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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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#1
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to Dima Surmay
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#616
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Thank you for playing.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8xm12a
Game Length
213 days
Game Date
8/23/2016
Reported
8/23/2016 7:53 PM
Rating Impact Archived
malopom4lu 1287 1319 +32 ↑
tun7gus7 1749 1717 -32 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/24/2016 9:28 AM

In reply to Dima Surmay
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#617
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I was thinking of going for the first gate, I was looking forward to it throughout the game. But when Kostya showed off his stuff, I was blown away – I just had to figure out how to use it.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нила / Neela Main Hero Нила / Neela
Map Template
8xm12a
Game Length
136 days
Game Date
8/24/2016
Reported
8/24/2016 8:38 AM
Rating Impact Archived
Javdet 1478 1505 +27 ↑
=Lizard= 1807 1780 -27 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/24/2016 8:41 AM

In reply to Javdet
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#618
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Javdet
I thought I'd go through the first gate, and I waited for the encounter throughout the game. But when Kostya showed his stuff, I was amazed – I just had to manage it.

Thanks for the game.

Shame on VT. Thanks for the game.
http://ru.twitch.tv/lizard_wt
In reply to skd
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#620
TFP :)
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8xm12a
Game Length
137 days
Game Date
8/24/2016
Reported
8/24/2016 8:23 PM
Rating Impact Archived
Jaris 1742 1755 +13 ↑
twaryna 1692 1679 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/25/2016 8:03 PM

In reply to Jaris
#621
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Please schedule the match before September 1st. My opponent is not responding. Playing in the last few days doesn't work for me.
In reply to Javdet
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#625
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Sold the color for 1800. All restarts chosen.

111. Resp big corner, spread of 7 heroes, there's a moon, I see 2 Griffin Conservatories, took a max crypt, air elementals are built, but there are few of them - with a buyout of 10. Designated Gurney as main.
112. Found 2 external dwellings of fire elementals, a stable, freed Fiona level 5 from a prison, but a problem arose: the only road leads to a one-way portal, decided not to rush anywhere and instead develop my resp.
113. Gurney crawls to 2 scouted Dwarf Cottages, scout heroes clear the resp, I've taken both external dwellings of fire elementals. The moon separately clears pathfinders gathering resources. Fiona with expert scouting jumped into a one-way portal, let her find out where to go for now.
114. Chains-chains-chains, claiming chests, running through stables, Gurney at the Dwarf Cottage.
115. Dwarf Cottage 20-30 on grass, Gurney has 15 fire elementals + 10 air elementals and 8 attack. I don't risk taking it, heading to the next one, luckily it's nearby. Along the way, I took a prison with a beautiful Semyphrot level 5.
116. Found two more Griffin Conservatories on my side. Second Dwarf Cottage with 20 and a Golden Goose, 2 Psychic Elementals + 15 fire elementals + 10 air elementals take it with the loss of 1 fire elemental and 2 air elementals. Built it and brought the birds, standing near the first Dwarf Cottage.
117. I claim the Dwarf Cottage (20), birds in the Citadel, Gurney at the stable, have basic earth magic, expert attack, and expert artillery. Checking the first Griffin Conservatory, 3-4 with a Golden Goose, the second is max. Luna in the wilderness claims a prison and frees Bron, with Bron I break the guard on the third Griffin Conservatory, but don't have time to check it.

