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In reply to SandroXXL
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SandroXXL;92166
Hey, I launched it on WoG 3.58. First, it gave script errors, and then it just crashed. Is this a later version of WoG?

I'll surprise you, but this is SoD, which was made in the WoG 3.5 editor (I didn't use any new objects or monsters). I don't know why it crashes... :confused: Maybe the file is corrupted?

Has anyone else encountered errors when launching it?
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It doesn't work on Platinum or SoD; it crashes. It seems to work on WoG 3.58.

Added after 21 hours and 24 minutes
I'm making slow progress. You shouldn't have set the difficulty to "Knight" permanently; it's not very interesting that way.
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Hmm, everything seems good! But I have one question: did you come up with Maximus's biography yourself?
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Completed.
I'll gather my thoughts and list the bugs I found.
1) In the third mission, the heroes haven't been fixed. That is, all classes are available, and the heroes are still named as they were before.
2) In the same third mission, there's a tower in the upper right corner that gives +1 to Magic/Knowledge. The path to it is blocked by mountains - you can't enter.
3) The observatory in the center of the map in the second mission, in my opinion, is unnecessary. It reveals the entire map at once, creating an imbalance.
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I launched it on TE – everything works fine. It doesn’t work on In the Wake of Gods. It gives an ERM: syntax error and lists the lines. Ha, no campaign can launch on In the Wake of Gods for me. Sorry for the rambling; maybe some glitches occurred after installing TE.
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In reply to XEL
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XEL;92347
Hmm, everything is good! But one question: did you come up with Maximus's biography yourself?

No, my mom helped me :D. I wrote down the first thing that came to mind. I needed to somehow justify the bonus to navigation, right? Suggest options! :)

Okay! Thanks to everyone. I've taken note of the bugs and will fix them. Regarding the "Knight" difficulty, I assumed that the difficulty would increase gradually, as in the original campaign. But if it interferes too much, I'll enable "Ship" from the second or third scenario, or even make the difficulty selectable.
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You can simply create two campaigns.
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Since the campaign is being designed with "In the Wake of Gods" in mind, its features need to be taken into account. The hero who carries over from mission to mission also carries over the commander, which makes the start much easier. Therefore, the start should be made more challenging.
Also, I don't particularly like the abundance of empty space, especially in the first mission.
In reply to Феанор
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XEL;92472
You could simply create two campaigns.

That makes sense :) But let us finish at least one... I'm afraid of messing up the last one - it's terribly tedious to create a beautiful map larger than average.
Feanor;92508
Since the campaign is based on WoG, its features should be taken into account. A hero who carries over from mission to mission also carries over the commander, which makes the start much easier. Therefore, the start should be made more difficult.
I also don't really like the abundance of empty space, especially in the first mission.

I don't HAVE commanders! I have WoG 3.5! There's just nothing to fill that empty space with. I can't just plant a forest. Besides, there's a type of terrain in nature called "steppes" or "meadows." Consider it to be that ;) I don't see any more empty spaces.
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In reply to Мугайс
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Mugais;92511
I didn't notice any excessive empty spaces.
Well, there are quite a few steppes in the third mission as well. And in the first one, they just look unusual after the campaigns, for example, The Shadow of Death.

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At least let there be some flowers and bushes growing in the steppes.
In reply to Мугайс
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Mugais;92463
It is impossible to create a non-linear campaign in the editor of part 3 because campaigns here only end when all available maps have been completed.
You can do it cleverly. For example, first make missions for (for instance) good, then for evil, and in the last mission give the player the opportunity to choose which side to play for. It should turn out like in the "Treasures" campaign from RoE.
Mugais;92463
That empty space simply has nothing to fill it.
I can help you, but I don't want this to sound like an advertisement, here /topic/2409/ in my campaign everything is filled to the brim. And it looks pretty good... You can easily do something similar with the landscape. In some places (not everywhere!), you can use autocompletion to get wild terrain.
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Also, descriptions for the missions and quests need to be written.
In reply to Феанор
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Feanor;92523
Well, there are quite a few steppes in the third mission as well. And in the first one, they just look unusual after campaigns like The Shadow of Death.

Huge piles of trees and bushes, with narrow paths running between them, also look a bit wild. In the first one - I don't argue. In the third, I think the space is fine. I plant flowers and bushes as much as possible.
Feanor;92541
And we also need to write descriptions for the missions and quests.

It will be done. I'm telling you - this is the alpha version of the campaign. Do you really think I'll leave it like this? :)
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And one more minor complaint: the starting bonuses in the third mission, in my opinion, are not equivalent. The Estate is much more useful than the Gnomes.
In reply to Феанор
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So, today I went to an internet cafe and downloaded WoG 3.8.
So, what are you guys – commanders...?

I have a question: should I use the new objects, monsters, and artifacts in the campaign, or not? Regarding the actual WoGification, you can simply recommend not doing it while playing this campaign. But the question remains open regarding individual items.
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