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In reply to atlant108
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#1084
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atlant108

13) Technical issues I wouldn't say that I have terrible hardware or a bad internet provider, but I'm concerned by the fact that sometimes the game strongly hinders my attempt to play Multiplayer – when trying to load a save, it crashes without any problems, and when trying to join someone in an online game, there's just silence....

Well, I was told that my computer is essentially similar to the minimum system requirements for the game (+/- some parameters) and therefore, unfortunately, the Multiplayer will not work! :smile38:

The only good thing is that you can extract almost all models with almost all animations and put them (hypothetically, it's possible, you just need to finish working on exporting the animations in the game engine's format) into the 5th game! In the 6th game, for example, the animations are in a unique format, and they still haven't been able to extract them properly, so the 7th game will be more useful for improving the 5th game than the 6th!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1085
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The AI is incredibly stupid.
Right now, I'm playing the Campaign as the Tower. An enemy hero entered my Dungeon, and his army is much stronger than my two armies combined. I could have killed him with a mage, but I spent all my mana on neutral creatures. I thought it was over.
But no, the enemy ran past both of my heroes on the road, even though they were directly to the left, and rushed to capture the gold mine. On the next turn, with my mage hero, I accumulated mana and, by placing single Assassin units, killed him with area-of-effect spells.
And it's always like that...
In response, I was told that my computer is essentially similar to the minimum system requirements for the game (+/- some parameters), and therefore, online play will unfortunately not work!
... And what does online play have to do with it? They could have made an option to disable unnecessary animations and effects, leaving only the basic and fastest ones (in terms of time and performance), and you could play online... On the contrary, it's easier than single-player, where players need "beauty." Or am I missing something?
The first shock was seeing frozen 3D models with gaping mouths, from which saliva seemed about to flow, but apart from the burning torches, there was no animation at all.
At first, I thought it was because my computer was weak. It turned out that it was designed that way, haha. Unexpected, of course.
The artifacts refused to work.
By the way, everything works for me. Maybe they fixed it in the patches.
In general, the game has been patched well in terms of mechanics. It seems that the governor skills and specializations didn't work before – now they do. And they fixed a lot of other things. Except for the interface, that is.)
The characters made strange, instantaneous movements across the map on their own initiative.
When you go from the Dungeon to the surface or vice versa. The hero model is first rendered in the wrong place, where the exit is, although it is then "corrected."
 

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In reply to Андрей
#1086
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Andrey
Nonsense! The game is not weak at all!
Unfortunately, the game is actually weak. I played it for almost 200 hours, 190 of them after patch 2.2.1, because before that it was impossible to play.
In my experience, there are only two "guaranteed" ways to have a quick and good start: through machines or through a good mage, like Minasli. Well, there is also a third way, through storm arrows for the Orcs. Everything else is demonstrably worse. There seems to be variety, but it's somehow "weak."
Andrey

If you believe the reviews, you can conclude that the most important things in the game are the Campaigns and the animation of the intro cinematic.
I completely agree with you on this; in general, you can't trust reviews. It's all individual. The game will either appeal to you or it won't.
Andrey

I would play it with pleasure if they fixed the bugs and made it so that the online Random Map Generator generates maps of size 300x300.
Well, they are generated in an external editor. It just takes a long time. If you want, we can play them.
In reply to Pridu
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#1087
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Pridu

