Posts from 2016 Winter Tournament: "Frozen Heart"
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http://www.heroesleague.ru/public/homm5/IRMG/Hugetemplates.rar
I have placed a guard at the Phoenix lair in the Treasure map; its strength is approximately the same as the guard at the Forgotten Hero's Armor.
Additional guard of the external dwelling of fens is, IMHO, the right decision.
Orc dropping education is, IMHO, the right topic — an orc should at least get an education, find a treasure zone, find a mentor, defeat the mentor (usually week 4-5). By that time, they could already be hit-and-runned 100 times or find a "Temple" for any race. I think it's correct that in the late stages of a drawn-out game, orcs get this option to turn the game around.
ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Dear judges!
I believe it is absolutely necessary to add a COMPLETE PROHIBITION (I would even suggest a ban from the tournament) to the rules regarding jumping through holes in thick walls in the Treasury. No one jumps into the starting area anymore. THIS is a clear case of exploiting a bug.
Dex raised the question of whether it is possible or not to reset an Orc's education at the Mentor. I believe that there is no need to prohibit this for a number of reasons; it is allowed in league tournaments. If there are any questions, I can explain in detail.
I would not prohibit jumping through thick walls.
Regarding resetting Orc education: "I will abstain."
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Question regarding version 1.7.9 of the map generator: I understand that the maps are not entirely playable, especially for a tournament.
What are we going to do?
Should we keep version 1.7.8 along with the previous version of the templates, or wait for fixes?
There will be no changes to the generator. At least, not from me – I didn’t introduce any bugs. Currently, everything is happening because of the template changes, not the generator.
If anyone wants to fix something, coordinate with me, and I will send the source code.
Regarding the walls, Num explained – I don't consider the very possibility a bug, besides, it's a one-day penalty for the main hero. The fact that the treasure generated behind the wall, near the native castle, and there's a gap in the wall for jumping... Well, that's not an argument; sometimes you break portals in a circle, and the treasure is in the last one.
The wall thickness, by the way, still allows you to jump into the starting castle.
It's annoying for the Orc – let it be caught and dropped; I only used this feature once. It didn't help with the "by the way" issue.
I object to artificial workarounds: those who can raise ghosts for BDP, those who can – use Ossirs/Hafiz.
P.S. What's with the second account on Letos again? :smile35:
The wall thickness, by the way, still allows you to jump into the starting area.
ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
This is against the rules. You can jump through the gate into the GO zone only if the gate is broken.