121. The third Griffin Conservatory turned out to be a one, I'll take it with Bron. Luna went too far and gnolls sent her to the afterlife. I run to the fourth Griffin Conservatory, hoping for a two, but ready with grit and clenched buttocks to take a three. Buyout - heroes through stables - chains, standard hustle.
122. The one dropped perfectly. But damn, the fourth Griffin Conservatory turned out to be a max!!! In the end, Griffin Conservatories 4+4+1+(3-4). From the army: 5 birds, 1 angel, 20 fire elementals, 2 Psychic Elementals, and Gurney 11 4 2 2 with basic earth magic + a complete lack of money for additional purchase. I didn't bother with the 3-4 Griffin Conservatory with a Golden Goose. Even if it's a three, everything would be on the edge. And there's nowhere to level up on the resp, everything is cleaned out! Had to run into the one-way portal.
123-124. I run through the snowy adjacent zone, several scout heroes sent ahead clear crypts and chests, I eat a one Griffin Conservatory. Found a Barbarian from Bod.
125. I level up the oil, split with Gurney - run to the max Griffin Conservatory. With Ciele on a single angel, I claim a town in the corner treasure zone, and attack 10-19 Monarchs for a shield +3+3. There are 16 Monarchs and the damn poison ruins everything, goodbye angel, goodbye Ciele - 2 Monarchs remain.
126. With a long chain through the one-way portal, I bring everything back. I take the max Conservatory easily, standing near the second one. Also spotted a Dragon Utopia through the mountains.
127. Second max Conservatory easily, in total from two Conservatories I lost 2 birds and 14 air elementals. Gurney standing at the stables, still no logistics. Scout heroes take the max Naga Bank.

131. Mage Guild level 4 empty, Gurney standing on the speed boost in the treasure zone. Scout heroes take a Cyclops Stockpile + a three Griffin Conservatory. Army: 12 angels, 6 birds, and misc.
131-133 Dragon Utopia one, gave a Cape of Silence, in the Mage Guild Dimension Door.
134-137 Opened a second front with a mage with 200 mana and a warmage with 800 and two birds. Took 2 more Dragon Utopias, gave a Helm of Chaos and +5 All + 4 All + Wings. Still no logistics, several rebuilds of Mage Guild level 4 - no Town Portal either. Already 14 angels. Completely screwed on the timer.
141 Cleaning another treasure zone.
142 The computer kills the mage on the second front, the warmage with 800 didn't help, and he couldn't escape because he was in a town. Finally rebuilt Town Portal, now let's go!
143 - Max Dragon Utopia, Crown of Silence + 3 All + 10 Spirit. I switch to Pire.
144-147 Another Dragon Utopia, another treasure zone, going with chains and control, collecting Dragon Fly Hives heavily scattered across the map.

211 I reveal a very sweet treasure zone with three Dragon Utopias + set up a chain on the computer's Castle, managed to take one Dragon Utopia.
212 I see a red Necromancer who is taking a Dragon Utopia and heading down. Through a prison, I take the Castle in that treasure zone, snatch 2 Dragon Utopias, a Dragon Fly Hive (6), and a Griffin Conservatory (3) from right under his nose. I check him for Grandmaster Sword, he's equipped, Excellent!! I equip for stats and attack.
Pire 36 34 25 25 - 19 Angels, 11 birds, 70 Firebirds, 50 Ice Elementals, 50 Energy Elementals, 20 Storm Elementals, 11 Psychic Elementals. Expert attack and defense, +2 to speed.
Necromancer 31 28 19 10 - 10 angels, 20 Firebirds, 16 Liches, 28 Dread Knights, 1200 gr skeletons and 400 unupgraded. Expert attack, +1 to speed, Grandmaster Sword.
Thanks to speed, in the first round with wait, I cut down the angels, liches, and some Dread Knights, followed by a surrender.
Thank you for the game!
ICQ 245338291
Ник в лоби - Kilgory
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
8xm12a
Game Length
212 days
Game Date
8/26/2016
Reported
8/26/2016 5:10 AM
Rating Impact Archived
Kilgor 1831 1847 +16 ↑
LuckyF 1857 1841 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/26/2016 2:51 PM

In reply to Kilgor
#626
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Kilgor
Sold the color for 1800. All restarts chosen.

