Posts from HoMM3 HD bug reports.
Hota, HD 4.205 RC4, Heroes GOG complete, HotA enabled
I quite often observe a bug where the turn ends on its own without confirmation, simply passing the turn. Is there a way to download a log to track this?
I have the same problem: I'm blue, turn 117 (last turn with HotA enabled), I pass the turn to the red player before he does, and it automatically passes to him, not allowing him to finish his turn.
Added 2 minutes later
Also, it's not well thought out what to do on turn 111 when the connection is lost. If it's a tournament game, it can be very critical. Today, I played against RozenKran: the connection was lost, I was blue, and I refused to pass the turn because I knew that Solmir and Kirr would not enter the tavern again. Fortunately, we agreed to play a new game.
I have the same problem: I'm blue, it's turn 117 (the last turn with OH), I pass the turn to red before him, and it automatically passes back to him, not letting him take his turn.
Added 2 minutes later
Also, it's not well thought out what to do on turn 111 when the connection breaks. If it's a tournament game, it can be very critical. Today, I played against RozenKran: the connection broke, I was blue, and I refused to pass the turn because I knew that Solmir and Kirr wouldn't be able to enter the tavern twice. Luckily, we agreed to play a new game.
Actually, the Cobra map has had that feature for a while now, so the heroes appear in the same order in the tavern if you don't press "start over." So, Rosen might try to trick you into thinking it's a bug (go Tomichi!). :smile13:
I'm still up for finishing that game with Kirr. :D
Anyway, thanks for the info; I'll have to check it out sometime.
I have the same problem: I'm blue, it's turn 117 (the last turn with Overlord's Hourglass), I pass the turn to red before him, and it automatically passes back to me, not letting him take his turn.
I'll try to do something about it.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Damn. I thought I coded everything correctly. I don't encounter this issue myself during testing. Perhaps the problem arises due to a poor connection?
I'll try to do something about it.
It doesn't happen every time, it's happened about three times as far as I remember, and if I'm not mistaken, it always happens on the last day of the OH.
Over time, something seems off with the folder names.
In the name of the folder itself, there is the map generation time, i.e., the start time of the game.
So, everything seems fine.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание


