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Posts from Problems with Heroes of Might and Magic IV.

3.0 (1 rating)
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19 years ago
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When I think about the vampires in Heroes of Might and Magic III and the battle scheme... I personally feel unwell. The only thing I like visually is the phoenix. It's stunning, definitely. Everything else is better in Heroes of Might and Magic IV. I also like the Druid.
In reply to Zdob
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19 years ago
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Zdob;69892
Maybe I'll be persecuted by all the forum members for my answer, but I'll say my piece! Heroes of Might and Magic IV is the BEST!

Most people started with the third installment, and that's why they didn't like the innovations in the fourth! Well, I don't mind other people's opinions!
But there's no need to express negativity directly, pointing out the differences between III and IV!!! This transition was a Revolution (with a capital "R" :cool: ).
And somehow, the differences are judged as flaws! But now, remember which Heroes you played for the first time!
Okay, okay! Who did I offend? Write! :cool:
It's not that someone is offending someone.)) But in the fourth game, objectively, there are some shortcomings - for example, it's not very convenient to fight in swampy areas, the picture somehow lags, it slows down... And the graphics are so-so... Well, if you look at it from the point of view of what was needed to create it, it didn't require any special effort. On the other hand, of course, it's good that the hero can accept a battle himself and not depend on an army of losers (if that's the case). And the units moving on their own are very convenient for scouting territories (especially if the moving unit is a thief). Not to mention the caravanserais. In general, it made the hero's life easier, but it also became more interesting in some ways. And I started with the second game, I've been following it for a long time. Well, the fourth game is good in itself, if you don't compare it to the third... But if you constantly compare everything, then, of course, you'll always find something you don't like, especially if you subconsciously want to find it...
In reply to Giltonielle
19 years ago
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The main problem is the imbalance. In my opinion, Haven is too overpowered. Genies and mages have an incredibly deadly set of skills. Skills like "Song of Peace," "Dispel," and "Hypnosis," even a simple ice arrow in the hands of a hundred Genies, can obliterate any unit. This is an imbalance, in my opinion.
In reply to IDmm
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19 years ago
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IDmm;92371
The main problem is the imbalance. In my opinion, Haven was made too strong. Genies and mages have an incredibly deadly set of skills. Skills like "Song of Peace," "Dispel," "Hypnotize," and even a simple ice arrow in the hands of a hundred Genies can take down absolutely any unit. This is an imbalance, in my opinion.
Version 3.51 comes to your rescue:smile14!:cool:! They've already nerfed Haven and buffed the other factions.:rolleyes:
19 years ago
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Well, I don't have the "clean" version... it's some kind of "Ring of the Dragon" edition.
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19 years ago
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IDmm;92396
But I don't have the "clean" version... it's some kind of "Ring of the Dragon" version.
The version is normal. Version 3.51 Equilibris doesn't exclude the old version; there will simply be two versions, the old one and the new one. :smile02:
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19 years ago
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IDmm;92371
The main problem is the imbalance. In my opinion, Order was made too strong. Djinns and mages have a simply deadly set of skills. Skills like "Song of Peace," "Dispel," "Hypnosis," even a simple ice arrow in the hands of a hundred Djinns can take down absolutely any unit. This is an imbalance, in my opinion.
But what about against Chaos? Order isn't that strong; its units are either physically weak or slow. Besides, it's hard to defeat a hero with them, and almost every hero has magic resistance, probably after level 12-14. Moreover, the mana of Djinns and mages is not unlimited. You can cast a spell on them so that they pay double the price and take damage for casting spells, and that's it:D

Added after 4 minutes
"Dispel" sometimes even hinders; it's not very effective against an opponent. It's better to steal a positive spell from them, and remove it from your own if necessary, but it removes all magic, which is not good. "Song of Peace" is a spell of life, not of Order, and "Hypnosis" is a good spell, but it doesn't work on everyone.

Added after 4 minutes
LeSHiJ-MaX;92473
This is a normal version. Version 3.51 Equilibris does not exclude the old version; there will simply be two, the old and the new.:smile02:
How many versions are there?! I have the Russian "Gathering Storm" and the English "Winds of War." What versions are they considered? Or are we talking about patches?
In reply to Zybr
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19 years ago
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ZYbr;92493
Wow, that's a lot of versions! I have the Russian "Gathering Storm" and the English "Winds of War" installed. Which versions are they considered to be? Or are we talking about patches?
Imagine version 3; basically, all versions are the same, but there's WOG (a global modification). It's the same here; there's no major difference, just some things have been removed and others added.
P.S. Please don't be too harsh on the guys from version 3. :smile02:
P.S.2 You can check the version by right-clicking on the file you use to launch the game (heroes4.exe).
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19 years ago
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I still don't quite understand. Is version 3.51 a complete game, or is it more like WoG in Heroes of Might and Magic III, meaning an add-on or a patch?
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19 years ago
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this is a patch. It is installed on top of the game and replaces some of the game's options...
here are a few:
the price of some buildings is changed, new unit skills are added, and so on.
In reply to Zybr
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19 years ago
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Oh, I checked the version, and I have 3.0.0.2. Is that good or bad?

Added 33 seconds later
Where can I get it?

Added 4 minutes later
Ah, I found it. I'll try it out.
In reply to LeSHiJ-MaX
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19 years ago
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And I'm starting to "love" the fourth game even more for its "revolution," especially when I play a scenario where you can't lose a hero. It creates a paradox – I win the battle, but inevitably, the hero dies, and I lose. And without a hero, it's almost impossible to win that battle.

And don't try to be clever and talk about potions and spells! It's difficult to survive an attack from 20 devils (in one stack), especially if they're focused on destroying the hero.
19 years ago
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in this game, potions basically lose their significance; the hero's goal is to buff their own units, debuff the enemy, cast a couple of mass spells, summon some units, and heroically retreat. There's absolutely no time for drinking.
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19 years ago
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The biggest problem is the game itself, the gameplay, and many other things. It reminds me of a turn-based Diablo.

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