers are just okay, centaurs need to learn how to throw spears, harpies and nomads are strong if you don't touch them... nothing special,

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Pandora;96085
The whole point of Barbarians is growth and resistance. This allows them to balance quite well against magic giants.
Exactly, but you need money for growth too—I don't know if the cost was reduced in Equilibris, but traditionally increasing their growth costs 15000.
P.S. Pandora, do all Barbarian units actually have magic resistance?

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