Posts from RPG I: The Necromancer's Revenge
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- Let's elaborate on this point.
- Try to open a portal there. When I do what I need to do, I won't leave you in debt.
I gather all my strength, create a mental lure for the spirits (approximately, at the level of these spirits), and place it next to me. I feel weakness in my legs, but I can still run. I activate the lure and quietly run towards the ship.
You climbed onto the ship; what are your next actions?
I'm sailing towards the palace, regaining my strength and recharging my amulet along the way.
A spectral dragon flies out of the palace. It rises. Suddenly, a flash. A storm begins, a terrible storm. You are tossed around for a long time, then the storm subsides, and you see a ship in the bay of some island. Judging by all accounts, this is the island of the great dragon knight, Tieru; he has returned, and dark times have come, but recently the island has become lifeless, as if some magic is affecting it
