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RPG I: The Necromancer's Revenge

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#644
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XEL;94266
- Let's go. Preferably, to the ship.
He casts a spell and creates a portal; you step through it and find yourself in a cave where the ship is located, but spirits are guarding it. You notice 2 ghosts near the gangway, 2 on the deck, and 2 flying around.
What do you do?