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Posts from Heroes 5.5 WarGame Edition - Tactical Edition.

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10 years ago
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Hello everyone, I noticed another bug. Humans received the "Guardian Angel" ability. But during battle, when all units are defeated, this Angel flies in, raises his sword, and then acts like, "Oh well, I won't resurrect anyone," and that's it. In other words, the ability doesn't work.
Dzhoman Demon
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9 years ago
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The pricing policy for spells is changing, and a tiered system is being introduced. 1. Heroes have 5 mana per unit of knowledge (as before). Duel heroes receive limits of 15/25/35/45 (previously 20/30/40/50). 2. The price range for spells is being expanded: the mana cost is non-linearly proportional to the spell's power – for example, a spell that is twice as powerful will cost approximately four times as much mana. 1) 1-2 (previously 2-4), 30% power 2) 3-5 (previously 5-7), 40% power 3) 6-8 (previously 8-11), 50% power 4) 10-15 (previously 12-14), 70% power 5) 20-30 (previously 16-20), 100% power The key idea behind the tiered system is that, with any remaining mana, it will be beneficial to cast spells within a specific price range (rather than always casting the most powerful spells), thus repeatedly moving down to the next tier. At the same time, a good selection of spells from that tier should always be available. In numbers, this means that for any amount of mana a player has, there should be spells that cost 20-50% of that amount. Thus, the tiered system inherits the following advantages: - mana scarcity (it is impossible to spam top-tier spells throughout the battle; price matters, and mana is always in demand) - mana abundance (you can cast spells throughout the battle without running out of mana) When playing on the map, the tiered system will allow for normal spellcasting even with a knowledge level of 1 (up to 3-5 level 1 spells). In the original game, with such a knowledge level, you would struggle to cast even two level 1 spells, and mana regeneration is minimal. On the other hand, there, with a knowledge level of 8, you could already afford to cast 4+ top-level spells in a battle; here, to achieve the same, you need to increase your knowledge to 20. That is, knowledge matters at any level. How do mana discounts from perks work? They reduce the cost of spells by 20%, rounded down. And this is very important for low-level spells – for example, any spell with a cost of 1 mana becomes completely free!
Разработчик Heroes 5.5 WarGame Edition.
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In reply to Nargott
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9 years ago
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I was browsing the first page and had a question about the Orcs' skill wheel: the Barbarians have their own version of magical schools, their own version of spellcasting, their own version of education, but they don't have their own version of luck – there, in luck, there are "fluctuating mana" and "lucky spellcaster" – does this mean that these skills are now available to the Orc?

And there's also this bug in the game (I think I already asked – I don't remember) again regarding the Orc – if you level up the Orc's education, he gets, like everyone else, an increase in stats (+1 for every second level), but if you then go to the mentor and exchange education for other skills, the bonuses from education don't disappear anywhere (but they should disappear along with the education skill) – the question is, what can be done about this.

Added after 16 minutes
Nargott
Stunning Attack: The hero's attack stuns the target (it loses up to 50% of its turn)
So, if a Ranger levels up this skill and attacks with a volley of arrows, will all sworn enemies be pushed back 50% on the initiative scale?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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9 years ago
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There shouldn't be any problems with fluctuating mana, as summons consume mana, and magical luck will simply have a different effect for the Orc.

Regarding the mentor, it's possible that he will be completely removed from the game.

As for the "Livny" skill, it works exactly as described. Skilled racial + "Livny" is 4 perks. I doubt that's better than:
- the combination of skilled darkness + area-of-effect slow (reduces initiative to 30% in a 4x4 area)
- the combination of skilled attack + ranged attack (+30% damage)
- the combination of skilled defense + evasion (-30% damage)
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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9 years ago
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Couldn't you, perhaps, give an Orc a regular education instead of an Orcish one? Or does the regular one not work for them?
 

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9 years ago
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I haven't tried that. This option only makes sense if you want to keep the mentor. And right now, I'm not inclined to keep the mentor.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
9 years ago
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Please excuse my off-topic comment, but I've always been curious why the Orcs were given their own unique skill set. Wouldn't it have been possible to simply give them a standard skill set and just change the available skills?
In reply to Nargott
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9 years ago
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Nargott

Regarding the mentor, it's possible that he will be completely removed from the game.
Did I understand correctly – the mentor who, for a fee, allows you to change your skill build will be removed from the game, and not the mentor who is part of the education skill?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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9 years ago
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SRD
I understand correctly – the mentor who allows you to change your skill tree for money will be removed from the game, and not the mentor who is part of the education skill.
Yes.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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9 years ago
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And what should be done with maps where a mentor is present? Perhaps it's not enough to simply remove him, but rather replace him with something else.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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9 years ago
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Haven't tried it. This option only makes sense if the mentor is kept. And I'm currently not inclined to keep the mentor.
Well, anyway, removing the mentor as a game object would be strange, and if that's the case, then it would be good to work on the option with him a bit. If it doesn't take too much time/effort, it would be great.
Another question is that in online play, the mentor is indeed questionable, and I agree with that.
 

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Стикеры GBF в Telegram
9 years ago
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Guys, either I'm an idiot, or there's something wrong with the download. Is there anywhere I can download this masterpiece? I can't download it from the website in the author's signature. The comments make it seem like it's working for everyone else, and I'd really like to check it out.
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9 years ago
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Just in case, I'll remind you:
The mod is currently in development; at this stage, the duel mode is almost ready (beta stage).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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9 years ago
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And that’s how it should be for golems: damage 20-50.

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