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Posts from How to develop through the skill wheel on the path to the ultimate ability

5.0 (5 ratings)
19 years ago
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HEROES WHO CAN GAIN THE ULTIMATE ABILITY

ACADEMY:

Jalib
Zeheer (campaign)!
Nazir
Ora!
Razzak
Cyrus (campaign)
Faiz
Hafiz

INFERNO:

Agrael (campaign)!
Alastor
Lord (campaign)!
Gward (campaign)!
Grok!
Grol
Jezebeth
Daleb
Marbas
Erazial (campaign)!

SYLVAN:

Alaron (campaign)
Vinrael
Dirael
Ilfina
Talanar

DUNGEON:

Vaishan!
Irbet
Sigrif (campaign)
Kifrah
Letos
Rylag (campaign)
Sinithar
Sorgal
Shadia (campaign)

NECROPOLIS:

Vlad
Deidra!
Kaspar
Lucretia
Markel (campaign)
Naadir!
Nicholas (campaign)
Orson
Ravenna

HAVEN:

Axel
Gyr (campaign)
Vittorio
Glen (campaign)
Godric (campaign)!
Dugal
Isabelle (campaign)
Laslo
Nicholas (campaign)!
Rutger!
Frida (campaign)
Ellaina

! indicates heroes who have the necessary skill and/or ability to upgrade the ultimate ability !
In reply to MoZeS
19 years ago
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This is NONSENSE! Out of 6 races, only 6 heroes have the initial skills required to obtain the ultimate skill. We need to persuade the developers to remove the skills that hinder the path to the ultimate skill!!!
In reply to GhostRider
19 years ago
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Everyone on this list can get it! But with an exclamation mark! Most likely.
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19 years ago
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Let me summarize: Any hero can acquire a super ability. To do this, you need to: a) Assign the required skills to 3/4 of the available slots (depending on the castle). b) Max out three specific abilities for each skill. It seems not too complicated, but the problem is that development usually doesn't go as we would like. Here's an example. Let's say you're developing an elf. All the main skills are at the expert level, and at the next level-up, you are offered a choice: Dodge or Magic Resistance (for example)... and that's it, it's all over :(, whatever you choose, you can't follow the desired path. If you don't understand, take a look at the skill tree. But there is a solution. There is a great program called HeroScanner http://www.maps4heroes.com/heroes5/download/rus/HeroScaner_13_Universal.rar, which reads information about the possible development of a hero (which, by the way, is already fully embedded when the map is loaded) and allows you to plan his development yourself; it's a very convenient tool. If something doesn't suit you, the entire tree is updated upon restarting. In practice, I haven't developed a super ability, but in theory, it can be done no earlier than level 33. Do you really need it? In none of the Campaigns, my heroes reached such a level...
In reply to Dantist
19 years ago
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I don’t want to nitpick,
Dantist;42891
a) Fill 3/4 of the necessary skill slots (depending on the Castle).
but all of them need 4!
Dantist;42891
b) For each skill, upgrade three specific abilities.
That’s not always the case!

As for the scanner, it makes the game less interesting. And if you’re not playing alone? But to each their own – everyone decides for themselves whether to use a scanner or not!
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19 years ago
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I already wrote, in my opinion, it’s a great ability for those who appreciate aesthetics. It’s difficult to upgrade, and you can use it rarely. IMHO, it’s needed in a long campaign where, for example, you need to complete missions without castles at the end. So, we’re waiting for an add-on with a super campaign from the developers. You upgrade Necromancy, Dark Magic, Power, Logistics, Leadership, and Education, and I won’t be defeated.
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19 years ago
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but everyone needs 4!
Yes, indeed, I didn't notice.
And regarding the scanner - it makes the game less interesting. And if you're not playing alone? But to each their own - everyone decides for themselves whether to use a scanner or not!
No, but in HotS, yes. But when you're playing a campaign and you desperately need a certain skill, but it's not given? You wouldn't want to replay the whole thing:cool:
In reply to Dantist
19 years ago
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Want a fun trick? It's easier to get the ultimate ability for Necropolis and Academy factions! For Necropolis, just collect the Cloak of Deathly Shadows and 2 Rings of Broken Spirit and equip them (if they're on the map, of course), and use Banshee's Wail during battle. It's a bit harder for Academy – you need to max out all spells to Expert and visit a lot of castles (and if you're lucky, you'll find all the spells there). True, Dark Elves can also get an ultimate ability by conquering 10 castles (Dungeons, of course). That's the trick. :D :D :D :D :D
In reply to MoZeS
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19 years ago
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Sorry for the silly question, but what are these skill wheels for?
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19 years ago
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I tried and tried, but I couldn't complete the wheel on any race, and it seems like I was doing everything correctly:confused:
In reply to MARKEL
19 years ago
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MARKEL;89170
Sorry for the silly question, but what are these skill wheels?
Read the forum, read the forum! (echoed from the darkness)

Added after 1 minute
Method Man;89178
I tried and tried, but I couldn't complete the wheel, not in any game, and I think I was doing everything right:confused:
You don't need to create it, because it already exists. Read the forum more carefully!
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19 years ago
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/topic/at/66606/ skill wheel for heroes... version 2.1
In reply to Silovik
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19 years ago
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Silovik;42922
I’ve already written about it, in my opinion, it’s a great ability for those who appreciate aesthetics. It’s difficult to upgrade, and you can use it rarely. IMHO, it’s needed in a long campaign where, for example, you need to complete missions at the end without castles. So, we’re waiting for an add-on from the developers with a super campaign. You upgrade Necromancy, Dark Magic, Power, Logistics, Leadership, and Education with a Necromancer, and I can’t be defeated.
Why an add-on? I upgraded Marcellus’s super ability. True, then I looked at this monster, remembered that I still have to fight it, and replayed it.
It’s also worth upgrading
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19 years ago
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Rajah, hello! Long time no see!))) Anyway, Sylvans are a seriously underdeveloped faction. Before the special ability, you can only develop those heroes (from the Sylvans) who have a starting skill that isn't essential. That is, a skill that isn't needed for consistent success. I don't know what the developers were thinking, but they've disadvantaged almost all the heroes of this castle, which I really like! For those with luck, they gave them magical resistance (Lucky), but what's needed is soldier's luck! Thus, everything is ruined. You have to take other heroes, but there are either 2 of them or even just 1. In general, I haven't worried about it for a long time and I play using the Ballista. I recommend it to everyone!!! It's awesome! 2 attacks, with armor penetration and 2 magical attacks, consuming the hero's mana. Super, but you need to develop the knowledge skill well, otherwise you might run out of mana. Forget about luck and play using the Ballista! The skill is overpowered, but the path to it is narrow...

Added 1 minute ago
Feanor;89301
Why an add-on? I upgraded Marcela's super ability. True, then I looked at this monster, remembered that I would still have to fight it, and replayed.
It's also worth upgrading Agrael with the Call of Urgash. The other heroes in the campaign either can't, or they don't need it (and it can even be harmful).
Yes, everyone upgrades Marcela) but try it with the Elves, and even in multiplayer) I'll carve you a medal out of a potato if you can do it). I developed the ability for Demons, Humans, Necromancers, and Mages (it's easiest for these, in my opinion).

Added 2 minutes ago
And how can you not know how to use the skill wheel? I really don't understand! It's simple and clear!
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19 years ago
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The worst thing is that you can't upgrade the ultimate abilities of the coolest heroes... like Ossir.

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