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For me, eliminating chain attacks is very important. In the third installment, this flaw in the game was turned into a true art of professional gameplay, there's no doubt about it, but watching a squad of troglodytes, after winning in the sands of Bracadia and traveling a long way, now clearing out a dwarven stronghold somewhere in the south... My mind refuses to accept this and play in a similar way.
Unfortunately, in the fourth installment, chain attacks remained, but they changed their nature to teleporting heroes to any conquered locations. Chain attacks are also quite questionable, and professional players take advantage of this.