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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Iamsamstan
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Iamsamstan
Opponent picked Reasts, got a decent draw it seems, plus Goshka. Opponent had an unpleasant block, but the judge said it was playable. Ended up taking a double, built a stack of dogs, Griffin Conservatory-3 on the second, and on turn 1 the Bears stood in the castle. Then at the end of the second turn in the treasure zone, with Galtran, took a box behind the Bears for the entire turn 5 without Wisdom. On turn 134 decided to go for ГО with the Miner, but during the opponent's turn news of the surrender came. Thanks for the game!
Just an unplayable draw. Thanks for the game!
In reply to MuLLIyTa
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It wasn't clear during the auction who to bid for. A complex game with a late start and a weak army, but decent stats. After the start, it's hard to gain a foothold in the center – the guards are aggressive. But my opponent was in an even worse position. Next, I controlled the center, consuming the mermaids in the center; there were quite a few of them, and some ended up on a small patch of land belonging to my opponent. My opponent moved to the grass, and I took a double and finally got Tazar with 3500 mana. I won with a significant advantage, using Elixir, Shackles, and Crusader Shield. GG. Thank you for the game! Game 1 of the tournament, using Yoshi's templates.
Весна 2013.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
211 days
Game Date
12/6/2016
Reported
12/6/2016 9:44 PM
Rating Impact Archived
Roger-ua 1620 1635 +15 ↑
Yosha 1633 1618 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2016 10:47 PM

In reply to Roger-ua
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Roger-ua
It wasn't clear who to bid for in the auctions. A complex game, with a late start and a weak army, but with decent stats. After spawning, you couldn't really roam the center either - the guards were nasty. But the opponent had it even worse. Then came center control; there were plenty of Dragon Utopias to eat in the center, and it turned out another part of them fell on a small patch for the opponent as well. The opponent went for grass, I took a double and finally Tazar with 3500mp. FB with a big advantage, an elixir, shackles, and a Speed Ring. GG.

Thanks for the game!

Game of round 1, Yoshi templates.

On the first day, I spotted three Dragon Fly Hives and a Dragon Utopia. I picked up +1 all and +1 speed. Ciele arrived. Such a thing isn't worth ressurecting. By the end of the week, I built Fire Birds, took two of their external dwellings and five Dragon Fly Hives. I was really lacking, but there was nowhere to get them - singles, so Wyverns were lost in battles. At the end of the week, 19 Wyverns and 3 Fire Birds. Ciele with base attack, but without elements, ran out towards ГО. The Castles were very far away, so I didn't capture them. On day 122, I want to go straight into the treasure zone, but something went wrong. Triple ГО, I'm fighting 60 Champions. In the army: 11 Fire Birds, 25 Wyverns, and the rest of the guys. Stats 6-6-3-3. In the first round, I sped up the Wyverns and used them to remove the retaliation from the horses, which were set up for fire breath, but I ended up burning my own Wyverns :smile35: It turns out the birds don't breathe fire backwards. I fought badly afterwards too, placed Wyverns and Birds in the center, and the horses charged right into them from the start. I crawled out of that fight with 5 Wyverns. Strolled through the center for two days. Bought Gundula and retaught everyone Slow. On day 126, the opponent shows up, army is small, but stats are decent. I run home for growth and two Dragon Fly Hives that I hadn't collected. With the growth, I start eating Dragon Utopias and building Town Portal. Tazar's stats are over 30. I wanted to pressure some towns; there were a couple of good heroes with Logistics and Expert Earth/Air, but only Ciele could reach the nearest town, who was collecting Dragon Utopias, and the opponent wouldn't let me set up a chain to that town. Scouts broke through and scouted the neighboring respawn. It turned out to be a Castle respawn. I took Angel external dwelling there and started building Archers. There were also two Dragon Fly Hives and a Griffin Conservatory there, but the distances were so large that I couldn't transfer the army from my own respawn, even with Wings. I built three Castles to level 4, but still didn't get Town Portal. On day 147, Ciele refills mana at the central castle and waits for Archers and the Flax growth, but I get overwhelmed. It was a risky overextension, but there was nothing else to be done.
Thanks for the game!
ICQ 683785962
In reply to Roger-ua
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Diamond had almost no artifacts, but he had those overpowered wings, which ultimately decided the outcome.
Thanks for the game.
Game 2 of the round.
discord: LuckyF#3482
icq: 681350680
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
126 days
Game Date
12/7/2016
Reported
12/7/2016 1:34 PM
Rating Impact Archived
LuckyF 1881 1888 +7 ↑
Falcone 1679 1672 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/7/2016 3:00 PM

