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#137
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IronAxe
That's why the ban for VDV is formulated correctly, but yours isn't very good. Well, what can you do, the master is the master.
So, what, what... fixing the rules... :D
Kamikaze;95160
So, am I understanding correctly: I have every right to buy a hero who was fired today?
Correct.
IronAxe
Then I'll ask another question right away. And what should I do with the killed ones, because I don't understand either of you or VDV. VDV has it written like this:

7. It is forbidden: to buy back your fired heroes on the same day (i.e., to use the "firing-buyback" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!

Does he mean that the killed ones also cannot be bought back on THIS SAME turn, but can be bought back on the next one? How will it be in your rules?
It is forbidden to buy your heroes who died in battle! You can buy other people's heroes! And you can use them immediately!
i.e., if your hero lost, then he is lost to you forever.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#138
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AmberSoler;95275


Therefore:

1. Hiring a dismissed hero on the day of their dismissal is prohibited. On any other day, it is allowed.
2. Hiring a hero who has escaped (by paying a ransom) on the same day is allowed.
3. Hiring your own deceased hero again is prohibited.
4. Hiring a deceased enemy hero is allowed at any time.



I think that point 3 needs a couple more words - "Hiring your own deceased hero on the day of their death is prohibited".
Radik
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#139
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No, a completely defeated hero is permanently removed. That's the whole point – if you let a hero die, it's your own fault. AmberSoler mentioned this.
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#140
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Radik;95384
I think that point 3 still lacks a couple of words - "Hiring your deceased hero on the day of his death is prohibited."
If you read this passage carefully, everything will fall into place...
AmberSoler
3. If your hero was defeated in a fair fight, he can no longer appear in the game. Lose – and you're out. No one forbade fleeing the battlefield or bribing your way out. But if the opponent has captured him (and what's the point of War Shackles in that case?), then that's it. Period. However, the opponent has every right to hire your hero. He has earned this right – he is the winner.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#141
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Kyle;95392
If you read this passage carefully, everything will fall into place.

Okay, rules are rules. You can argue, of course, but it's not that important. So, let's accept it as is.

But still, here's an example:
Let's say there are several AI opponents on the map, and at one point, one AI kills another AI (a well-developed hero, who is very important to you).
The rules don't prohibit buying the killed AI heroes. But at the same time, you didn't contribute to his death...
Radik
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#142
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Radik;95399
Alright, rules are rules. Of course, one can argue, but it's not that important. So let's accept them as they are.
No, why not… you can always argue. :D
But it’s best to do so in this thread: TOURNAMENTS!
So, we welcome you… we will be happy to hear your opinion. :)

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#143
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Radik;95399
But still, here's an example:
Let's say there are several AI opponents on the map, and at one point, one AI kills another AI (a well-developed hero, who is very useful to you).
The rules don't prohibit buying the defeated AI heroes. But at the same time, you didn't contribute to his defeat...
Well, in my opinion, that's called luck... :D

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#144
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Kyle;95415
Well, in my opinion, that's just luck... :D

Luck is luck, but the logic gets a bit lost:D
And one of the game's tactics is also lost – intentionally attacking with a strong hero to weaken the enemy's troops, while minimizing your own losses (especially when the enemy has War Chains equipped).
Radik
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#145
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Radik;95420
Luck is luck, but the logic is a bit lost:D
And also, one of the game's tactics is lost - intentionally attacking with a strong hero against an opponent to weaken their troops, while incurring minimal losses (in the case when the opponent has War Chains equipped).
I disagree...
This tactic can be kept... but only if your hero needs to escape..
And if he is killed, then... it's a failed attempt...
Otherwise, the meaning of the "War Chains" artifact is lost.
In my opinion, this is more logical! If you want to weaken the enemy with a strong hero, then go ahead... but you need to escape in time... otherwise, you will lose the hero forever.
<

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#146
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2 Radik.

1. Overall, there are more pros than cons to the ban on reviving one's fallen hero. It adds a certain edge to the game. Otherwise, if there is no risk of losing your leveled-up hero, everything becomes far too predictable... This way, you have reason to think twice about whether to attack with an empty tank-mage just to land a couple of powerful spells (a brute-force tactic, let's be honest) and then retreat, or not to attack at all... And here, there is a worthy countermeasure against such brute force, which adds a bit of balance.

It's like an analogy with chess—a queen that is forbidden to be captured... :)
We don't need that kind of chess... :D

Everything has its own charms.

2. Try to come up with a purpose for the Shackles of War artifact if you remove the ban on redeeming a fallen hero? The Shackles would immediately become useless.
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#147
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Kyle;95424
I disagree...
This tactic can be kept... but only if your hero manages to escape...
But if he's killed, then it's a failure...
Otherwise, the point of the "Chains of War" artifact is lost.
In my opinion, this is more logical! If you want to weaken the enemy with a strong hero, go ahead... but you need to escape in time... otherwise, you'll lose your hero forever.

IMHO

But I said that the opponent has the Chains of War equipped...:confused:

2 AmberSoler

You probably meant the king...:D
And I've always considered the Chains of War to be an artifact, useful for a living player, especially for defeating AI opponents (the AI in the game is so dumb that even the Chains of War won't help it). And the Chains have another advantage besides causing death - the loss of all artifacts. IMHO.

Well, never mind, I said that I basically agree with you, as it's not that important.:)
Radik
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#148
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Radik;95472
I did say that the opponent had War Shackles equipped...:confused:
Well, in my opinion, that's just bad luck... :smile34:

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#149
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Kyle;95474
Well, in my opinion, that's just bad luck... :smile34:


Yeah, definitely:smile17:
Radik
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#150
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Radik;95472

You probably meant the king... :D
I also found a tank for me... The king is nothing. But imagine if you couldn't capture the queen... Or, on the next turn, the captured queen is restored for the opponent... It would be a completely different game... And here, you can spend resources to eliminate the opponent's main hero if you are sure that he won't be restored...
Сначала было слово...
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#151
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Radik;95420
Luck is luck, but some logic is lost:D
And one of the game's tactics is also lost – intentionally attacking with a strong hero to weaken the enemy's troops, while incurring minimal losses (in the case where the enemy has War Chains).
I didn't understand the point at first, why you can't buy back your fallen hero, but in light of the explanation about War Chains, I agree that such a ban can be left in place. Although, it seems to me that in this case, the tactic of weakening doesn't disappear :) What disappears are the heroes who will go to weaken the enemy's troops that have War Chains :) But the tactic of deliberately killing your own hero against neutral creatures in order to buy him back in another fortress is somewhat lost (but this is a rare case, i.e., when you can't escape and you have to kill yourself against neutral creatures). But the game against the AI can become more difficult if it gets lucky with War Chains and it goes somewhere other than your main hero, which can also be considered a rare case. But if such a case happens, then such an AI can seriously interfere with the playthrough. That is, with such a ban, one can generally agree, with the understanding that you can encounter a case with War Chains on the map and it will be interesting to play.