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In reply to wowa
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The simplest solution in this situation is:
before your turn, ask your opponent if he has successfully passed the Guard of Order on that road.
Since you saw blue units and the road is clear. If he lies, he violates the rules of fair play; if he refuses to answer, contact the judges.
We've been playing for a while now – we know that the game engine sometimes generates such situations.

UTC+03:00, icq 593626431
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skd
The simplest solution in this situation is:
before your turn, ask your opponent if he has successfully passed the Guard of Honor on that road.
Since you saw blue units and the road is clear. If he lies, he violates the rules of fair play; if he refuses to answer, contact the judges.
We've been playing for a while now – we know that the generator sometimes creates such situations.

This is only a partial solution; you can come up with many "buts," for example, this happens at the finish line, and you rush forward, thinking that the Guard of Honor has been passed. It would be very unfair to pay the technical penalty for generation bugs!


In reply to KobRa_RR
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skd
The simplest option in this situation:
ask your opponent before your turn — did they check ГО on that road.
Since you saw blue units and the road is empty. If they lied — they violated the fair play rule, refused to answer — contact the judges.
We've been playing for a while — we know that the generator creates such passages.
Here I am running, and I see an empty entrance from the center to the respawn
I write to my opponent "did you break through the passage at such-and-such location?" and wait for an answer/clarifying questions
when the timer is ticking — how much time will that take?

save?
let's say
but abuse like extra scouting is possible here, which can't be verified, but on Jebus it's oh-so-critical
and knowing about this, someone might have too many questions for the opponent...
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to KobRa_RR
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Besides these cases, there are instances where water is generated: drowned respawn points, non-functional teleporters. This hasn't been fixed in the game. There's nothing about it in the rules. Why?!


In reply to KobRa_RR
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KobRa_RR
Besides such cases, there are instances where water generation causes issues: submerged respawn points, non-functional teleporters. This hasn't been fixed in the editor. There's no mention of this in the rules. Why?!

By the way, couldn't they fix it so that respawn points don't get submerged? For example, by implementing a water check during generation and regenerating if necessary?
http://heroes3.tv/aiwe
In reply to KobRa_RR
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Dirty_Player

Regarding the overall situation, it seems the game was predetermined to be won by the blue player. All they had to do was stay at their base and wait for the opponent to inevitably break the rule. This is, to put it mildly, ridiculous.
If you're not absolutely sure that the guard is down, you shouldn't go. And if you do go, you should be prepared to admit that your risk didn't pay off.

As for whether you could have saved and asked the referee if you could pass, the referee is not allowed to tell a player whether or not the Guard of Origin (GO) has been broken in that zone. (If he had said that it's not allowed to pass, Vova would have immediately understood that the opponent hadn't broken the GO yet).
In reply to Dima Surmay
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To be honest, such a move made me cringe...
When analyzing the situation, it's striking how a "newcomer," using terms like "the move was deliberate and well-considered," tries to justify their actions.
I only have one question: What will happen next if we turn a blind eye to such obvious excuses?
I am addressing the judges and the organizer.
I have known Vova personally since 2002, from the Moscow club tournaments for Heroes of Might and Magic III, and he is a decent and honest player; in other words, he won't beg, but there is clearly an injustice here...
Therefore, I ask you to reconsider this situation.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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In reply to BISHOP
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BISHOP

I only have one question: What will happen next if we turn a blind eye to such easy wins?

I think there will be order in enforcing the rules. And how worthy it is, let everyone decide for themselves. We no longer condemn winning with a score of 111.
But I would really like to know what the judges and the Arbitration Committee think.
In reply to BISHOP
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BISHOP
To be honest, I almost cringed at such an excuse...
When reviewing the situation, it's striking how this "newcomer," using terms like "the move was deliberate and well-considered," tries to justify his actions.
I only have one question: What will happen next if we turn a blind eye to such flimsy excuses?
I'm addressing the judges and the organizer.
I've known Vova personally since 2002, from the Moscow club tournaments for Heroes of Might and Magic 3, and he's always been a decent and honest player. In other words, he wouldn't ask for favors, but there's clearly an injustice here...
Therefore, I ask you to reconsider this situation.