In reply to Roger-ua
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Bought Necro for 7100, along with a free red color.
On 111, a pleasant block of 80 Golems on EXP for Gosha, and a Dragon Fly Hive — I traded 70 skeletons for 8 Dragon Flies. On 112, an external dwelling of Drakes + Amulet of Necromancy, empty respawn, one Dragon Fly Hive, and that's it. I took 3 chests for 20+15k gold and 15 Vampire Lords. By the end of the week, I had 50k gold :D On 117, I grabbed another external dwelling of Drakes and placed them at home, started ramping against ГО. On 121, I upgraded Ghosts, got 8 of them + 400 skeletons. In the center, on the way, КВ with 90 Cyclopes + КВ with 20 Dragons, an unpleasant block of 20 Gigases + a guardian for the central Castle without mana. Lost a lot of skeletons, but full control + some stats. On 124, via Dimension Door, I took down Reddy, who had just made it to the center.
Thanks for the game!
ICQ-685884492
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
124 days
Game Date
12/7/2016
Reported
12/7/2016 2:13 PM
Rating Impact Archived
Amster 1810 1824 +14 ↑
Redwhait 1780 1766 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/7/2016 5:19 PM

In reply to LuckyF
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LuckyF
Diamond nearly relic-free, but with cheater wings that decided the game.
Thanks for the game.
Round 2 game.

There was nothing to counter the wings( + I lost a fair amount to morale-boosting poisonous monarchs for +2 all and Dragon Fly Hives. Thanks for the game!
In reply to Roger-ua
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Rather slow development over the first 2 weeks, but with good prospects in the form of a purple ramp captured in the first week and a corner treasure zone with a couple of drowned ones. In the third week I started collecting them — found a КВ there. Built the Town Portal on the last attempt and began approaching the opponent, capturing his towns. I also managed to jump to the other end of the map towards the castle computer with an angel portal on the respawn. By the end of the 4th week, I already had a great army, and Kirr flew off to find the enemy hiding in the underground. Found him, but things didn't go well for Artem. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
214 days
Game Date
12/7/2016
Reported
12/7/2016 3:21 PM
Rating Impact Archived
Falcone 1637 1665 +28 ↑
KobRa_RR 2001 1973 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/24/2016 6:48 AM

In reply to Roger-ua
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Spent 2 restarts and Inferno with a huge number of Hives and a Cartographer finally gave up. Das caught Logu and Air and became a powerful hero. I opened the map at the end of the week and chose a route to the Castle, but then realized there was a shorter path and turned around, stopping near the desired teleport, but on his turn, Tema blocked it with a similarly powerful, but more stat-focused Gurney. I decided not to attack and go around. After that, we both played under time pressure, and I managed to take that very Castle and open the Dungeon with a 20th-level Labretta with just a few moves left. Which basically decided the outcome of the game. Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Аксис / Axsis Start Hero Аксис / Axsis
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Йог / Yog Start Hero Йог / Yog
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Anarchy
Game Length
132 days
Game Date
12/7/2016
Reported
12/7/2016 3:31 PM
Rating Impact Archived
Falcone 1667 1693 +26 ↑
KobRa_RR 1971 1945 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/24/2016 6:49 AM

In reply to Roger-ua
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I positioned dragons near the castle and built a second town. I only saw the Utopia creature at the end of week 3. In the Grand Master quest, I received the Fly spell and Armageddon spell at the beginning of week 4, and after the second attempt, I was given the Teleport spell. On day 142, I acquired the maximum Utopia creature, and on the next turn, I got another one. They gave me the stats and the hat. On day 211, I arrived at the opponent's occupied town, which had a Knight and a Cloak, just in case there was a significant advantage in attack power. At the same time, Gunnar arrived. In the final battle, I had an advantage in both attack power and stats.
As the situation showed, the opponent had worse luck with the loot. Thanks for the game.
icq - 346047955
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Калид / Calid Start Hero Калид / Calid
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
212 days
Game Date
12/7/2016
Reported
12/7/2016 5:11 PM
Rating Impact Archived
mals 1359 1377 +18 ↑
Iamsamstan 1446 1428 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/7/2016 7:36 PM

