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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
In reply to uraabk
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uraabk
Everything seems to be rebuilding correctly for me. Could you share a screenshot?
It doesn't happen constantly.
In some cases, on a created map, there's an "incredible" limit of 4 players.
Here's what happens:
It rebuilds one castle, rebuilds one dwelling of level 5, and then doesn't react to rebuilding a dwelling of level 4. And when I try to rebuild another castle, it displays in yellow the message I wrote in the previous post.
I won't post a screenshot because I deleted the saves, but I think I'll try playing again soon. Disabling the rebuilding feature has happened multiple times (not on just one map).
In reply to kiko
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kiko
not constantly.
in some cases, on a created map, there's an "incredible" bug where it only works for 4 players.
Here's what happened:
one castle was rebuilt, one dwelling of level 5 was rebuilt, and then it doesn't respond to rebuilding a dwelling of level 4, and when trying to rebuild another castle, it displays in yellow the message I wrote in the previous post.
I won't post a screenshot because I deleted the saves, but I think I'll try playing again soon. Disabling the rebuilding feature has happened several times (not on just one map).

We found a translation typo. Re-download the localization file and try again...
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What to do if the mod doesn't work?
In reply to Aranthir
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Aranthir
What should I do if the mod doesn't work?
probably: describe how you install it.
In reply to Aranthir
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Aranthir
What to do if the mod doesn't work?
What to do if the car won't start?
What to do if the dumplings won't cook?
What to do if the computer won't turn on?

You need to describe the problem in as much detail as possible.:smile30:
In reply to dredknight
dredknight
Nargott is correct!

Let us know what there is in EWA you want to see in HoMM55. We will check this out.

Is there an English version of EWA?


Which mod - HoMM 5.5 or EWA?
For HoMM55, it needs to be installed in Tribes of the east folder.
Before that make sure Tribe of the east is version 3.1 (or 3.01).

1. In heroes 5.5 I want see Alternative improvement in the Fort on the hill and all neutral creatures from the EWA
2. Russia.
3.Problem was fixed.
Hey Garpun,

1. Currently it is not possible to add the NCF pack due to issues with the binary.
1.1 what is Fort on the hill ?

2. There is already Russian translation if that is what you mean.

3. Good ;)
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Could you please tell me what stage the mod development is in? Is it playable now, or does it require significant further work? Perhaps not everything planned has been implemented for all factions? And will this mod be updated further?
In reply to Dusha6613
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Dusha6613
Could you please tell me what stage the mod development is in? Is it playable already, or does it require some serious improvements? Perhaps not everything planned has been implemented for all factions? And will this mod be updated further?

The mod has been playable for a long time, and it contains many interesting features. I was also able to combine it with NCF! :smile24:

However, there are also some oddities, for example, it's unclear why, but Kaspar has become a Death Knight!

I asked the authors about this here and on HC – I'm waiting for their answer!

In principle, it would be great to combine MMH5.5 with NHF as well!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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I would increase the rate at which summoned creatures join the hero.

3 dragons is a good number, but there's still a long way to go before reaching level 30.
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Is there a translated guide for this mod available anywhere? And are there any plans to translate it in the future?
In reply to dredknight
dredknight
Hey Garpun,

1. Currently it is not possible to add the NCF pack due to issues with the binary.
1.1 what is Fort on the hill ?

2. There is already Russian translation if that is what you mean.

3. Good ;)
In EWA in Fort on the hill you can improve you army in new alternative improvement available only in the Fort on the hill. I want see that improvements in the Heroes 5.5:smile01:
In reply to Dusha6613
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Dusha6613
Could you please tell me what stage the mod's development is at? Is it playable yet, or does it require some serious improvements? Perhaps not everything planned has been implemented for all factions? And will this mod be updated further?
Just as Psatka said, the mod is 100% ready for single-player or multiplayer games.
The level of balance achieved is really high. This is verified by a lot of play testing in player vs player games such as 1vs1 and 1vs1vs1.
Акула97
I would increase the rate at which troops join a hero who specializes in summoning.

