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The Art of Strategy - 2

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#164
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KillAndAction
Denis, I'm sorry, but you're a top-10 player, and load should not be a concern for you. We're all in the same boat; most of us have families and children. Complaining about this and some random situation in the game seems inappropriate, especially considering you're such a skilled player.
I wasn't expecting any misclicks from you; we didn't break any rules of the Tournaments. A strong player is strong in everything, including assessing risks in the game. So, you should blame yourself. And including the right to load in the rules on the League, as well as on other Heroes sites, is complete nonsense.
I don't see any advantage in playing without a load. Losing in the first week due to a misclick? Forgetting to remove the shackles? Jumping into the treasure on the last seconds and accidentally attacking a strong guard? All of this isn't about assessing risks; it's just random chance, and so on. What's the fun in winning like that? That's why good players offer you a chance to play because playing and losing to neutrals isn't a complete game. If you lose twice, that's it. Personally, I've only been playing for a year, so even I find it difficult to assess the strength of a hero against strong armies at first glance. If you're so good, you're probably Executor, who has been playing for 10 years and can easily give you one load. I personally have no complaints; you played by the rules, but after a year of playing, I've formed the opinion that there should be one load in the Tournaments because it reduces losses due to lag, poor internet connection, or simple mistakes. One load is a good idea, and I would conduct a vote among all active participants. I don't understand why Tournaments are played without one load and what the advantage is, other than a faster game. I've already mentioned the disadvantages. Many games end on the neutral map, and I think this is fundamentally wrong. One load, in my opinion, would significantly improve the situation. Tournaments are held without money, and I would still like to compete with a player who has the right to make a mistake, rather than getting an automatic win. Games in Might and Magic should lead to more player-vs-player encounters, not battles with neutrals, which you can play anytime. Otherwise, you could increase the guard strength, and the games would be even faster. Why not?

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