Skip to content

Posts from One for all and all for one 5

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Sanin
Auto-translated
Sanin
Round two.
Thanks for the game!
Thanks for the game!
In reply to Palach HP
User Avatar
Auto-translated
Thanks for the game.
382944227
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
123 days
Game Date
12/5/2016
Reported
12/5/2016 8:55 AM
Rating Impact Archived
MuLLIyTa 1759 1770 +11 ↑
u2noob 1661 1650 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2017 3:08 PM

In reply to St_Klaus
Auto-translated
Game of the first round. Opp bought the castle choice for 3500 and picked Castle, even though I was bidding for Dungeon :D. In short, we re-rolled and got double-double, but I took my own hero, while the opponent didn't. Gunnar came in as a second hero, two external Troglodyte dwellings, but I also found a Minotaur dwelling and played through them. In the first encounter in the underground, the opponent bought a retreat twice, then I ran to finish him off, but Air Magic wasn't leveled, Earth Magic neither, so in short I ran the other way. Since the opponent was hanging around not far from me, I attacked on day 1 month 3 week 5: 24 Minotaurs, 24 Evil Eyes, 109 Troglodytes, a few Harpies against 8 Champions, 250+ Skeletons, and some other junk. Got luck on the Minotaurs — they struck the Skeletons without retaliation — GG.

Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Стракер / Straker Main Hero Стракер / Straker
Map Template
8mm6a
Game Length
135 days
Game Date
12/1/2016
Reported
12/5/2016 5:35 PM
Rating Impact Archived
Court 1356 1379 +23 ↑
graalzzz 1570 1547 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2016 12:32 PM

In reply to Slayzer
Auto-translated
Slayzer
Had no more restarts with a fairly bad map, but then Nagash, Xsi, and Tamika came from the Tavern for skeleton time:) Cleared 1 tope at 131 with nothing useful in it.

I confirm. I felt like trying out the CM (Challenge Map), and my opponent chose this one. It wouldn't have been so bad if I hadn't been so short on money. Because of that, I couldn't afford to buy and upgrade my units. I shouldn't have gone into the treasure room; I should have taken the box near the house and the distant consulate. Thanks for the game.
In reply to Palach HP
User Avatar
Auto-translated
appeared on the opponent's territory, so we surrendered.
It wasn't great; Mullich played like a complete noob, but Izra played well.
Thanks for the game.
ISQ 357644592(работает!)
скайп marajan87
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
12/5/2016
Reported
12/5/2016 6:28 PM
Rating Impact Archived
marajan 1417 1434 +17 ↑
aka.Ward3n 1483 1466 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2016 6:37 PM

In reply to marajan
Auto-translated
marajan
appeared in the opponent's territory, surrender follows
everything was not great there, Müllich was leveling up like a total piece of shit, Izra did great
thx for the game
The beginning was so promising that even when I spotted my opponent Müllich and he didn't take 112, I had no doubts—this is worth playing.
In the tavern: Shakti and Müllich, 2 external dwellings of archers, gloves behind air spells, quick access to 2 computers. At 112 Müllich takes armor; well, I thought—let's dance.
And then, wherever I go, I run into a void. I thought about surrendering at the start of the third, but unexpectedly at 131 I take Pandora for all of 5th and all Earth, while they keep pushing Water on Müllich. Somehow with 100 demons I clear the Dragon Utopias, and resources are there, but no Earth magic. In short, across 3 Dragon Utopias I lost about 25 demons and 9 out of 20 ducks. From quests I got 20 Vasya-guys, from Pandora 15 gorgons...
Anyway, mini-nostalgia—at 141 we have in our army 100 demons, 16 ducks, 130 marks, 15 gorgons, 20 Vasya-guys, 1 angel. Racing toward us are 1200+ skeletons, 50 ducks, 7 angels, 4 birds. Nowhere to run. Nothing to fight with; there's plenty of mana, but considering the lack of Earth magic and only basic Air—there's nothing to fight with.
The result: :smile15: .
Thanks for the game
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Palach HP
User Avatar
Auto-translated
I suggested templates.
It became unwinnable because of the moon and the opponent's starting lore.
But there was an unreal Jebus Cross with Dragon Fly Hives and Griffin Conservatories + an excellent road network — several directions....
On my side, from spawn, there was only a single lift, and behind it a looooong road straight into the opponent's hands.
To get a foothold, I needed to break through about 5 days earlier. In theory, I could have burned the lift with the moon if I hadn't taken Earth with her, but as it was, Fire didn't advance for a long time, and with a 2-hex wall, climbing into a horde of Pegasi was impossible.
Isra only came on the second week. I broke through the lower Cartographer with the moon and 3 Dragon Fly Hives, and watched as the opponent mass-consuuuuumed the Hives and cleared a prison with a diplomat :(
There, besides Vidomina, there were also several Necromancers led by Gosha, plus the upper Cartographer for dessert — and so they overwhelmed me when I had to veer off-road away from the opponent.
Yes, there were only 3 Dragon Utopias on the map, all on the opponent's side and closer to him by road.
So if I had also uncovered the Cartographer from above, I would have immediately written GG))

