It will be fixed (radically) in version 3.0, which I hope to finish by the end of the year.
Great news!
Are there any plans to make the map more challenging?
P.S.
I was playing on a pretty good map called The Lone Knight the other day - it seems that Paragon is similar to it: it also has a lot of quest guardians and seer huts, and often both require clover of fortune/bird of insight/assembled artifacts.