111. Big corner respawn, spread of 7 heroes, there's a moon, I see 2 Griffin Conservatories, took max crypt, air elementals built, but few of them - with buying 10. Designated Gurney as main.
112. Found 2 Fire Elemental external dwellings, a stable, freed Fiurka lvl5 from prison, but a problem appeared - the only road leads to a one-way portal. Decided not to rush anywhere and to develop my respawn.
113. Gurney crawls to the 2 scouted Dwarf Cottages, scout heroes clear the respawn, took both Fire Elemental external dwellings. The moon separately cleans up walkers collecting resources. Fiurka with expert scouting jumped into the one-way portal, let her find out where to go for now.
114. Chains-chains-chains, picking up chests, running through stables, Gurney at the Dwarf Cottage.
115. Dwarf Cottage 20-30 on grass, Gurney has 15 Fire Elementals + 10 Air Elementals and 8 attack. Don't risk taking it, go to the next one, fortunately it's nearby. On the way took a prison with a beautiful Sephinroth lvl5.
116. Found two more Griffin Conservatories in my area. Second Dwarf Cottage has 20 with Haste, 2 Psychic Elementals + 15 Fire Elementals + 10 Air Elementals take it with the loss of 1 Fire Elemental and 2 Air Elementals. Built it and brought the birds, standing near the first Dwarf Cottage.
117. Take the Dwarf Cottage (20), birds in the Citadel, Gurney at the stable, have basic Earth Magic, expert attack and expert artillery. Check the first Griffin Conservatory 3-4 with Haste, the second is max. Luna in the thickets takes a prison and frees Bron, with Bron I break through the guard at the third Griffin Conservatory, but don't have time to check it.

121. Third Griffin Conservatory turned out to be a 1, will take it with Bron. Luna goofed around and Gnolls sent her into oblivion. Run to the fourth Griffin Conservatory, hoping for a 2, but ready with a creak and clenched buttocks to take a 3. Buying - heroes through stables - chains, standard fuss.
122. The 1 fell perfectly. But damn, the fourth Griffin Conservatory turned out to be max!!! Result: Griffin Conservatories 4+4+1+(3-4). Army: 5 birds, 1 Angel, 20 Fire Elementals, 2 Psychic Elementals, and Gurney 11 4 2 2 with basic Earth Magic + complete lack of money to buy more. Didn't go into the 3-4 Griffin Conservatory with Haste. Even if it's a 3, everything would be on the edge. And nowhere to level up on the respawn, everything's cleaned out! Had to run into the one-way portal.
123-124. Running through a snowy adjacent zone, several scout heroes sent ahead clear crypts and chests, ate a 1 Griffin Conservatory. Found a Barbarian with Badge of Courage.
125. Leveling up the oil, split with Gurney - run to the max Griffin Conservatory. Ciele with one Angel takes a town in a corner treasure zone, and attack 10-19 Monarchs for a Necklace +3+3. 16 Monarchs and the damned poison ruins everything, goodbye Angel, goodbye Ciele - 2 Monarchs left.
126. With a long chain through the one-way portal, return everything. Take the max Griffin Conservatory easily, standing near the second one. Also spotted a Dragon Utopia through the mountains.
127. Second max Griffin Conservatory easy, result: in two Griffin Conservatories lost 2 birds and 14 Air Elementals. Gurney standing at stables, Logistics still not gotten. Scout heroes take the max Naga Bank.

131. Mage Guild 4 empty, Gurney stands on the starting point in the treasure zone. Scout heroes take Cyclops Stockpile + a 3 Griffin Conservatory. Army: 12 Angels, 6 birds, and small fry.
131-133 Dragon Utopia 1 gave KO (Cape of Conjuring?), in Mage Guild Dimension Door.
134-137 Opened a second front with a mage having 200 mana and an Armageddon specialist at 800 with two birds. Took 2 more Dragon Utopias, gave Helm of the Alabaster Unicorn and +5 All + 4 All + Wings. Logistics still not there, several Mage Guild rebuilds - Town Portal also not there. 14 Angels already. Timer is completely screwed.
141 Cleaning another treasure zone.
142 The computer kills the mage on the second front, the Armageddon specialist at 800 didn't help, and couldn't escape because he was in the town. Finally rebuilt Town Portal, now it's off to the races!
143 - Max Dragon Utopia, KZ (Breastplate of Brimstone?) + 3 All + 10 Spell Power. Switch to Pyer.
144-147 Another Dragon Utopia, another treasure zone, chains with control for collecting Dragon Fly Hives scattered heavily across the map.

