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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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#1
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to Javdet
#633
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Bad roads — one led to a one-way entrance and a dead-end village, the second simply to a one-way exit, and it was on snow. During the first week, I barely managed to set up birds; in the middle of the second, I took the minimum conu and started fighting back something, eventually placing bears in the Castle and taking 3 Hives. By the end of the third, I took two Dragon Utopia twos, which gave great loot — КЗ, a sword and shield at 12 -3; I pushed into the center, where the opponent had been operating since the second week. I take village-cities from the opponent and computers, gathering Hives without meeting any resistance. At the end of the week, he jumped in and settled in Castle Kreg with stats 39 24, 6 angels, 15 birds, 4 bears, with КШ and bracers. I have 27 24, but there are 55 ducks, 3 angels, 6 bears, 10 birds and +3 speed; I attack — the ducks and speed defeat the stats.
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8xm12a
Game Length
211 days
Game Date
8/27/2016
Reported
8/27/2016 9:39 PM
Rating Impact Archived
Antiplayer 1838 1839 +1 ↑
yarik1987 1458 1457 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/28/2016 5:22 AM

In reply to BISHOP
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#634
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BISHOP
Thank you for the game!
https://www.twitch.tv/dave_hun/v/85461885
@03:33:00
I hope this bug gets fixed soon because I thought rebuild was off due to shift+click not working multiple times. Turns out I was supposed to click on the upper part of the Mage guild... But this was just one of the reasons I lost, others being no air magic on either of my mains, oh and of course, perfect Kyrre... And low timer during all of endgame caused me to make many mistakes. Opponent played his side perfectly, but my gameplay was frustration over 9000.
Spasibo za igru.
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https://www.twitch.tv/dave_hun
In reply to Antiplayer
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#635
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Antiplayer
Bad roads - one led to a one-way entrance and a dead-end village, the second simply to a one-way exit, and on snow to boot. On the first week I barely managed to place birds, in the middle of the second I took a minimal Griffin Conservatory and started to recoup something, eventually placing bears in the castle and taking 3 beehives. By the end of the third I took two double Dragon Utopias, they gave excellent loot - КЗ, sword and shield at 12 -3 each, I went into the center where the opponent had been operating since the second week. I take villages and towns from the opponent and computers, gather beehives, meeting no resistance. At the end of the week he jumped in and sat in the castle with Crag Hack at 39 24 stats, 6 angels, 15 birds, 4 bears, with a Sword of Sharpness and bracers. I have 27 24, but have 55 ducks, 3 angels, 6 bears, 10 birds and +3 speed, I attack - ducks and speed overcome the stats.
Thanks for the game!

My loot was great. On 122 with 28 stack of raiders I took a computer's castle. I placed stables and horses there, in the capital bears on week 1 in the fort I think. Then I take 3 Griffin Conservatories, split 3 angels and artifacts between the arriving Crag Hack and Tyrisor, and Tyrisor goes to kill the computers while Crag Hack farms ducks and clears artifacts. On week 3 I take a Dragon Utopia and the first one gives me Air Magic. I immediately take 3 more, one in the opponent's territory. I rebuild the guild to level 4 twice without getting Town Portal (only Armageddon under the Moon).
I already see the opponent breaking into my territory and heading for the Inferno castle where I was building the Mage Guild. I then surrender the Inferno, killing 3 angels, 1 bear, and several wyverns with Armageddon, but on the same turn I put 5 angels under a teapot, miscalculating the movement points for flying over rocks:mad: Then the opponent with Town Portal captures my castles, while I combine the armies of Crag Hack and Tyrisor and take 2 Dragon Utopias with Crag Hack for stats. My army is smaller (the opponent has 54 wyverns, and I left all mine in the Dragon Utopias back on week 3). Then I use Fly and Dimension Door to reclaim some towns in 2 days and sit Crag Hack in the computer's orc castle with bears in the keep, planning to attack on 211 with two orc growths and vastly superior attack, but I make a rough mistake - I didn't cut off the opponent's castle with a horse on angels, and he attacked me himself on 211 with extra growth:confused:.

A frustrating loss, thanks for the game!
In reply to Dave_HUN
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#636
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A weak start, but then I managed to get things going more or less.
On 143 I took the Castle of oppa, near which there were untouched conduits for 3 angels and a Dragon Utopia with all+11 stats. On the next turn, they surrendered. Thanks for the game.
icq - 346047955
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Gee
Синий / Blue
Некрополь / Necropolis Faction Некрополь / Necropolis
Чарна / Charna Start Hero Чарна / Charna
Чарна / Charna Main Hero Чарна / Charna
Map Template
8xm12a
Game Length
144 days
Game Date
8/29/2016
Reported
8/29/2016 3:33 PM
Rating Impact Archived
mals 1422 1432 +10 ↑
Gee 1291 1281 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2016 3:34 PM

In reply to mals
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#637
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mals
A weak start, but then I managed to get things going more or less.
On 143 I took a Castle oppa, near which there were untouched ends for 3 angels and a Dragon Utopia with all+11 parameters. On the next turn, the surrender followed. Thanks for the game.
Thanks fot the game!
http://heroes3stat.appspot.com/rating/overall/gee
In reply to Dave_HUN
User Avatar
#638
I've got a better map than my opponent whith good roads and a lot of conservatories. He's got almost nothing from generator. So, I could not lose.

