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Hello everyone,
Could you please provide some information about advanced classes?
What will happen if several skills have the same total level? And what will happen if one of them increases its weight?
To be more specific, I want to try creating an effective hero who travels and fights without an army, using stealth and nature. Currently, scouting has a weight of 15 (main skill, stealth and pathfinding are Grand Master level, no navigation). I've started learning nature and became a Bard. I plan to max it out to 15 as well (all skills, no summoning). Then, I'll also max out combat to 15 (no resistance) and tactics to full 20. So, when nature + scouting reaches 15 + 15, and then I level up combat to 15, will the class change? Or will I remain a Bard until one of the skills reaches 16? And in any case, since tactics is planned to be more than 15, when it crosses that threshold, which skill will it combine with? Scouting because it's the starting skill, or the last skill leveled to 15 (in this case, combat)?
Also, what do you think about this development path in general? How viable is it? And what should I take as the fifth skill? It seems that in any case, it will be magic, because besides magic, only nobility remains, which won't help in combat, and an extra mana pool and regeneration wouldn't hurt. Initially, I wanted to take death for summoning demons, but then I realized that by leveling up tactics, I would lose the bonus to the number of demons I can summon, and without it, nature summoning is no worse. Now I'm leaning towards order because it's simply more useful than the remaining options, but I want to know how they combine to make the class useful, so I can plan the development order.
P.S.: I want to clarify that there will be enough experience on this specific map to do all of this