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Posts from Lost Islands

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Version 3.1
A glorious people once lived in these lands. One of them was a powerful dark mage. The peoples living in these regions were friendly; they did not wish for darkness to penetrate this world. One day, the dark mage cast various spells, drawing darkness into this world. Seeing this, the peoples began to worry. It was decided that the dark mage should be executed. After the execution, he rose from the dead. Having become a Necromancer, he decided to take revenge. The Necromancer covered the entire land in a mysterious fog, making it impossible to enter or leave. Turmoil ensued. Quarrels became more frequent. The commanders of the states feared a shortage of resources and food, and decided to seize everything for themselves.
Map Type: Multiplayer
Number of players 8
Dungeon: Yes



Attachments 3
3 files attached • Total size: 1.4 MB
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I played as Humans against Warlocks for 13 weeks and found it very interesting. It's a wonderful map, so thank you to the author.
In reply to Antik
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Antik
I played as Humans against Warlocks for 13 weeks and found it very interesting. It's a wonderful map, so thank you to the author.
1 player against 7 Warlocks?
I'm trying 1 player against Necromancers...
-- Мой мир огромен, а я так скромен, вся жизнь спектакль, я в ней актер....
In reply to Turboo
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It's a decent map, even though it's symmetrical (the location of enemy units and objects is predictable).
As for suggestions, there should be fewer artifacts, much fewer! - The value of artifacts completely disappears due to their accessibility - without actively searching for them, I accidentally collected ALL the sets (I was only paying attention to the dragon artifacts).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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Out of all the works by this author, I liked this map the most. The map structure is simple, but I wouldn't consider this a drawback. The AI acts actively, and it's interesting to play. There are an excessive number of artifacts, and the guard for various objects is indistinct and weak, which seems to be a kind of author's signature. I hope that in future works, Rasvetribka will be able to overcome these shortcomings. In the "Citadel" map, which was released later, there are already noticeable improvements. My best wishes to the author: beautiful maps and successful solutions.
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Dynamic multiplayer for 8 players. I liked the beautiful design. Here are some observations:

- There are not enough portals. - The protection of mines and artifacts is weak. - There are too many resources and artifacts, which makes the game easy.

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