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Posts from How to develop through the skill wheel on the path to the ultimate ability

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In reply to Uke-by_HoMM![Zавулон]
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19 years ago
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[Well, everyone maxed out their skills for Markel) but try playing against elves, and even in multiplayer) I'll carve you a medal out of a potato if you can) online. I developed Abliku for demons, for humans, for Necropolis, and for Academy (it's easier for them, in my opinion). Here)))
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I played twice as Ilfina. Then the fun begins. But I don't need a medal. :D In general: 1 Logistics
2 Luck
3 Attack
4 Defense.
19 years ago
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In a long game against the AI (for example, in a campaign), with some luck, you can develop almost any hero's Special Ability (SA). However, for some factions, the result may be disappointing, as due to the questionable value of the SA, the hero will not gain very useful abilities.
In reply to Boris K
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19 years ago
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You need to play for a long time... and even with "magic shortcuts," you have to level up a lot... and definitely keep track of the missing skills...
I advise you to immediately acquire all 5 necessary schools... and then develop the ones that are specifically needed to obtain the skill itself (usually these are 3 branches)
P.S. It would be nice to know this "automatically" so you don't have to jump from the game to the skill wheel (Alt+Tab).
In reply to Alex_R
19 years ago
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Alex_R;95902
I advise you to immediately acquire all 5 necessary skills... and then develop the ones that are most important for obtaining the desired ability (usually 3 branches).
P.S. It would be nice if this was done "automatically" so you don't have to switch between the game and the skill tree (Alt+Tab).
To obtain the Champion Ability (CA), you only need 4 skills for any race. It is undesirable to take the fifth skill unless absolutely necessary, as during leveling up, abilities will be offered from it. This will delay obtaining the CA. Of course, it is desirable to choose a hero with the skills necessary for the CA.

On Hugen's website, there is a mod for version
In reply to Boris K
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19 years ago
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Boris K;95940
To obtain СА, only 4 skills are required for any race. It is undesirable to take a fifth unless absolutely necessary, as abilities from it will also be offered during level-ups. This will delay obtaining СА. Naturally, it is preferable to choose a hero with the skills necessary for СА.
On Hugolka there is a mod for version 2.1 that allows you to see the skill wheel during level-up without (Alt+Tab). It works in 1.5 for me as well.
1) The thread title doesn't say "how to get the СА ability faster"
2) Some heroes often already have a "fifth skill," and those who don't have "extra skills" are often forced to take one before taking the ultimate ability.
3) It is recommended to use mods only for personal convenience; they are forbidden in Tournaments or online play, and they only create network connection problems.
In reply to Alex_R
19 years ago
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Alex_R;95954
2) The "fifth skill" is often already present in some heroes, and for those who don't have "extra skills," it is often granted before the ultimate ability is acquired.
That's why I wrote that the fifth skill shouldn't be taken unless absolutely necessary. Usually, the need arises sooner or later. :) I also wrote that it's desirable to choose heroes only with skills that lead to the Special Ability (SA). But even this doesn't guarantee its acquisition if you don't use a cheat scanner. Even a hero like Agrael, who starts with Attack and Battle Fury (leading to SA), only acquired the SA once in two campaign playthroughs. In the second playthrough, I only acquired Dark Magic at level 25 or 26.

When installing the mod, you need to manually add 2 files to the Maps folder (if it exists). If the tournament rules prohibit its use, you can remove them from this folder for the duration of the tournament (or remove the entire folder from the game). I didn't have this folder at all, so I created it manually. It doesn't affect the game's balance in any way. Therefore, it cannot be considered a cheat.
In reply to Boris K
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19 years ago
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Boris K;96062

