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Now I think we can ask the author: what was his plan to destroy Ciel? ... I don't like this because at this point the map is already completely open, and it would be months of boredom, and I think the player shouldn't be bored. Also, I think that 10,000 phoenixes with blindness protection is too much. 1,000-2,000 would be enough.
This is probably the kind of tediousness that makes you lose the desire to complete some maps. The author probably just wants to stand out with the coolness of his imagination.:smile20:
Today, I finished playing the map ""Circles"" (author - Robbie). The map is quite good, but again, not good enough to warrant a detailed review. It's closer in level to those custom maps that are carefully and lovingly made but don't present the player with any complex challenges. The world looks very nice, and it's enjoyable to explore. The author immediately warned: Flight and Town Portal are prohibited in cities, but they can still be obtained, just not quickly. Here, you need to consider the topography: to limit the independence of some AI players, the author has blocked the rivers with reefs everywhere, so you can only swim a very short distance. In the Dungeon, there is a complex network of tunnels. Therefore, you should try to get the Town Portal as soon as possible (it is in the Tome of Earth Magic on the west side of the Dungeon), and it's good if your enemies don't get it first. Without it, the game will be very long. But even with it, it is highly desirable to also get Flight or Angel Wings, and for clearing the Dungeon – Dimension Door. The Tome of Air Magic and the Wizard's Hat are available on the map.
I played as Rampart. Given the specifics of the map, I chose Kirr as the main hero (a logistics specialist). I quickly became stronger than all the enemies, acquired the Tome of Earth Magic, and traveled comfortably. When I became strong enough, I captured the Conflux in the center (it is initially neutral but has very strong garrisons). Then I got Angel Wings, and later – the Wizard's Hat. I visited all the obelisks, dug up the Grail, captured all the neutral cities, and then finished off the enemies.
Result: victory on the 8th month, 1st week, 1st day (it wasn't intentional, it just happened).
Result: 197 days (the score is low because I played on "medium" difficulty; the author has set it to "normal").
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Could you please provide some information about Paragon?
I've encountered a problem – I can't find the ribs from the set of cursed armor anywhere. I've already reached Deis, and I can't take the garrison with black dragons without suffering losses because I don't have the armor. I even tried to find this artifact in the editor, but I couldn't. On the forum, I found information that the artifact should be with Vandroy, but I don't see it on him either after the battle or in the editor. In walkthroughs on YouTube by Mike from GoodGame, I saw that he obtained this artifact from Clancy, who was standing near the water wheel (approximately at square 92-5 in the editor), but I didn't encounter this hero during my playthrough, and I don't see him in the editor either. Could I be missing something? Please tell me who actually has the ribs.
23nomer, I don't know who has the ribs – maybe the author or someone who has played the map will tell you. In general, this utility helps in similar difficult situations (if you saved the starting save): ProspectorRT. By the way, it was recently updated, and I need to download the latest version myself.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
23nomer, I don't know who has the ribs – probably the author or someone who has played through the map can tell us. But in general, this utility helps in similar difficult situations (if you saved the starting save): ProspectorRT. By the way, it was recently updated, and I need to download the latest version myself.
Thank you! I found at the beginning that it did exist in square 93-29, but it doesn't find it in the current save. Is it possible to add the artifact at the current stage?
UPD, no, sorry, I even found it in the current save. But the artifact is in an event that player 4 was supposed to activate, and it seems they didn't do it for some reason. Is there any way to fix this? (ps player 4 has been dead for a long time)
This is one of the problems that arose due to my tinkering with the plot. It will be fixed (radically) in version 3.0, which I hope to finish by the end of the year.
It can be fixed, however, using a save editor.
This is one of the problems that arose due to my plot alterations. It will be fixed (radically) in version 3.0, which I hope to finish by the end of the year.
The only way to fix it is with a save editor.
ok, thanks I'll try to fix it that way - I don't consider it cheating:D they should have given me the ribs as part of the plot.
It will be fixed (radically) in version 3.0, which I hope to finish by the end of the year.
Great news!
Are there any plans to make the map more challenging?
P.S. I was playing on a pretty good map called The Lone Knight the other day - it seems that Paragon is similar to it: it also has a lot of quest guardians and seer huts, and often both require clover of fortune/bird of insight/assembled artifacts.
There's no need to make it more complex; do you want no one to be able to complete it? Perhaps it would be a good idea to fix some individual aspects.
I was playing on a pretty good map called The Lone Knight the other day.
Could you provide more details? Which faction did you play as? Were there any difficulties freeing the elemental lords? How did you obtain Ignis? What was the most challenging part?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Are there any plans to make the map more challenging?
Yes, and quite radically. I developed the idea of differentiating difficulty levels: some critical artifacts (vulnerability sphere) and spells (clone, berserk) will be given much later, by 200%, so some battles may well turn into a Chinese folk game: "wait 50 turns while the AI spends its shots and mana."
Perhaps the main problem with the map is that the player is given a lot very quickly, and most of this cannot be fixed.
I was playing a pretty good map, The Lone Knight, the other day – it seems that Paragon is similar to it: it also has many quest guardians and seer huts, and often both require a clover of fortune/bird of insight/assembled artifacts.
Yes, Lone Knight made a strong impression on me at the time. In fact, I originally intended to make my map entirely linear, in the spirit of EotW and Wayfarer, with passive companions, but then I decided that it would be boring.
Could you elaborate? Which faction did you play as? Did you encounter any difficulties freeing the elemental lords? How did you obtain Ignis? What was the most challenging part?
I haven't finished yet; I don't have the time.
I played for a couple of evenings. First, I started with Necropolis, blindly, without looking at the editor – in the second month, a Swamp creature arrived with an army many times larger than mine, and I didn't see any chance for further progress, so I gave up.
The next day, I started with Conflux, already glancing at the editor)), and the result is encouraging so far, but there's still a lot to play.
Yes, and it's quite a radical change. I've developed the idea of differentiating difficulty levels: some critical artifacts (Sphere of Vulnerability) and spells (Clone, Berserk) will be given much later, by 200%, so some battles can easily turn into a Chinese folk game – "wait 50 turns while the AI uses up its shots and mana."
I'd like to suggest a small addition for the map – remove such a large number of random, non-plot-related artifacts (there are almost ten Unicorn Helms, Legion Boots, and other Centaur Axes – it's a pain to sell them all) and also, maybe I just reached it too late, but the undead enemy you fight after opening the gates with the Gravedigger's Amulet (with skeletons and zombies) is quite weak – his army needs to be buffed. By the way, based on my experience, the Cursed Armor isn't really needed for the garrison with Black Dragons; everything can be completed easily, so it could also be given later. And regarding the "Chinese folk game" – I don't really like battles where you do the same thing for half an hour (Power Field, Berserk, Power Field, Berserk...). P.S. Thanks for the map!