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Posts from The Art of Strategy - 2

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#156
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I suggest closing this topic; it won't lead to anything good. Everyone thinks they are right.
#157
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The latest ICQ update with its awful interface displays an "online" status, even though ICQ is turned off. I uninstalled it and installed QIP instead.
In reply to Stefandmy
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#158
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Dexterwar - alex_nv - spider template.
In reply to chudo_ud0
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#159
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killa-stefandmy lab. I just wrote this now because I didn't think we would finish the game in 4.5 hours.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#160
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KillAndAction (22:33:16 17/08/2016)
Hey. Tournament?
KillAndAction (16:02:25 22/08/2016)
Hey. Will you be playing in the tournament now?
KillAndAction (20:37:07 30/08/2016)
Hey. Will you be playing in the tournament now?
KillAndAction (14:27:11 1/09/2016)
Hey. Will you be playing in the tournament now?
Ayaks, respond!
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#161
Eldarmoon - dmitrik, M3
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#162
dexter-killa радуга
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#163
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chudo_ud0
Players should be allowed one mistake; this would significantly increase the number of decent games. As it is, any mistake can ruin several hours of gameplay. For example, one player's guards might be slightly better positioned, or a single unit's morale might allow it to stun neutral creatures for the entire battle. This can be decisive at the beginning against a truly strong player, while a weaker player hopes their opponent will make a mistake or simply give up.
P.S. Thanks to those who play without using save-scumming (loading saves). I won't say anything more, as these are games of skill.
Denis, I'm sorry, but you're a top-10 player, and save-scumming shouldn't bother you. We're all in the same boat; most of us have families and children. Complaining about this and blaming it on some random event in the game is inappropriate, especially coming from a player of your caliber.
I wasn't expecting any misclicks from you. We both followed the tournament rules. A strong player is strong in all aspects, including assessing the risks in the game. So, you should blame yourself. Adding the option to save-scum to the rules on the League, as well as on other Heroes of Might and Magic websites, would be complete nonsense.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#164
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KillAndAction
Denis, I'm sorry, but you're a top-10 player, and load should not be a concern for you. We're all in the same boat; most of us have families and children. Complaining about this and some random situation in the game seems inappropriate, especially considering you're such a skilled player.
I wasn't expecting any misclicks from you; we didn't break any rules of the Tournaments. A strong player is strong in everything, including assessing risks in the game. So, you should blame yourself. And including the right to load in the rules on the League, as well as on other Heroes sites, is complete nonsense.
I don't see any advantage in playing without a load. Losing in the first week due to a misclick? Forgetting to remove the shackles? Jumping into the treasure on the last seconds and accidentally attacking a strong guard? All of this isn't about assessing risks; it's just random chance, and so on. What's the fun in winning like that? That's why good players offer you a chance to play because playing and losing to neutrals isn't a complete game. If you lose twice, that's it. Personally, I've only been playing for a year, so even I find it difficult to assess the strength of a hero against strong armies at first glance. If you're so good, you're probably Executor, who has been playing for 10 years and can easily give you one load. I personally have no complaints; you played by the rules, but after a year of playing, I've formed the opinion that there should be one load in the Tournaments because it reduces losses due to lag, poor internet connection, or simple mistakes. One load is a good idea, and I would conduct a vote among all active participants. I don't understand why Tournaments are played without one load and what the advantage is, other than a faster game. I've already mentioned the disadvantages. Many games end on the neutral map, and I think this is fundamentally wrong. One load, in my opinion, would significantly improve the situation. Tournaments are held without money, and I would still like to compete with a player who has the right to make a mistake, rather than getting an automatic win. Games in Might and Magic should lead to more player-vs-player encounters, not battles with neutrals, which you can play anytime. Otherwise, you could increase the guard strength, and the games would be even faster. Why not?
In reply to chudo_ud0
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#165
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chudo_ud0
I don't see any advantage in playing without loads. Losing in the first week because of a misclick? Forgetting to remove the shackles? Jumping into the Treasury in the last seconds and accidentally attacking strong guards? Etc. What's the fun in such victories? That's why good players offer you a chance to play.
Yeah, man: I'm grateful to the "daddies" for giving weaker players the right to use loads. On the other hand, I'm also a "daddy," at least because of my experience. Although, I don't care if they consider me a "daddy" or not. The point is that I'm not against giving a load to a weaker player, but regarding the debate about whether tournaments should have a rule about loads: I'm definitely against it. Loads should be up to the players' discretion.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#166
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I would like it if not only you, but also 2-3 other players, thought about it and came up with rules that suit them, and how the majority would think and what would be best for the game. You were offered to stick with the rule you came up with after the first load, why not? But in the end, instead of a good game, we wasted a week and a half for nothing.
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#167
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chudo_ud0
I wish you and 2-3 other players didn't think for yourselves and create rules, but rather considered what the majority thinks and what would be best for the game. You got hung up on a rule after the first load, but you came up with it, so why not? But in the end, instead of a good game, we wasted a week and a half for nothing.
What kind of nonsense is that?! I didn't create rules for myself. Explain what you mean by "better for the game"? It's some abstract concept in this context. I didn't cling to the rules. Those who are looking for any way out of the situation are clinging to them, using any means possible. We agreed on the number of loads within the rules. Why did you "get upset" about the loads? Everyone had the opportunity to discuss the rules before the tournament. To accuse me of creating rules for myself is ridiculous. :confused: I've always been interested in how the community reacts to certain tournament rules... now I won't be.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#168
Bolivar - Dwp, маска
In reply to KillAndAction
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#169
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KillAndAction
What kind of nonsense is this?! I didn't invent the rules for myself. Explain what "better for the game" means? It's some abstract concept in this context. I wasn't clinging to the rules. Those who are looking for any way out of the situation are clinging to them, using any means possible. We agreed on load limits within the rules. Why did you "get upset" about the load limits? Everyone had the opportunity to discuss the rules before the tournament. To accuse me of inventing rules for myself is ridiculous. :confused: I've always been interested in how the Community reacts to certain tournament rules... now I won't be.

Oh, here we go again, the topic of load limits.
In my opinion, everything is clear here - the rules state that load limits are not allowed by default, and if the players haven't agreed on them, then there are no load limits.
Regarding including load limits in the tournament rules - no problem, the majority votes (if this issue is discussed initially), and the corresponding rule is added.
I watch Vil's games - he can play without load limits and doesn't suffer.
And someone takes a risk and regrets letting a "cockroach" through the portal and needs a load limit.
Someone makes a misclick or forgets to remove a bracer - and they need a load limit.
And some (including strong players - for example, Stefan or Noom) deliberately play without load limits.
I personally consider Dex's message simply as informative, his personal opinion. He just said, everyone listened to him, and now let's continue, there's a tournament in the league, and there's 1 load limit in the rules. But I assure you - there will always be cases when that 1 load limit will be used sooner than it is actually needed.
In reply to BOLIVAR
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#170
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The problem is that the voting system isn't being implemented. Perhaps we should create a poll on the League forum about the loadouts and see what people think.

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