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After studying Quantomas' official blog, I found the following:
For those who didn't understand, he had the source code for version 3.0, and Quantomas made the changes from patch 3.1 himself. He didn't manage to finish everything, which is a pity. Script functions are really needed... =(
And yes, I tried to inject um.dll, in the faint hope that the scripts would work... But they didn't. Yes, the hope was faint :D
Regarding EE, I want to note that in EE, the AI's behavior is finely tuned, which cannot be achieved simply by increasing the stacks (those sliders in the game's starting interface).
Also, in EE, the process of handling the AI's turn has been significantly reworked, much more than just changing the bytes allocated for the stacks of whatever. The AI process is generally moved into a separate injected executable (correct me if I'm not describing the technology accurately, but that's what the author said). However, I'm curious what will happen if the stacks are increased; will it give any result at all?
I want to see EE with full support for script functions from 3.1 as much as you do, but without Quantomas, or rather, without the source code, it's practically impossible. It's hard to believe in miracles.
By the way, I found this: ARMG for H5.5.
Post edited 01.11.2016, 22:13
You're probably right about everything here. I messed up badly. I was comparing the MMH55_Utility file because I initially worked on it to fix the NCF generation. But I should have compared it to the main game file. I'm doing a new comparison now. I'll tell you the results soon. Do you think he really had the source code for 3.0? I would give a lot for it
