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The maps are designed for In the Wake of Gods, so why not include objects from that expansion? You don't necessarily need to "Wogify" them; you can simply display a message in a separate window before loading the campaign using scripts. However, it's generally better to avoid using scripts in campaigns, especially if you're not creating adventure scenarios. I played a campaign about a necromancer ("Revenge of the Necromancer") that was made using standard methods for In the Wake of Gods, without any scripts. And the new objects fit in very well (like the Transylvanian taverns...). So, I'm all for it. (In my opinion, it's better to avoid scripts in scenarios).