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Posts from 2016 Winter Tournament: "Frozen Heart" Auto-translated

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In reply to dmitrik
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#31
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Deks raised the question of whether it is possible or not to reset an Orc's education on a mentor. I believe that, for a number of reasons, there is no need to prohibit this; it is allowed in league tournaments. If the issue arises, I can provide a detailed explanation.
In reply to sir_moz
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#32
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In principle, I agree that jumping should be restricted in the Treasury; after all, the walls are thick there, and sometimes it's possible, sometimes it isn't. Regarding the Orc's ability, I believe it's a bug. The Orc uses the skill without losing anything and gains significant advantages. This is a bug, no matter how you call it (it's prohibited in Ranked play) because other races don't have this. Either we need to acknowledge that Orcs are an underpowered race that is too weak and allow them to officially use this bug, or we need to prohibit it.
In reply to chudo_ud0
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#33
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Attention! I have re-uploaded the template pack for the Dungeon faction. Judges, please update the first post with the following link:
http://www.heroesleague.ru/public/homm5/IRMG/Hugetemplates.rar

I have placed a guard at the Phoenix lair in the Treasure map; its strength is approximately the same as the guard at the Forgotten Hero's Armor.
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#34
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I don’t consider jumping into a treasure zone through a double wall to be wrong — it consumes a full turn (sometimes even one and a half). Guarding passages into treasure zones is often not an issue, but a portal can end up in the middle of nowhere. The main reason jumping onto a respawn is banned is to bypass difficult guard of the "ГО", whereas in the case of jumping into a treasure zone, this is not the case.
Additional guard of the external dwelling of fens is, IMHO, the right decision.
Orc dropping education is, IMHO, the right topic — an orc should at least get an education, find a treasure zone, find a mentor, defeat the mentor (usually week 4-5). By that time, they could already be hit-and-runned 100 times or find a "Temple" for any race. I think it's correct that in the late stages of a drawn-out game, orcs get this option to turn the game around.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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#35
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sir_moz
Dear judges!
I believe it is absolutely necessary to add a COMPLETE PROHIBITION (I would even suggest a ban from the tournament) to the rules regarding jumping through holes in thick walls in the Treasury. No one jumps into the starting area anymore. THIS is a clear case of exploiting a bug.
sir_moz
Dex raised the question of whether it is possible or not to reset an Orc's education at the Mentor. I believe that there is no need to prohibit this for a number of reasons; it is allowed in league tournaments. If there are any questions, I can explain in detail.
We discuss, make a decision, and make the appropriate changes to the tournament rules.
I would not prohibit jumping through thick walls.
Regarding resetting Orc education: "I will abstain."
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#36
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Question regarding version 1.7.9 of the map generator: I understand that the maps are not entirely playable, especially for a tournament. What should we do? Should we keep version 1.7.8 along with the previous version of the templates, or wait for fixes?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#37
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We will test version 1.7.9 and the new templates in a tournament on the league. It's better to play on a stable version here.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to KillAndAction
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#38
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KillAndAction
Question regarding version 1.7.9 of the map generator: I understand that the maps are not entirely playable, especially for a tournament.
What are we going to do?
Should we keep version 1.7.8 along with the previous version of the templates, or wait for fixes?

There will be no changes to the generator. At least, not from me – I didn’t introduce any bugs. Currently, everything is happening because of the template changes, not the generator.

If anyone wants to fix something, coordinate with me, and I will send the source code.
In reply to dwp1970
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#39
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Dvp is right; if the generator does create bugs, their occurrence can be avoided by carefully editing the templates, which is what I am currently doing. If you decide to allow jumps into the Treasury: I will make the wall thickness 15, the maximum. I am definitely against jumping into the Treasury; the templates are not being balanced for that.
In reply to sir_moz
#40
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I thought that resetting the orc image was banned a long time ago, as it is clearly a bug.
In reply to dmitrik
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#41
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I'm retracting my previous statement about the Orc's education reset. I've always considered it a negative choice for Orcs (sometimes it doesn't grant the "Silence" skill, sometimes there's no mentor available, sometimes there isn't enough time for a mentor, and usually, the chosen education leads to problems in skill development and slows down the progress). However, since it's still a bug, I believe it's necessary to disable it. Also: We continue our efforts to balance the map templates. Attention!!! I've re-uploaded the map template pack to the League. http://www.heroesleague.ru/public/homm5/IRMG/Hugetemplates.rar - the current version is 14.11.2016 15:12 Moscow time. The changes are cosmetic; I tried to fill the zones with more objects to leave fewer opportunities for creating various mountains and forests. I completely removed the Phoenix nests from the treasure locations because you can't place guards on them. I left a 50% chance that a Phoenix nest will generate in the following zones: Main Town on the Crown map, Main Town + Secondary Town on the Letos map, and Central Main Town on map 3. There will be no Phoenix dwellings on the other templates. I'll immediately describe the situation with chests: despite setting the generation chance to 100% in the starting area, they are still sometimes not generated because they are in the generation queue at the very end, and sometimes there simply isn't enough space for them. It's unlikely that anything can be done about this. I tried to balance the treasure locations as much as possible and checked 24 maps; in almost every case, the situation is balanced in relation to the contents of the treasure locations.
#42
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Against the bans discussed above.
Regarding the walls, Num explained – I don't consider the very possibility a bug, besides, it's a one-day penalty for the main hero. The fact that the treasure generated behind the wall, near the native castle, and there's a gap in the wall for jumping... Well, that's not an argument; sometimes you break portals in a circle, and the treasure is in the last one.
The wall thickness, by the way, still allows you to jump into the starting castle.
It's annoying for the Orc – let it be caught and dropped; I only used this feature once. It didn't help with the "by the way" issue.
I object to artificial workarounds: those who can raise ghosts for BDP, those who can – use Ossirs/Hafiz.

P.S. What's with the second account on Letos again? :smile35:
In reply to Stefandmy
#43
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Thanks to everyone for their opinions! We will definitely play on the well-tested and reliable version of the 1.7.8 templates, which are posted in the first post. We will not prohibit jumping through thin walls, although this is more of a bug, but it is difficult to control, and the chances of getting this bonus are equal for all players. It's more complicated with the Orc, but I think we'll try to allow resetting the spell, because this is more of a feature than a bug, we'll collect statistics, and then we'll see. I will make changes to the rules.
In reply to Stefandmy
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#44
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Stefandmy

The wall thickness, by the way, still allows you to jump into the starting area.
This is prohibited by the rules. You can jump through the gate into the GO zone if the gate has been breached.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
#45
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Noom
This is against the rules. You can jump through the gate into the GO zone only if the gate is broken.
I'm talking about Moz building super thick walls.