3 dragons isn't a small number, but there's still a ways to go before reaching thirty.

Which hero are you having problems with? Let me know.
Dusha6613
Tell me, is there anywhere a translated manual for this mod? And are they planning to translate it in the future?

Here is a list of all manuals:
- The frontpage of the official mod; it is in English.
Thanks to Urbakk, it was translated into Russian. Now you can find info on the first page of this thread.

- The Ingame Skillwheel available in English and Russian. The language depends on which language mod pack you are using.

- The external skillwheel. This is an external application that currently describes all heroes and skills (primary, secondary, perks).
It is still in development, and much more is to be expected from it.
Currently, it is available only in English.

I will make the files available for translation in the next release, but it will require full translation of all files again because it is not using the ingame files.

- General Game changes album on Facebook. It has a couple of pictures with descriptions of all the major gameplay changes, along with some thorough explanations as to why they were made. Those articles revolve around gameplay balance.

- Facebook fanpage photo albums - they are divided into:
A) factions, each of which presents changes in each creature and related upgrades.
B) spells, changes for each spell in each school

This is available only in English.

The idea is to put as much of the changes in the external Skillwheel application so people can access everything in one place.
garpun44
In EWA, in Fort on the hill, you can improve your army with new alternative improvements available only in the Fort on the hill. I want to see those improvements in Heroes 5.5:smile01:

It is very likely not to be possible to implement if this is a scripted map. This is due to the issues between map scripts and game scripts.

If it is a scripted object, it may be possible to implement in the mod.
I will forward this to the mod developer for investigation, as most of my time is taken up developing the external skillwheel application.

Also, I wanted to say to everyone here, in case I have not done it yet, that this mod is absolutely open source, and everyone can use it or any part of it for developing their own mods or just for creativity :).

Regarding the NCF addon
We would like to add it; unfortunately, it is out of our reach.
if any of you (or other moderators you know) have good HEX editing skills and you think you know how to tailor the NCF to the exe file, please feel free to take your chances.

Currently, here are the Hex editing things we want to change in the Quantomas 31j.exe:
- add the NCF pack
- Make Frenzy with expert dark magic duration last 1 turn instead of 2. (there is a variable in the berserk.xdb file, but it is not used by the game, so we assume it is in the binary).
- There were 1 or 2 more things, but I can't find them now. I will report those later.
In reply to dredknight
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dredknight
Regarding the NCF addon
We would like to add it, but unfortunately, it is beyond our capabilities.
If any of you (or other moderators you know) have good HEX editing skills and you think you know how to adapt the NCF to the executable file, please feel free to try.

Currently, here are the HEX editing changes we want to make in the Quantomas 31j.exe.
- Add the NCF pack.
- Make Frenzy with expert dark magic duration last 1 turn instead of 2. (there is a variable in the berserk.xdb file, but it is not used by the game, so we assume it is in the binary).
- There were 1 or 2 more things, but I can't find them now. I will report those later.

Now MMH5.5 is fully compatible with NCF!

Now MMH5.5 is fully compatible with NCF!

P.S.

dredknight, please tell me why Kaspar became a Death Knight?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
Now MMH5.5 is fully compatible with NCF!

Now MMH5.5 is fully compatible with NCF!

Lol! I can't believe that... Thanks Psatkha! Did you test it in multiplayer for glitches, etc.? And is this a fix for the Qs exe and not the original one?

P.S.
psatkha

dredknight, please tell me why Kaspar became a Death Knight?!

Magno tried to do his best to divide all heroes, even into 3 different classes per faction. This is a question for him.

Nothing personal :D.

Added 1 minute ago
Also, there is one more thing that is on the to-do list for hex editing.

- Mages/Archmages' energy channel ability to be reduced from 25% to 10%.

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