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There are three 111s. I got a Dragon Fly Hive spawn with lizards, decided on 2 gnolls, the roads seemed okay, I didn't want to test the generator, so we started playing. On 112, a log came in; 29 lizards deal decent damage, and there's a lot of gold and resources at the respawn, I even thought about hydras. Things got worse from there: from the portal, two roads — one leading to a corner with a secondary dungeon, the other to the exit of a one-way path, but there's also a cross-country route to another zone, and there's a Dragon Fly Hive and a portal there. I decided to take the secondary with Taz and double the mana, then rush to the Dragon Fly Hive and the portal by 117. When I seemed to have triggered red flags in that direction around 115, thankfully the Dragon Fly Hive guard blocked the road passage, and the opponent didn't spread out much there. By 117, Taz had pushed to 1000 MP from the Dragon Fly Hive because there was nowhere else to run — there was a corner with one distant Dragon Fly Hive, which was absolutely not an option. In short, no point in overthinking it; the question was whether he would take that Dragon Fly Hive or not by 121, but when I opened the scout view in that zone, I realized that Alex had already checked it long ago and sees everything, so I sent the meatshield back and pushed Taz forward with three serpents and 2 mages. By 121, it was clear: he takes the Dragon Fly Hive, minus two mages and the buyback of the folder, though I managed to cut down 2 ducks with a teapot and a shooter. On my 121, full trade, full buyback, and nearly zero Indra with 49 lizards, 5 ducks, 10 wasps, and 80 gnolls, he dismantles Broghild; the terrain and +1 speed allowed for almost no losses — there were 1+3 ducks, 18 swordsmen, and under 40 pikemen, in the end he fled. Then I went to take the castles, GG.
Thank you for the game.
P.S. Killing Tazar and two loosers is not surprising and even expected, but the fact that without killing them, I was 141 MP short of the meatshield is a failure.