Thanks for the game :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Аджит / Ajit Start Hero Аджит / Ajit
Изра / Isra Main Hero Изра / Isra
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Лорелей / Loreley Start Hero Лорелей / Loreley
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
Anarchy
Game Length
134 days
Game Date
11/28/2016
Reported
12/5/2016 8:31 PM
Rating Impact Archived
wowa 1616 1599 -17 ↓
злой_романтик 1567 1584 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/5/2016 8:56 PM

In reply to Palach HP
User Avatar
Auto-translated
шаблоны предлагал рома
this time he wisely declined anarchy and skirmish, because the opponent didn't miss a single face-to-face tournament on m-camps, where skirmish is the main template)))
sold for 2K castle, scribbled some computers -- red got dungeon, conflux and rampart, blue got swamp, necropolis and inferno
1st week was terrible -- not a hint of gold from behemoths, the evil computers left pitiful scraps of the treasury, with which i barely managed to take an external dwelling of pegasi, built them at the computer's and summoned them
thanks to the stack of pegasi at the start of week 2, i took a tier-3 griffin conservatory
but with the treasure zone there was no need to guess -- the conflux one was blocked by ГО together with conflux itself, the treasure zone from dungeon was in the sands (later turned out to be small too)
ran from rampart into the underground, found several dragon fly hives and the same number of dragon utopias there
throughout the whole game i was ahead of the opponent in army and stats, but there was no view of air anywhere and town portal only built on the 5th try, and for 3 days the main tower wouldn't build due to a terrible shortage of wood -- the only wood mine was taken by conflux which had arrived via no-road
while town portal was being built and views were being sought, through a mega-chain from the center of the map to the corner and back i took the opponent's main (no hint of angels) and swamp -- that's where the missing view was found))
and as a mockery -- just as town portal was built and i finally could take via the chain (which idled for several turns waiting for money) the dragon utopia in the corner of the treasure zone, that dragon utopia gave as many as 2 BOOKS OF EARTH!!! :D :D
devoured the home dragon utopias and jumped to intercept the opponent, but there were no artifacts for movement at all, and due to the inconvenient terrain in the underground i couldn't reach him, and blue ran back to the center, having eaten well there beforehand
i send жаегар with КЗ to the uneaten treasure zone to take dragon utopias by summoning, крэг meets the week in the opponent's capital, where angels had spawned
at night мюллих takes conflux and sits down to replenish mana
i upgrade 8 archangels to полтос+ monarchs, 20 birds and pegasi, and reach жаегар via an external tavern
morale in мюллих's execution made the finale more tense, but not by much
ГГ, thanks for the games :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Ягер / Jaegar Main Hero Ягер / Jaegar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Mini-Nostalgia
Game Length
211 days
Game Date
12/5/2016
Reported
12/5/2016 8:55 PM
Rating Impact Archived
wowa 1581 1596 +15 ↑
злой_романтик 1597 1582 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2016 9:00 PM

In reply to wowa
User Avatar
Auto-translated
wowa
I suggested templates
got going thanks to Luna and the opponent's starting Lora
but there was an unreal Jebus Cross with Dragon Fly Hives and Griffin Conservatories + a beautiful road network -- several directions....
on my side, from the spawn, there was a single lift, and behind it a loooong road straight into the opponent's arms
to get a foothold, I needed to break through about 5 days earlier; in theory, I could burn the lift with Luna, if I hadn't taken Earth magic with her, but as it was, Fire didn't advance for a long time, and with a 2-hex wall, charging into a horde of Pegasi was impossible
Istra arrived only on week 2; I broke through the lower Cartographer with Luna and 3 Dragon Fly Hives, watched the opponent mass-eat the Dragon Fly Hives and free a prison with a Diplomat :(
there, besides Vidomina, there were also several Necros led by Gosha, and the upper Cartographer to top it off — so they cornered me when I had to turn off-road away from the opponent
yes, there were only 3 Dragon Utopias on the map, all on the opponent's side of the plane and closer to him by road
so if I had also revealed the upper Cartographer, I would have immediately written gg))