Because, in his previous turn, he was standing near the mine and had a whole turn to think and decide. He could have gone through the desert, taken the city, and played it safer, or used his main hero to attack my city. Instead, he checked his hero near my city with his main hero, which turned out to be a mistake, as he thought it would be safe to attack if it were there, and he covered it, according to his logic. But, as Dima Surmai said, the risk didn't pay off. Everything turned out differently. I don't understand you, Bishop. Let's all start moving into other zones just like we do in the center (what's there, a bit further in the center, is it a main hero or not?). And let's run around and make plans.:smile20:
In reply to silenthill
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silenthill
Because, in the previous turn, he was standing near the mine and had a whole turn to think and decide. He could have gone through that passage, taken the city across the sands, played it safer, or gone with his main hero. He could have pushed my hero. But the fact is, he checked his hero near my main hero, which turned out not to be the case, so he wouldn't attack if he were there, and he covered it, judging by his logic, which is what he thought. But as Dima Surmai said, the risk didn't pay off. Everything turned out differently:
I assume this is your answer to my question?
I only have one question: What will happen next if we continue to turn a blind eye to such easy wins?

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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In reply to silenthill
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Looks like this guy isn't quite right in the head. People are politely telling him that honest players don't win, and he's coming up with all sorts of moves, views, and castle captures:confused:
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silenthill
Because, last turn he was standing near the mine and had a whole turn to think and decide. He could have taken that low-level hero through the sands to capture the town and play more safely, or with his main. Break through my GO. But in reality, it turned out that he was checking a hero near the GO for the main, which turned out not to be the case, so as to attack if it were, and according to his logic, covering what he was thinking. But as Dima Surmay said, the risk was not justified, it's all different. I don't understand you, Bishop, let's all enter another zone just like the center (what do we have there a bit further in the center — is the main lying or standing, or not the main). And we'll run around making plans.:smile20:
don't think for me
I repeat — I SAW all your heroes!
I DID NOT HAVE to run through the sands to that town, where everything might be eaten, when I could run along the roads
the plans and setup on the previous turn were to take the Dragon Utopia at home, eat the center as much as money and timer would allow, and break through with Gosha to the snow respawn
your heroes had already left the GO, I KNEW that, and I sent the lvl 20 low-level hero to scout the terrain and if the main showed up, then cover it, rather than fall for low-level heroes
I didn't even suspect that there could be no GO there, precisely because of the road junction configuration that was burned in by watch replays — I understood it was bugged, but specifically as 2 exits to the center, not 1 dead-end exit + a bugged passage

so thinking for the opponent is good, especially since you already thought for him during the game — you won't deny that you EXPECTED this mistake from me, knowing in advance that I could make it ;)

nevertheless, I won't ask for a review of the result
thank you to everyone who stood up for me, but this will only highlight the imperfection of the current rules
and the real satisfaction for me will be an amendment to the rules to avoid a repetition of such misunderstandings)))
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to wowa
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Dirty_Player

Regarding the overall situation, it seems the game was predetermined to be won by the blue player. All they had to do was stay at their base and wait for the opponent to inevitably break the rules. This is, to put it mildly, ridiculous.
I agree.
In reply to ditox
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I've mentioned dozens of times in streams about moments where a player sees a clear path to an opponent's/neutral respawn point but doesn't go for it, not being 100% sure that the Guard of the Oasis (GO) is defeated, because everyone knows that's a technical loss.

Regarding the seemingly guaranteed win, I'm a little unclear – the opponent controls the entire center and adjacent respawn points.
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In reply to wowa
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Dima Surmay
If you're not absolutely certain that the guard is broken through, then you shouldn't have gone, and if you did go, then be so kind as to admit that your risk did not pay off.
How often do you not go to your opponent's respawn when you see that there is no ГО?
I understand when there are several ГО in one passage, then there is reason to doubt whether anything was broken through there or not. But when there is no ГО in the passage (on the way!) to the opponent's respawn, it is quite reasonable to assume that it was broken through.
Dima Surmay
And as for the fact that you could have saved and asked the judge whether you could pass — the judge does not have the right to hint to the player whether the ГО was broken through into that zone. (If he had said you couldn't pass, Vova would have immediately understood that the opponent hadn't broken through the ГО yet.)
But I believe that a player has the right to ask the judge for clarification on whether this passage is bugged or not. On Jebus Cross this is not as critical; on ХЛ and Diamond it doesn't matter, but on something like Panic such situations occur very often. And if the judge considers the information a spoiler — they will answer "decide for yourself."

Added after 3 minutes
gseva
About a dozen times on streams I've noted moments where a player sees a clear passage to someone else's/neutral respawn but doesn't go in, not being 100% sure that the ГО has been broken through, because everyone knows that's a technical loss.
There's a big difference between a neutral respawn and an opponent's respawn. On 126, as a rule, your own ГО is broken through.

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