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Posts from For the Queen!

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In reply to asseco
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a good campaign; I would make another campaign, "Elixir of Life," from "The Shadow of Death"—that would be really cool.
In reply to asseco
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yes, the second mission is difficult, but after completing the quest with the angel wings, luck turned in my favor.
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If anyone still has this map, please send it to me. I would be very grateful.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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Where is the map?
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vadim_t, HUGE thanks!!!
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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Update 20.11.2016
both versions 2.00
1st scenario
=One "Temple of Magic Pass" has been replaced with a "one-time use" "Witch Hut".
=One Witch Hut has been made one-time use.
+Added "Magic Plains" and "Cursed Lands".
=Fixed the location of one signpost.
=Changed the specialization of the hero "Christian".
+Added a ship near the city of "Plint".
=Changed the ground texture under the sea to sand.
+Added the ability to use "Shipyards" in the cities of "Plint" and "Cariatide" (landscape change).
=Replaced the model of "Redwood Observatory" in the Dungeon.
2nd scenario
=One Witch Hut has been made one-time use.
=Replaced the models of "Redwood Observatory" in the Dungeon.
+Added "Magic Plains".
3rd scenario
=One Witch Hut has been made one-time use.
=Replaced the models of "Redwood Observatory" in the Dungeon.
+Added two ambushes.
=Improved the script of one quest hut.
=Changed the composition of creatures in the garrisons.
=Changed the composition of creatures for two heroes.
=Fixed the specialization for two cities.

in the hard version
+Added the "(hard)" label to the scenario titles in the campaign menu.
+Added a MasteR script that makes the game more difficult.
=Other changes have been made to make the game more difficult.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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Well, it's time to play your campaign too!
In reply to atlant108
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atlant108
Well, it's time to play your campaign!
Enjoy the game!
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
User Avatar
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I played the easy version. I didn't understand what the purpose of the Library of Enlightenment is in the first campaign if the maximum hero level is 6. And I didn't like the witch's hut feature; some heroes lose skills, and for others, it's unclear how the training works. Overall, I didn't like this, and there's no mentor. The campaign needs to be improved. But overall, I enjoyed it.
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Thank you for your feedback!
What is the purpose of the Library of Enlightenment in the first campaign?
It was in the original, and I decided to leave it as is.
I didn't like the witch's hut feature; some players lose skills, and for others, it's unclear how the training works.
The witch's hut can be of three types:
1. Standard witch's hut.
2. Witch's hut that gives a random skill to only one hero (the first to visit).
3. Witch's hut that gives a specific skill to only one hero (the first to visit), if the hero is capable of learning that skill.
The last two options are a kind of replacement for the "Scholar" in Heroes of Might and Magic III.
There is no mentor.
A mentor is available at the beginning of the third scenario map in the hard version. There is no mentor in the original.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to Квант
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Okay, I understand, it's designed to evoke the retro style of Heroes of Might and Magic III. But still, thank you for your efforts.
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I played the hard version with a hero and completed it in 211 days. On the 2nd mission, I remembered that I had played this campaign before, but I continued anyway – it was addictive. The 2nd and 3rd missions are very challenging and interesting, so thank you to the author.
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Antik
Thank you for the feedback! Thanks to MasteR for his difficulty script)

Added 7 hours 1 minute ago
Update 06.12.2016
both versions 2.10
=Improved the script for the one-time random Witch Hut. Now it gives either a random skill or +1 to one of the basic stats.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to asseco
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doesn't work, [please refrain from using such language (Ment)].

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