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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#60153
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And in Skyrim, are arrows weightless? o_O
aka Sir Holmes aka David Jones.
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#60154
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Yes. I crafted 3,000 Dragon Arrows there and am doing very well in the game.
А, вот почему.

🏹🎪+⛓️♿=💕
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#60155
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Well, damn it.
aka Sir Holmes aka David Jones.
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#60157
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The weightlessness of arrows in Skyrim is one of the deciding factors that made me start using them. In Oblivion, I barely managed to gather a hundred arrows, and already half my inventory was full. I don't remember about Morrowind. But in Skyrim, as I said, I crafted 3,000 and didn't run out.
А, вот почему.

🏹🎪+⛓️♿=💕
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#60158
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I've never had any problems with arrows, even though I always carry a bow. You just need to increase the Strength stat a bit, and that's it. Besides, why would you need a lot of arrows when you can pick them up?

Be strong. Believe
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#60159
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Why introduce elements into the gameplay that are generally disliked? I'm not sure that the inventory weight was a good idea to begin with. Otherwise, you could go even further. The Dragonborn arrived in Skyrim from Morrowind? Okay, he doesn't speak the local language, no one understands him, prices in shops are three times higher, etc. Has the Dragonborn not eaten sweet rolls in a long time? Okay, the Dragonborn dies of hunger. You know, I have a simulator of picking pockets and eating sweet rolls in real life, but here I want something completely different.
 

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#60160
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You're such a casual gamer. You'd probably even praise the new Divinity game. Although, Skyrim's popularity can be explained by this – even an autistic person could play it.

Be strong. Believe
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#60161
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Inventory weight is a very cool idea. It forces you to think about what items to take with you and what to leave behind. I once had a mod installed that added hunger, but I eventually got tired of it. But it was fun.
А, вот почему.

🏹🎪+⛓️♿=💕
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#60162
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A casual player? Perhaps, if that's what you call "valuing gameplay over a poor and unpromising attempt to recreate minor, insignificant details, which turns into a headache for the player instead of providing tactical options/role-playing opportunities/insert your own preference."
 

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#60163
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Monotonous and boring gameplay.
The weight of the inventory doesn't really contribute to this issue; this feature exists in many RPGs. However, having quivers with 20 arrows each, each taking up one slot, as in the first Baldur's Gate, was indeed inconvenient because the inventory was limited not only by weight but also by slots. Although, in reality, it's a minor issue, as there are more complex games.

Be strong. Believe
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#60164
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Inventory weight is a very cool idea. It forces you to think about what loot to take with you and what to leave behind.
So, the game should be a simulator of sorting junk? Why? I want to think about a million different things, but definitely not this. I'd rather clean my apartment.
 

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#60165
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Well, it was designed that way on purpose, so the player wouldn't carry around a bunch of junk.

Be strong. Believe
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#60166
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Monotonous and boring gameplay.
Yes, unfortunately, this largely applies to Skyrim, and inventory sorting contributes to this.
 

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#60167
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Well, it was done intentionally so that the player wouldn't carry around a bunch of junk.
*which could have simply been omitted from the game as interactive objects, achieving the same effect.
 

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