thanks for the game :)
Starting with Lora is the key to victory :)
Thanks for the game
296524052
Весна 2012.
In reply to wowa
User Avatar
Auto-translated
wowa
roma suggested the templates
this time I wisely refused anarchy and skirmish, because the opponent didn't miss a single offline tournament of m-cups where skirmish is the main template)))
sold for 2K castle, the computers scribbled -- red got Dungeon, Conflux and Rampart, blue got Swamp, Necropolis and Inferno
week 1 was terrible -- no sign of gold at all, the evil computers left pathetic scraps of my treasury, with those I barely broke into a pegasus external dwelling, built them at the computer's and summoned
thanks to the pegasus stack at the start of week 2 I took a tier-3 Griffin Conservatory
on the other hand, with the treasure zone I didn't have to guess -- Conflux's was blocked by ГО together with Conflux itself, the treasure zone from Dungeon was in the sands (turned out to be small too)
I ran from Rampart into the underground, there I found several Dragon Fly Hives and the same number of Dragon Utopias
I was ahead of the opponent in army and stats all game, but there was no View Air anywhere and Town Portal was only built on the 5th attempt, and for 3 days the main tower wasn't built due to a terrible shortage of wood -- the only wood mine was taken by Conflux which ran over via no-road
while Town Portal was being built and views were being searched for, through a mega-chain from the center of the map to the corner and back I took the opponent's main (no sign of angels) and Swamp -- and there I found the missing view))
and as a mockery -- only after Town Portal was built and I could finally take via chain (which I had been smoking for several turns waiting for gold) a Dragon Utopia in the corner of the treasure zone, and that Dragon Utopia gave 2 BOOKS OF EARTH!!! :D :D
I ate the home Dragon Utopias and jumped to intercept the opponent, but there were no artifacts for fleeing at all, and due to the awkward terrain in the underground I couldn't reach him, and blue ran back to the center, having eaten quite a lot there beforehand
I send Jaegar with КЗ into the uneaten treasure zone to take Dragon Utopias by summoning, Crag meets the week in the opponent's capital, where angels spawned
at night Mullich takes Conflux and sits to replenish mana
I upgrade 8 Archers to Sharpshooters + Monks, 20 birds and Pegasi, and reach Jaegar via an external Tavern
morale in Mullich's performance sharpened the final battle, but not greatly
gg, thanks for the games :)
It was very hard without Town Portal, the Dragon Utopias were garbage and if Orb gave at least some minimal chances, if morale had kicked in at the right moment, but the Cloak of Undead King couldn't counter a very powerful Bolt at all :(
Thanks for the game
296524052
Весна 2012.
In reply to MuLLIyTa
User Avatar
Auto-translated
Thank you for the game! I chose from the suggested templates.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Map Template
Jebus Cross
Game Length
126 days
Game Date
12/6/2016
Reported
12/6/2016 8:00 AM
Rating Impact Archived
BISHOP 1818 1837 +19 ↑
Dark 1925 1906 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2016 1:02 PM

In reply to MuLLIyTa
Auto-translated
Loshek with a powerful army rushed forward, captured the company tower, and stayed overnight. Kirr arrived with an army 1.5 times larger.

Thank you for the game!

P.S. Game from the first round.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Spider
Game Length
125 days
Game Date
12/6/2016
Reported
12/6/2016 8:51 AM
Rating Impact Archived
Chemist_HP 1511 1495 -16 ↓
GUNAR 1485 1501 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/6/2016 9:03 AM

In reply to Chemist_HP
User Avatar
Auto-translated
First round. The situation was equal; I arrived at my opponent's castle in time and defeated him there.
Thank you for the game!
Attachments 1
1 file attached • Total size: 205.4 KB
ICQ 658 181 684
In reply to Court
User Avatar
Auto-translated
Court
First round game. Opp bought Castle pick for 3500 and took Castle, even though I was negotiating Dungeon :D. In general, we restarted and got double-double, only I took my own hero, and my opponent didn't. I entered with a second hero, Gunnar, two external Troglodyte dwellings, but I also found a Mino dwelling, so I played through them. In the first encounter in the metro, the opponent bought back twice, then I ran to finish him off, but Air Magic isn't leveled, Earth Magic isn't either, so basically I ran the other way. Since the opponent was hovering not far from me, I attack on day 1 month 3 week 5: 24 Minos, 24 Eagle Eyes, 109 Troglodytes, a few Harpies against 8 Champions, 250+ Skeletons and other junk. I resolved Luck on the Minos - they struck the Skeletons without retaliation - GG.

Thanks for the game.
Thanks for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
In reply to MuLLIyTa
Auto-translated
Opponent chose Rest, it seemed to go well, and Gosha joined in. The opponent had an unfavorable block, but the judge said it was playable. As a result, I took the double, built up a stack of dogs, cast Cons-3 on the second, and the 1st bears positioned themselves in the Castle. Later, towards the end of the second, I used Galthran in the Treasure to take a box covering the entire 5th without Wisdom. On turn 134, I decided to go for the Gold Order with the Miner, but on the opponent's turn, I received a message about their surrender. Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Стракер / Straker Main Hero Стракер / Straker
Map Template
2sm4d(3)
Game Length
135 days
Game Date
12/6/2016
Reported
12/6/2016 2:28 PM
Rating Impact Archived
Iamsamstan 1388 1408 +20 ↑
socola 1536 1516 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2016 2:31 PM

Statistics

Welcome our newest member: Emil