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Why introduce elements into the gameplay that are generally disliked? I'm not sure that the inventory weight was a good idea to begin with.
Otherwise, you could go even further. The Dragonborn arrived in Skyrim from Morrowind? Okay, he doesn't speak the local language, no one understands him, prices in shops are three times higher, etc.
Has the Dragonborn not eaten sweet rolls in a long time? Okay, the Dragonborn dies of hunger.
You know, I have a simulator of picking pockets and eating sweet rolls in real life, but here I want something completely different.