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Posts from RPG I: The Necromancer's Revenge Auto-translated

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#636
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- Let's go into more detail from here.
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#637
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XEL;93936
- Let's elaborate on this point.
The prophecy is very confusing, and little information has survived. It states that you will regain your power and conquer the world, but he will die immediately after, so it's unclear whether everything will return to normal, and his reign won't be as dark as yours, or perhaps the opposite will happen.
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#638
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- Where is Markel now? Can you lead me to him using the Trident?
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#639
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XEL;93945
- Where is Markel now? Can you lead me to him using the Trident?
Unfortunately, I cannot help you with that. This is a trident enchanted by Urgash, the dragon of chaos, and it does not carry creative energy, so I am unable to assist you in this.
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#640
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XEL;93945
- Where is Markel now? Can you take me to him using the Trident?
Markel is most likely in the palace, where he is sitting on the throne.
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#641
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- Try to open a portal there. When I do what I need to do, I won't leave you in the lurch.
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#642
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XEL;94263
- Try to open a portal there. When I do what I need to do, I won't leave you in debt.
Unfortunately, dark magic prevents me from opening a portal to that specific location. I can open a portal to the island where the city of Iginigr, a stronghold of chaos, once stood. It was destroyed by the forces of the empire. If I'm not mistaken, there should be a ship in a dark cove there, although it might be guarded by ghosts.
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#643
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- Let's go. Preferably, towards the ship.
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#644
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XEL;94266
- Let's go. Preferably, to the ship.
He casts a spell and creates a portal; you step through it and find yourself in a cave where the ship is located, but spirits are guarding it. You notice 2 ghosts near the gangway, 2 on the deck, and 2 flying around.
What do you do?
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#645
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I gather all my strength, create a mental lure for the spirits (roughly, to match their level), and place it near me. I feel weakness in my legs, but I can still run. I activate the lure and stealthily run towards the ship.
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#646
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XEL;94435
I gather all my strength, create a mental lure for the spirits (approximately, at the level of these spirits), and place it next to me. I feel weakness in my legs, but I can still run. I activate the lure and quietly run towards the ship.
The ghosts attacked the lure and didn't notice at all that you had sneaked onto the ship.
You climbed onto the ship; what are your next actions?
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#647
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I'm sailing towards the castle, regaining my strength and recharging the amulet along the way.
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#648
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XEL;94439
I'm sailing towards the palace, regaining my strength and recharging my amulet along the way.
You are sailing when suddenly the sky begins to darken even more.
A spectral dragon flies out of the palace. It rises. Suddenly, a flash. A storm begins, a terrible storm. You are tossed around for a long time, then the storm subsides, and you see a ship in the bay of some island. Judging by all accounts, this is the island of the great dragon knight, Tieru; he has returned, and dark times have come, but recently the island has become lifeless, as if some magic is affecting it
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#649
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- Hmm, Tieru!!! Help me. Do you want to see Marcel dead?
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#650
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XEL;94445
- Hmm, Tieru!!! Help me. Do you want to see Markel dead?
But no one responds, and suddenly you hear a rustling sound near the stones. What do you do?