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Problems with Heroes of Might and Magic IV.

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#70
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IDmm;92371
The main problem is the imbalance. In my opinion, Order was made too strong. Djinns and mages have a simply deadly set of skills. Skills like "Song of Peace," "Dispel," "Hypnosis," even a simple ice arrow in the hands of a hundred Djinns can take down absolutely any unit. This is an imbalance, in my opinion.
But what about against Chaos? Order isn't that strong; its units are either physically weak or slow. Besides, it's hard to defeat a hero with them, and almost every hero has magic resistance, probably after level 12-14. Moreover, the mana of Djinns and mages is not unlimited. You can cast a spell on them so that they pay double the price and take damage for casting spells, and that's it:D

Added after 4 minutes
"Dispel" sometimes even hinders; it's not very effective against an opponent. It's better to steal a positive spell from them, and remove it from your own if necessary, but it removes all magic, which is not good. "Song of Peace" is a spell of life, not of Order, and "Hypnosis" is a good spell, but it doesn't work on everyone.

Added after 4 minutes
LeSHiJ-MaX;92473
This is a normal version. Version 3.51 Equilibris does not exclude the old version; there will simply be two, the old and the new.:smile02:
How many versions are there?! I have the Russian "Gathering Storm" and the English "Winds of War." What versions are they considered? Or are we talking about patches?