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2016 Winter Tournament: "Frozen Heart"

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#34
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I don’t consider jumping into a treasure zone through a double wall to be wrong — it consumes a full turn (sometimes even one and a half). Guarding passages into treasure zones is often not an issue, but a portal can end up in the middle of nowhere. The main reason jumping onto a respawn is banned is to bypass difficult guard of the "ГО", whereas in the case of jumping into a treasure zone, this is not the case.
Additional guard of the external dwelling of fens is, IMHO, the right decision.
Orc dropping education is, IMHO, the right topic — an orc should at least get an education, find a treasure zone, find a mentor, defeat the mentor (usually week 4-5). By that time, they could already be hit-and-runned 100 times or find a "Temple" for any race. I think it's correct that in the late stages of a drawn-out game, orcs get this option to turn the game around.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.