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Out of all the works by this author, I liked this map the most. The map structure is simple, but I wouldn't consider this a drawback. The AI acts actively, and it's interesting to play. There are an excessive number of artifacts, and the guard for various objects is indistinct and weak, which seems to be a kind of author's signature. I hope that in future works, Rasvetribka will be able to overcome these shortcomings. In the "Citadel" map, which was released later, there are already noticeable improvements. My best wishes to the author: beautiful maps and successful solutions.