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Heroes VII

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#1085
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The AI is incredibly stupid.
Right now, I'm playing the Campaign as the Tower. An enemy hero entered my Dungeon, and his army is much stronger than my two armies combined. I could have killed him with a mage, but I spent all my mana on neutral creatures. I thought it was over.
But no, the enemy ran past both of my heroes on the road, even though they were directly to the left, and rushed to capture the gold mine. On the next turn, with my mage hero, I accumulated mana and, by placing single Assassin units, killed him with area-of-effect spells.
And it's always like that...
In response, I was told that my computer is essentially similar to the minimum system requirements for the game (+/- some parameters), and therefore, online play will unfortunately not work!
... And what does online play have to do with it? They could have made an option to disable unnecessary animations and effects, leaving only the basic and fastest ones (in terms of time and performance), and you could play online... On the contrary, it's easier than single-player, where players need "beauty." Or am I missing something?
The first shock was seeing frozen 3D models with gaping mouths, from which saliva seemed about to flow, but apart from the burning torches, there was no animation at all.
At first, I thought it was because my computer was weak. It turned out that it was designed that way, haha. Unexpected, of course.
The artifacts refused to work.
By the way, everything works for me. Maybe they fixed it in the patches.
In general, the game has been patched well in terms of mechanics. It seems that the governor skills and specializations didn't work before – now they do. And they fixed a lot of other things. Except for the interface, that is.)
The characters made strange, instantaneous movements across the map on their own initiative.
When you go from the Dungeon to the surface or vice versa. The hero model is first rendered in the wrong place, where the exit is, although it is then "corrected."
 

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