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Wars of the Wizards 2

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#631
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Dave_HUN
Meeting with my opponent in Monolith at level 122, he had Meteor. I managed to get my army out and take 2 castles. He rushed me, and I managed to beat his main army. I learned Meteor with Eagle Eye :smile52:. However, the 1000 scout fights left me with no money, and after making his main hero retreat and taking back my town, killing every scout nearby except one, whom I didn't reach by one step... This cost me too much in money because there was an external tavern, and I lost almost all my heroes, so I was slowed down by about a week and even lost my army to hit-and-run tactics. Anyway, I went for a treasure on my opponent's side where I knew a high-level box existed because I took it with no wisdom at 122 :cool:. It turned out to be all level 4 magic, and I was happy; this meant I could win again. My opponent got Teleport somewhere, so my advantage was gone again, and I lost many towns due to a lack of money for scout fights. Using Resurrect and Meteor, I took 2 topes and got some skills from them. I tried expanding a bit and found another tope, which was useless. After another rush by my opponent, he made a mistake and stayed in one of my towns without artifacts. I didn't know that he didn't have artifacts on, but I felt it was my only chance with 1k skeletons, Arma, and Expert Berserk. He had Anti-Magic (I didn't), so it imploded most of my skeletons, but I still won, and then the 1000 scout fights started all over again, and I kept losing towns. By 217, I decided not to continue this extremely boring game. I've had long games, but those were at least interesting; the same scout fights over and over again are just boring and make me want to hang myself. :( Thank you for the game.

Probably the coolest game I've played recently. A mind game at level 99. You can only play something like this on a mirror map!
Thank you very much for the game!
P.S. I have only two complaints about the map: as I said before, Vic spoiled it with a lot of castles in the treasures; even on medium roads, you can reach from one castle to another as a weakling, and as a result, the game turns into "take a castle from your opponent," and so on endlessly.
And it's not very pleasant to play with the standard timer.