211 Revealing a very sweet treasure zone with three Dragon Utopias + set up a chain on the computer's Castle, managed to take one Dragon Utopia.
212 See a red Necromancer who takes a Dragon Utopia and goes down. Through a prison I take the Castle in this treasure zone, snatch 2 Dragon Utopias, a Dragon Fly Hive (6), and a Griffin Conservatory (3) from under his nose. Check for Ring of the Magi, he has it. Excellent!! Equip for stats and attack.
Pyer 36 34 25 25 - 19 Angels, 11 Birds, 70 Swarm Master, 50 Ice Elementals, 50 Energy Elementals, 20 Storm Elementals, 11 Psychic Elementals. Expert attack and defense, +2 speed.
Sand King 31 28 19 10 - 10 Angels, 20 Swarm Master, 16 Liches, 28 Dread Knights, 1200 basic Skeletons, and 400 upgraded Skeletons. Expert attack, +1 speed, Ring of the Magi.
Due to speed, in the first round with wait I kill the Angels, Liches, and part of the Dread Knights, followed by surrender.
Thanks for the game!
Bought the red color, only to run into a one-way portal on the only road in the adjacent zone. 1 exit led to rough terrain into the computer's zone, but after opening the view I saw that going around through the cliffs would take more than 4 days. The other exit led to a path, I chose it. There too a very long road without branches to a corner village - the distance between this village and the main town is greater than a chain of 8 heroes. On 131 took the first Dragon Utopia by retraining Sand King to Animate Dead - a 2 with a bag of gold and Sphere of Permanence, Mage Guild 4 and Mage Guild 5 empty. In the end took 3 Dragon Utopias in the village zone and 1 in the adjacent zone, got nothing for control and needed 6! rebuilds to get Dimension Door, with the last 2 involving a terrible trade of money from 2 marketplaces.
And Dimension Door was simply vitally necessary in this matchup, because running further on foot was not an option at all. Basically, because of such a late appearance of control, I literally didn't have one day to eat that treasure zone, giving the opponent a Teapot, which allowed him to pull ahead in combat stats and a 3 Griffin Conservatory + before that turn, due to trades for the Mage Guild (and for Town Portal on the 3rd try), there was no opportunity to do a full buy, which means another 14 Dread Knights and the Rib.
Thanks for the game.
discord: LuckyF#3482
icq: 681350680
In reply to Javdet
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#627
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I took 1 restart, then Ciele and Grindan arrived. On 113, I grabbed 2 mini Griffin Conservatories, accumulated a bunch of gold—had over 20k by the end of the week... grabbed 2 external dwellings of Fire Elementals, on 121 I took a level 3 Griffin Conservatory without losses and headed into the adjacent zone... built a Mage Guild (managed to get it up to level 3). On 125, Galtran shows up, kills my horses, and captures a couple of villages. Then came the surrender.
Thanks for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8xm12a
Game Length
125 days
Game Date
8/26/2016
Reported
8/26/2016 3:15 PM
Rating Impact Archived
Gomunguls 2035 2044 +9 ↑
Redwhait 1874 1865 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/26/2016 3:33 PM

In reply to Gomunguls
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#628
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Gomunguls
Took 1 restart, then Ziel and Grindan arrived, by day 113 I grabbed 2 mini Griffin Conservatories, hoarded tons of gold, had 20k+ gold by the end of the week...grabbed 2 external dwellings of fire elementals, on day 121 I took a level 3 Griffin Conservatory without losses and went into the adjacent zone...built a Mage Guild (got it up to level 3)...on day 125 Galthran shows up, kills my horses and captures a couple of towns. Then follows a surrender.
Thanks for the game!