Well, they are generated in an external map editor. It takes a while, though. If you're interested, we can play them.
I know that they are generated in an external map editor. And I've already tried playing them online, but at some point (at least before patch 2.2.1), the game would crash when attacking neutral creatures. And there was no way to continue, no matter how hard we tried. Maybe a miracle happened with the release of the latest patch, but I highly doubt it.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
#1088
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Andrey
The game crashed when attacking neutral creatures. And there was no way to continue, no matter how many times we tried. Maybe a miracle happened with the release of the latest patch, but I highly doubt it.
Well, I didn't play at 300x300, but we tried 200x200. It seemed to work without any major glitches. At least all the neutral creatures were accounted for correctly. The main problems are desynchronization in battles; it's frustrating when it happens in the final rounds, and there's no way to fix it.
Anyway, it's up to you; if you want, you can test it. We can play through Uplay or Hamachi. If you decide to, feel free to message me.
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#1089
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Pridu
Well, I haven't played 300x300, but we did try 200x200. It seemed to work without any major glitches. At least all the neutral creatures were accounted for properly. The main problems are synchronization issues in battles; it's frustrating when it happens in the final rounds, and there's no way to fix it.
Anyway, it's up to you; if you're interested, we can test it out. We can play through Uplay or Hamachi. If you decide to, let me know, don't hesitate.
OK. But I only play 300x300 maps with dungeons.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
#1090
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Andrey
OK. But I only play 300x300 maps with a Dungeon.
Got it. You're gwest1980, right?
In reply to Pridu
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#1091
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Pridu
Clear. You're gwest1980, right? Did I guess correctly?
It's simple. No one plays maps like that in "Heroes of Might and Magic VII" anymore. And I don't play them myself – I just can't.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#1092
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Based on my experience, there are currently only two options for a "guaranteed" quick and good start in the game: through machines or through a strong mage, like Minasli.
I didn't find machines to be very effective. Even for Elves, with their additional skills... You level them up, level them up, but the output isn't that great. A mage hero can achieve similar results more easily, and a fully upgraded machine skill tree can hardly even come close to the effectiveness of a fully upgraded magic skill tree.
Unless building mage guilds is more expensive than buying machines.
Well, there's also a third option: using storm arrows for Orcs.
What's good about Orcs is that their hero's attack power is comparable to the power of direct damage magic, at least in the early game. So, for a good start, they just need to take the corresponding perk.
 

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In reply to Ment
#1093
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Ment

What's good about Orcs is that their hero's attack power is comparable to the strength of direct damage spells, at least in the early game. So, for a good start, they just need to take the corresponding perk.
Do they really deal 400 damage at level six? I clearly don't know anything about Orcs...
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#1094
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Do they really deal 400 damage at level six? I don't know much about Orcs then...
No, I don't think so at level six. I might be wrong, but something like that is possible around level ten. And I don't think magic can deal 400 damage at level six, unless it's a combined effect from an area-of-effect spell.
The point is that the Fury level, with a special perk, affects the hero's damage, increasing it by a factor of three. Yes, the Fury decreases with each round, and the damage is reduced... Plus, magic provides much greater tactical flexibility. But for a warrior hero, this is a perfectly acceptable way to speed up the early game.
 

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In reply to Ment
#1095
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Ment
I don't think magic will deal 400 damage at level six, unless it's a combined effect from an area-of-effect spell.
It's not a combined effect and not an area-of-effect spell. A level 6 Minasli Mage deals 380-460 damage with a second-level ice spell, and several skill points were invested in dark magic (for mana regeneration in combat). So, 400 is not the maximum damage a "good" mage can deal.
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#1096
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Not in total and not by area. A level 6 Minasli Mage deals 380-460 damage with a second-level ice spell, and several skills are invested in dark magic (for mana regeneration in battle). So, 400 is still not the maximum damage a "good" mage can deal.
Okay. Specialization in +6 to water magic, as I understand it? Then it's clear.
However, an Orc will probably deal less, but compared to a mage without specialization, it's more or less comparable. It doesn't spend mana and can gain some warrior skills and stats. Although, in general... The ability of mages to cast mass Stone Skin for a plus one million to defense, or mass Storm Arrows for a plus one million to ranged attack and shooting without penalty, or something similar... All of this clearly undermines the position of warriors.
 

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#1097
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Hello everyone!
I tried out the pirated versions v1.6 and v1.8, and my impressions are mixed and somewhat vague. Some aspects of the game didn't appeal to me at all. I briefly browsed the local forum and saw some suggestions for changes and improvements to the game. I also had similar thoughts.
My question is for those who play the licensed version: do you think the game is worth the money (it currently costs 750 rubles)? Did the developers manage to deliver on what they promised? Does the product live up to expectations?
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#1098
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I'll let you in on a secret – no game is worth 750 rubles, it's a mockery of the price. No, there are a few masterpieces that might be worth it, but the seventh installment of Heroes is not one of them.
Did the developers manage to deliver on what they promised? Does the product live up to expectations?
The product is raw, it's like a beta version with a bunch of balance issues and bugs. They only fixed the most critical ones. I think it's worth buying when the price drops and/or some clever guys from heroescommunity release a fan-made patch. If they release one.
 

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