Thnx for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
135 days
Game Date
8/29/2016
Reported
8/29/2016 9:46 PM
Rating Impact Archived
Andres 1870 1876 +6 ↑
Huanito 1626 1620 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2016 9:49 PM

In reply to Andres
User Avatar
#639
Andres
I've got a better map than my opponent whith good roads and a lot of conservatories. He's got almost nothing from generator. So, I could not lose.

Thnx for the game.

Spasibo za igru.
In reply to Dave_HUN
#640
TFP!
ICQ-685884492
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Вокиал / Vokial Main Hero Вокиал / Vokial
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
136 days
Game Date
8/30/2016
Reported
8/30/2016 3:32 PM
Rating Impact Archived
Amster 1768 1785 +17 ↑
Dawidu91 1820 1803 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/31/2016 5:47 AM

In reply to Dave_HUN
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#642
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There are three 111s. I got a Dragon Fly Hive spawn with lizards, decided on 2 gnolls, the roads seemed okay, I didn't want to test the generator, so we started playing. On 112, a log came in; 29 lizards deal decent damage, and there's a lot of gold and resources at the respawn, I even thought about hydras. Things got worse from there: from the portal, two roads — one leading to a corner with a secondary dungeon, the other to the exit of a one-way path, but there's also a cross-country route to another zone, and there's a Dragon Fly Hive and a portal there. I decided to take the secondary with Taz and double the mana, then rush to the Dragon Fly Hive and the portal by 117. When I seemed to have triggered red flags in that direction around 115, thankfully the Dragon Fly Hive guard blocked the road passage, and the opponent didn't spread out much there. By 117, Taz had pushed to 1000 MP from the Dragon Fly Hive because there was nowhere else to run — there was a corner with one distant Dragon Fly Hive, which was absolutely not an option. In short, no point in overthinking it; the question was whether he would take that Dragon Fly Hive or not by 121, but when I opened the scout view in that zone, I realized that Alex had already checked it long ago and sees everything, so I sent the meatshield back and pushed Taz forward with three serpents and 2 mages. By 121, it was clear: he takes the Dragon Fly Hive, minus two mages and the buyback of the folder, though I managed to cut down 2 ducks with a teapot and a shooter. On my 121, full trade, full buyback, and nearly zero Indra with 49 lizards, 5 ducks, 10 wasps, and 80 gnolls, he dismantles Broghild; the terrain and +1 speed allowed for almost no losses — there were 1+3 ducks, 18 swordsmen, and under 40 pikemen, in the end he fled. Then I went to take the castles, GG.
Thank you for the game.
P.S. Killing Tazar and two loosers is not surprising and even expected, but the fact that without killing them, I was 141 MP short of the meatshield is a failure.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Аделаида / Adelaide Start Hero Аделаида / Adelaide
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Map Template
8xm12a
Game Length
124 days
Game Date
9/1/2016
Reported
9/1/2016 7:10 AM
Rating Impact Archived
Heroin_HP 1747 1770 +23 ↑
AlexTheGreat 1968 1945 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/2/2016 1:46 PM

In reply to Dave_HUN
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#644
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An early clash on map 117 resulted in both players losing their time limit. It was a constant battle of scouts, with both players trying to take control of the border castles. Until my opponent made a mistake, miscalculating the amount of mana needed for a town portal. I capitalized on this with superior troops and stats. Thanks for the game!


http://heroes3.tv/Amiloo
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
136 days
Game Date
8/28/2016
Reported
9/1/2016 11:16 AM
Rating Impact Archived
Amiloo 1728 1745 +17 ↑
Medium_HP 1779 1762 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/1/2016 1:50 PM

In reply to Dave_HUN
User Avatar
#645
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In Fortress, higher stats with +45% resistance proved to be better than in Academy with Knight Shield. Thank you for the game.

UTC+03:00, icq 593626431
Battle Report Accepted
Синий / Blue
skd
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
212 days
Game Date
9/1/2016
Reported
9/1/2016 11:37 AM
Rating Impact Archived
skd 1578 1594 +16 ↑
Roger-ua 1599 1583 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/1/2016 12:19 PM

In reply to skd
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#646
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skd
In FB, higher stats with +45% resistance proved to be better than AOTD with Knight Shield.
Thanks for the game.


Hmm, didn't work out. Again, 2 losses to Cobra, no point in trying. There were 4 dragon nests and 3 knights, play as you like. There's Tazar for leveling up.

Thanks for the game!
Весна 2013.
In reply to Amiloo
#647
Auto-translated
Amiloo
An early skirmish on map 117 resulted in both players losing their timers. It was a constant battle of scouts, with both players trying to take control of the border castles. Until my opponent made a mistake, miscalculating the amount of mana needed for a town portal. I overwhelmed him with superior troops and stats. Thanks for the game!
Thank you for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс