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Sacred Haven of Debauchery

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#60163
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Monotonous and boring gameplay.
The weight of the inventory doesn't really contribute to this issue; this feature exists in many RPGs. However, having quivers with 20 arrows each, each taking up one slot, as in the first Baldur's Gate, was indeed inconvenient because the inventory was limited not only by weight but also by slots. Although, in reality, it's a minor issue, as there are more complex games.

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