When installing the mod, you need to manually add 2 files to the Maps folder (if it exists). If the tournament rules prohibit its use, you can remove them from this folder for the duration of the tournament (or remove the entire folder from the game). I didn't have this folder at all - I created it manually. It does not affect the game balance in any way. Therefore, it cannot be considered a cheat.
This is not directed at me... I didn't create the rules, I just warned that mods and cheats are prohibited in tournaments!!!
In reply to Alex_R
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19 years ago
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I've tried countless times to fully develop a hero, but it never worked for any race. Then, I decided to try with the Dwarves, and surprisingly, it worked on the first attempt, as if they have the worst skill. On another map, I played again and managed to do it – it's quite a paradox:smile04:.
In reply to Tanatas
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19 years ago
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Tanatas;105673
I've tried many times to fully develop a hero, but it never worked out for any race. Then, I decided to try with the Dwarves, and on the first attempt, it seemed like they had the worst skill. On another map, I played again and gathered skills, it's like a paradox:smile04:
Practice a few times to get the Skill Acquisition (SA) on skill points, you'll get used to it and know what to choose later in a normal game, but as mentioned above, SA isn't always good; many lose the necessary upgrades, so it's better to decide on a tactic at the beginning of the game and adjust accordingly, trust me, the result will be better!!!
Снова играю в Герои5!
In reply to Raja_Rakshasa
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19 years ago
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There are heroes like Ossir who, instead of the desired skill, have another one leveled up from the start (he has antimagic). You need to choose other heroes. But for some heroes, there's a catch: everything falls apart at the end! I'll remember which heroes I leveled up and let you know!
16 years ago
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Hey guys, I have this problem. I'm playing as Sylvan and leveling up the super ability on the skill tree – everything seems normal, but... the skill tree has a path through light magic (logistics and luck are leveling up perfectly, without any problems), as those who have seen it know. So, here's my issue: after getting the Storm Wind skill, which is supposed to grant the Refine Mana skill, which is key to getting the super ability, I get stuck. The problem is that Storm Wind unlocks Fire Resistance, not Refine Mana. Other skills in the light magic school also don't grant Refine Mana. And how do I get it? Or maybe it's not even needed – maybe my skill tree has an error. I didn't download the skill tree; it came on the disc (a licensed copy!) with the game and two expansions (gnomes and orcs). Has anyone else encountered this problem? If so, please write how you found a solution. And even better, if it's not too much trouble, write out the complete skill development paths needed to get the super ability for the elves. Thanks in advance.
In reply to Gallowmere
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16 years ago
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You are probably playing version 2.0 or 2.1, not version 3.0 or 3.1. In versions 2.0 and 2.1, the fire resistance perk could only be obtained if you had Storm Shield. By the way, to get Supreme Archery in versions 2.0 and 2.1, you need different skills and abilities: in Logistics – Scouting, Silent Stalker, Native Lands; in Luck – Soldier’s Luck, Elven Accuracy, Deadly Accuracy; in Defense – Toughness, Battle Discipline, Iron Will; in Attack – Ballistics, Forest Fury, Overkill. In the skill tree of versions 3.0 and 3.1, in the Light branch for Supreme Archery, you need Righteous Fury, Storm Shield, Secrets of Light; in the Logistics branch – Silent Stalker, Find Path, Native Lands; in the Luck branch – Soldier’s Luck, Luck of the Road, Elven Accuracy; all racial perks must be present.

And what is the Refine Mana perk?
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16 years ago
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I don't remember its exact name right now, but it was something like Refine Mana. The problem is that in the light magic branch, the path to the Chosen skill in my wheel is structured like this: Master of Wrath - Storm Wind - Refine Mana. But it turns out that Storm Wind gives fire resistance, not Refine Mana. Although, if you look at the wheel, fire resistance is given by a completely different perk. That's it. I don't remember which version I have. But I reached the Chosen skill with the Barbarians using the same wheel without any problems. And I'll repeat again that the wheel came on the licensed disc with the game. I don't think they put a wheel from another version of the game in there, although...)))
By the way, what does BDP mean in defense (battle to the death)? And BB and OS in attack? I just have the wheel in English)))

Added after 28 minutes
You don't have to explain - I downloaded wheel 2.1 and figured it out myself))) Apparently, I have the wheel for the Tribes of the East on the disc. But now, I think everything will be okay. Thank you very much for your help and explanations.
15 years ago
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Yes, for almost all factions, you need to invest resources to acquire an ultimate ability, and that’s not always a good thing. Because you can develop a character better without it and still win. Let me give you an example. I had a Necromancer, well-developed, he could resurrect a huge number of units, Darkness was also well-developed, and so were the other skills. But I became curious to see how good it would be if I could get the "Scream of Terror" ability. I did, and the ability itself is, of course, great, no doubt about it, but the Necromancer lost quite a few useful properties because of this, and in the end, it turned out not as good as it was before. IMHO, you don't need to upgrade the ultimate ability for everyone.
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15 years ago
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Gallowmere,
BDP - fight to the last - if an existing creature takes damage sufficient to destroy it, then 1 creature remains with 1 hit point. Does not work if there was 1 creature in the stack before the attack.
BB - Battle Frenzy - +1 to the minimum and maximum damage of all creatures.
FS - Fire Arrows - Ballista.
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