On day 111 I dug up Gosha in a prison — level 5 with 3 stacks and an external dwelling of hydras, but the road was very bad. On the second day I found a fork and decided to play. Guessed the direction wrong and ended up in a treasure zone instead of the center. When I got to the center, there was an overpowered player with a ton of meat, can't carry that. Built a level 5 Mage Guild, it was garbage. As it turned out later, only a restart would have saved me from the opponent's overpowered luck.
Thanks for the game.
In reply to Redwhait
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#629
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Information:

The game between PutinKING and silenthill is scheduled for 12:00 Moscow time on Sunday, August 28th.

UTC+03:00, icq 593626431
In reply to Javdet
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#630
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Started off a bit poor, but on the first day, I captured a PDL and got 35 ghosts, and also found an amulet of speed, so I persevered. The areas I passed through were mostly swamps and deserts, so development wasn't very smooth, but luckily there were many level 1 units along the way, so the speed of gathering skeletons wasn't slow. On day 122, I encountered an enemy, I captured a Dragon village, built a mana vortex, which doubled my mana, so I brought 240+ skeletons and headed straight for the enemy's territory, and the enemy didn't resist. On day 124, the enemy gathered all their troops to intercept me. They had 5 Imps, 7 Whippers, 50+ Demons, and other miscellaneous units. I had 248 skeletons and 30 ghosts. Because their attack power wasn't strong enough to destroy my skeleton army in one go, I summoned skeletons several times, and their forces gradually weakened and were defeated. Because I was already at their doorstep, the enemy had no way to turn the situation around, so they surrendered. In retrospect, the enemy had a good initial economy and quickly got boots. They had a Demons' lair at the entrance. Finally, after rescuing Xsi from the dungeon, they had logistics and a 10% resurrection bonus. If they hadn't tried to intercept me, but instead abandoned the city and developed, the outcome might have been different! tfp
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Кси / Xsi Main Hero Кси / Xsi
Map Template
8xm12a
Game Length
124 days
Game Date
8/27/2016
Reported
8/27/2016 7:46 AM
Rating Impact Archived
herolwy 1883 1896 +13 ↑
Falcone 1839 1826 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2016 2:08 PM

In reply to herolwy
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#631
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herolwy
Started off a bit poor, but on the first day, I took down PDL and got 35 Imps, plus an Amulet of Speed, so I persevered.
The areas I passed through were mostly swamps and deserts, so development wasn't very smooth, but luckily there were many Tier 1 creatures along the way, so the speed of gathering skeletons wasn't slow.
On day 122, I encountered the enemy, I captured the Dragon Village, built a Mana Vortex, which doubled my mana points, so I led 240+ skeletons straight to the enemy's territory, and the enemy didn't resist.
On day 124, the enemy gathered all their troops to intercept me. They had 5 Imps, 7 Whippers, 50+ Demons, and other miscellaneous troops, against my 248 skeletons and 30 Imps. Because their attack power wasn't strong enough to destroy my skeleton army in one go, I summoned skeletons several times, and their forces gradually weakened and were defeated. Because I was already at their doorstep, the enemy had no way to turn back, so they surrendered.
In retrospect, the enemy had a good initial economy, quickly got boots, had a Demons' lair at the entrance, and later rescued Xsi from the dungeon, giving them logistical support, and also had a 10% summoning bonus. If they hadn't forced an attack on me, and instead abandoned the city to develop, the outcome could have been different!
tfp
An early encounter didn't allow me to fully utilize the good potential of demoning + there was no main hero. I had to attack with Vokial from the dungeon, who was rescued on the day of the Fortress Battle. 55 demons couldn't do anything against 250 skeletons with 120 mana for resources. Thanks for the game!
In reply to Javdet
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#632
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Фиона / Fiona Main Hero Фиона / Fiona
Map Template
8xm12a
Game Length
215 days
Game Date
8/27/2016
Reported
8/27/2016 6:02 PM
Rating Impact Archived
BISHOP 1768 1787 +19 ↑
Dave_HUN 1872 1853 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2016 11:17 PM