In reply to Amster
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Amster
Bought Necro for 7100, along with the free red color.
On 111, a pleasant block of 80 Golems on exp Gosha, and Dragon Fly Hive 8, exchanged 70 Skeletons for 8 Dragon Flies, on 112 external dwelling of Drakes + Amulet of Necromancy, respawn empty, one Dragon Fly Hive and that's it, took 3 boxes for 20+15k gold and 15 Vampire Lords, by the end of the week had 50k gold:D on 117 picked up another external dwelling of Drakes and set them at home, got Ramp Champions at ГО, on 121 upgraded Ghosts, got 8 pieces + 400 Skeletons, in the center along the road КВ for 90 Cyclopes +КВ for 20 Dragons, an unpleasant block of 20 Giants + Genie Sultan for the central Castle without mana, lost a bunch of Skeletons, but got full control + some stats, on 124 through Dimension Door covered Reddi who had just made it to the center.
Thanks for the game!
Weak respawn, and also no oil in three Mage Guilds and shrines with scrolls. By sheer luck on 121 the generator delivered War and Octavia, but I could only leave at the end of 122, which was clearly too late.
Thanks for the game.
In reply to mals
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mals
I took the external dwelling of dragons not far from the Castle, and upgraded them on the second turn. I only saw the Dragon Utopia at the end of week 3. The Mage Guild gave me Fly and Armageddon at the start of week 4; Town Portal was given on the second attempt via rebuilding. On 142 I take a max Dragon Utopia, another one the next turn; they gave parameters and a cap. On 211 I fly into a city occupied by the opponent; I have the KS and cloak in case of a significant SP advantage, then Gunnar arrives. In FB there is an advantage both in own meat and parameters.
As the layout showed, the opponent's rolls were worse. Thanks for the game.
It's a shame, I made mistakes at the end) including breaking the loser in shackles, and they gave nothing but KV in the Dragon Utopia, thanks for the game.
In reply to Yosha
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Yosha
Round 2 game
Thank you for the game!
Thank you for the game.
In reply to Sevan_80
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Sevan_80
Thanks for the game.
Round 1.
do4erkalis do JC: everything was fine, only the generator was, as always, flawed. It made 2 paths for the opponent to the center, and I had no acceleration or slowdown anywhere (shrines, castles, rabbits) in the center. I would have crushed the opponent as he came out of AA, but I couldn't control it, and it generated it so that I couldn't reach the central castle... it turned out that I had to break through the opponent's GO and run along the road for 3 days to reach the castle... again, my opponent takes the top spot on his own resource, where he has wings and control... the game didn't work out, my 22 AA couldn't kill 1300 skeletons under the guardian, as he found a relic and AODT... there were many strategic battles, but I was very unlucky, and I lost GG... thanks for the game.
In reply to BISHOP
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BISHOP
thank you for the game!
I chose from the suggested templates.
was...

лето 2012.
In reply to Roger-ua
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There were many paths available, including a bugged passage to the turquoise castle through its own respawn point. I captured it in the early days, and also got some cons and several drowned creatures in different treasure locations. Most importantly, I controlled the opponent's exit through a one-way path, and by scouting the air on Moandore's main support early in the second week, I could see all the blue players' movements from the beginning. This allowed me to develop comfortably. I made a plan for the game about a week in advance, and in the end, it all worked out. By day 137, I had 17 archers, a fully built control point, several supports, and Kirr finally decided to take the last slot. At the end of the 3rd week, I scouted a blue player near my castle and jumped in with a green archer and a cow, and found Galtran with his entire army. Zhenya thought about it and bought his way out, and surrendered on his turn. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
137 days
Game Date
12/8/2016
Reported
12/8/2016 6:39 PM
Rating Impact Archived
Falcone 1696 1719 +23 ↑
LuckyF 1918 1895 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2016 7:18 PM

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