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19 years ago
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I would like to apologize to the moderators in advance if they think that I created the topic in the wrong place. Please move it if necessary.

Now, to the point.

I've been wanting to create a campaign remake of Heroes 2 for a long time (no, my name isn't Philip Kirkorov). Of course, some details will have to be omitted or redone. But first, I want to make 1-2 maps as a test. For some reasons, I want to work on Roland's campaign (simply because his face is available in part 3). I will most likely create them for WoG3.5.

If anyone has suggestions, wishes, advice, or compelling arguments to abandon this idea, feel free to share! I just want to try...
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19 years ago
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In general, the idea has merit, but there are purely technical difficulties. The main problem is the non-linearity of the campaigns. In the editor for Heroes 3, you can create a non-linear campaign, but I can't imagine how to implement the transition from dark to light. Although, if you only create Roland's campaign for now, there won't be such problems. Overall, I think it's worth a try. But it's better to do it not for WOG, but for the regular Heroes – scripts aren't needed there, but the campaign will be compatible with all versions of Heroes, including WOG.
In reply to Феанор
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19 years ago
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Well, due to technical reasons, it won't even be aiming for non-linearity. And I'll be playing it because it's the only version of Heroes 3 that I have. Although, I don't know – if I don't use new objects and creatures, will these maps be compatible with other versions?

By the way, I have an idea – to replace the original heroes with heroes from part 2 :) Simply change their names and biographies (it's easy, and it would be nice). I would be glad if someone could suggest biographies for Lord Kilburn and other famous heroes of Enroth.
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19 years ago
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Feanor;90882
In the Heroes 3 editor, you can create a non-linear campaign, but I can't imagine how to implement the transition from dark to light factions.
This is quite easy to do; you just need to experiment with the map settings and the settings for transitioning heroes. For example, in the last campaign of Shades of Darkness, there was a campaign where you could play as Rangers, Barbarians, and Necromancers. At the same time, no one lost experience when transitioning.
In reply to SandroXXL
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19 years ago
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So, the first map is 90% complete. Everything is placed and drawn – only the text is missing.

I removed the swamp, the Conflux, and the Inferno altogether, and also disabled their heroes. I also turned all the heroes into "old" ones and removed the second class of heroes. The Castle only has Knights, the Tower only has Wizards, and the Rampart only has Druids (Sorceresses) :)
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19 years ago
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Then, change the Druids’ faces and names to be female.
In reply to Феанор
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19 years ago
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Feanor;90926
Then, change the Druids' faces and names to female ones.

I already did that. :)

I also discovered something interesting. In the Roland campaign, there was a scenario where he had to be protected from Archibald's troops. In that scenario, Roland belonged to another player, and the player didn't automatically lose just because of some campaign script. In Heroes of Might and Magic III, you can give a hero or a castle that cannot be lost to an allied computer player without any scripts. :cool:
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19 years ago
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Yes, I checked – if you don't include Warlord objects, the map is recognized as Platinum.
In reply to Феанор
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19 years ago
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Feanor;91025
Yes, I checked – if you don't include Warlock objects, the map is recognized as Platinum.

Thank you :smile20:

The second map is ready today. I'll make one more and upload an alpha version of the campaign for evaluation.
In reply to Мугайс
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19 years ago
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Mugais;90905

By the way, I have an idea – to replace the original heroes with heroes from the second part :) Simply change their names and biographies (it's a small thing, but it would be nice). I would be glad if I was offered options for biographies for Lord Kilburn and other famous heroes of Enroth.
I am strongly against it. I have said many times why. Many of the heroes from the first and second parts are non-canonical, as they did not participate in the plot in any way.
And it is very easy to make a non-linear Campaign. Two Campaigns.

Added 1 minute ago
Mugais;90937
I also discovered one interesting thing. In the Roland Campaign, there was a scenario where he had to be protected from Archibald's troops. There, Roland belonged to another player, and the player did not automatically lose only due to some campaign script. In the third part, you can give a hero or a Castle that cannot be lost to an allied computer player without any scripts :cool:
You need to do it for WoG, as in Roland's Campaign, there seem to be Lord Haart and Roland, who cannot be lost, and this can be done in the 3rd part using ERM.
In reply to XEL
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19 years ago
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XEL;91048
I am strongly against it. I have said many times why. Many of the heroes from the first and second parts are non-canonical because they did not participate in the plot.
And it is very easy to make a non-linear campaign. Two campaigns.

Added 1 minute ago

You need to make it for In the Wake of Gods, as the Roland campaign seems to have Lord Haart and Roland, who cannot be lost, and this can be done in the third game using ERM.

So what? Do all the heroes have to participate in the plot? Then tell me, what role did Sir Mullich or Vistan play in the plot of the third part? :)

No. You can lose Lord Haart there. He does not affect the plot in any way - he is just a "named" hero.
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19 years ago
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Well, Wistan and Mullich didn't play a role in the plot, but they didn't appear on the planet Enroth without any explanation after a few thousand years, and they had biographies confirming the possibility that they are canonical. Then, it would be better to introduce biographies only for those who participated in the plot of the first, second, and third parts (Alamara can be introduced). I am willing to write the biographies myself.

Added 2 minutes later
Lord Haart does have an influence. Roland says that he sent Lord Haart to help. For variety, it could be made so that he cannot be lost.
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19 years ago
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How's it going? Is the work progressing? You promised to upload 3 maps.
In reply to Феанор
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19 years ago
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I was offline! :)

But during this time, I finished the test version of the campaign. It has only three scenarios, and some descriptions are missing. Don't be alarmed that each scenario features Roland, who can eventually reach level 18. My idea was for Roland to level up to 24 and only appear in the final scenario. Also, all the heroes have been reworked, but biographies are only available for the Knights.
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19 years ago
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Hey, I launched WoG 3.58. At first, it showed script errors, and then it just crashed. Is this a later version of WoG?

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